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https://steamcommunity.com/app/1086940/discussions/0/677329263114905937/
8 is probably as low as you would want to be. 9-10 is better.
I'm not sure I can advise you too much on tactics with that party, because it's very unlike what I usually would use.
I can suggest that a source of protection from fear is a very good idea. If Minthara is her default, she should have a protection from fear aura. Also, Shadowheart can cast "calm emotions" which will protect all allies in a large area from fear for 10 turns.
It is a good idea to blind the Apostle. Darkness works. Hunger of Hadar works. I assume fog cloud also works, but I haven't tried it myself because I always have at least one of those others.
What he didn't include is that you'd have to;
1) Not be on Tactician as Myrkul gets resistance to Slashing damage, cutting it in half.
2) Hit max damage on all four of your hits (assuming you're not on Tactician) otherwise he is going to survive that turn
3) You need Great Weapon Master on Minthara 'cause without that extra 40 damage a round, you're missing a lot of damage but that also means you need to offset the -5 plus gain Attack Roll bonus has 19 AC and 20 on Tactician.
4) Be able to do damage on the remaining two characters to make up for one totally out of the fight for casting Haste or pop Haste potions on everyone so their actions can be used to attack.
That Aura doesn't come until Lv10. The Lv5 Aura makes it easier to succeed the Saving Throw though.
Worst!! I’m on tactician