Baldur's Gate 3

Baldur's Gate 3

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My new favorite weapon - Shattered Flail
I always avoided it because of the chance to go Mad, but it is pretty easy to avoid this and it is a great weapon on a Barbarian. Th healing is like getting a second bonus action.
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Showing 1-15 of 29 comments
Used that on my monk for quite a while and never had a madness issue.
Originally posted by hilburnashua:
Used that on my monk for quite a while and never had a madness issue.
Yes, it only happened once to me because I used a bow after using the flail. I'd like to know the saving throw on the Madness.
Last edited by northernwater; Jan 25 @ 8:10am
Originally posted by northernwater:
Originally posted by hilburnashua:
Used that on my monk for quite a while and never had a madness issue.
Yes, it only happened once to me because I used a bow after using the flail. I'd like to know the saving throw on the Madness.
It should be in the combat log, no?
A line saying Mad happened, but no Saving Throw logged.
It's even useful for Grym.
Raz Jan 25 @ 8:44am 
There is no saving throw to Madness if I recall. Second you deal zero damage on a turn after it's been applied, Madness takes over.
Last edited by Raz; Jan 25 @ 8:46am
1) Madness is a WIS throw
2) The weapon text says "can". The wiki says "potentially". I have had it go Mad and not go Mad after loosing the blessing.
3) It is very easy to avoid, that is keep Yeenoghu's Blessing.

How do you know it does not do damage on first turn after going mad.?
Mr. House Jan 26 @ 10:23am 
I did a whole solo-playthrough with the shattered flail, because its so damn good!
In combination with the amulet of healing, it gives you 6HP on every hit. I also bought the ring from Larokkan tower, which gives 1-4HP each round, so I was unkillable.
Raz Jan 26 @ 10:32am 
Originally posted by northernwater:
How do you know it does not do damage on first turn after going mad.?

Same way Rage knows you've tried attacking or not if you apply Rage AFTER attacking that turn. Status checks your actions prior to applying its effect.
Originally posted by Raz:
Originally posted by northernwater:
How do you know it does not do damage on first turn after going mad.?

Same way Rage knows you've tried attacking or not if you apply Rage AFTER attacking that turn. Status checks your actions prior to applying its effect.
Once you've gone Mad you loose control of the character so all you have is the log.
belgix Jan 26 @ 1:03pm 
Originally posted by northernwater:
... it is a great weapon on a Barbarian. Th healing is like getting a second bonus action.
Neah! There is a lot of better weapons for Karlash and healing has never been an issue whilst playing her. During my playthrough, she rarely felt in battle and Karlash was my sure shot fighter; not the one that hit the hardest (was Lae'zel), but the one who rarely miss her shot.

Originally posted by northernwater:
It's even useful for Grym.
Like any bludgeoning weapons. Any flails, warhammers, mauls, clubs, light hammers. maces and greatclubs work well against Grym. Some are better than the others because they got inherently better base damage.
Last edited by belgix; Jan 26 @ 1:08pm
Raz Jan 26 @ 1:09pm 
Originally posted by belgix:
Originally posted by northernwater:
... it is a great weapon on a Barbarian. Th healing is like getting a second bonus action.
Neah! There is a lot of better weapons for Karlash and healing has never been an issue whilst playing her. During my playthrough, she rarely felt in battle and Karlash was my sure shot fighter; not the one that hit the hardest (was Lae'zel), but the one who rarely miss her shot.

Punch Drunk bat never left Karlach's hands one run. She wasn't the hardest hitter, but she was the most consistent, a crowd controller, and still took out more lives because of being both consistent and crowd control.

This was on Tactician. Ain't tried it with Honour rules yet as I build her completely different on Honour.

https://youtu.be/WMA1TUAhhAA
Last edited by Raz; Jan 26 @ 1:10pm
Originally posted by belgix:
Originally posted by northernwater:
... it is a great weapon on a Barbarian. Th healing is like getting a second bonus action.
Neah! There is a lot of better weapons for Karlash and healing has never been an issue whilst playing her. During my playthrough, she rarely felt in battle and Karlash was my sure shot fighter; not the one that hit the hardest (was Lae'zel), but the one who rarely miss her shot.
I didn't say it was your favorite weapon. lol
Karlach is not even the best Barbarian.
Raz Jan 26 @ 2:21pm 
Originally posted by northernwater:
Karlach is not even the best Barbarian.

Eh? How is she not? She is the most damaging Barbarian, hard stop, and gains a resistance to the most prolific damage type in the game without needing to go Wild Heart.
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Date Posted: Jan 25 @ 5:19am
Posts: 29