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jigglypuffs however are part of the base model. to make them move you have to make sure all armor/clothes move with them, otherwise they will jiggle their way through the cloth, which might be funny at first, but in general people seem to not be a big fan of clipping...
So instead of making 1 single mesh move you have to edit hundreds of meshes, make logic when it should move and when not etc...
Noz saying it can't be done...just that a single dev can probably make a wiggley wiener during a bored break, while jigglypuffs take a concerted effort...
And that's probably exactly what happened...a dev was bored at some point and added wiggley wieners for fun, and Swen saw that and said "lmao, let's add it to the next patch".
Transmogrification Lite (Beta)
https://mod.io/g/baldursgate3/m/transmogrification-lite
Yes it's in beta, but if you want it so badly, help the creator by being one of his beta testers. I personally don't use transmog in MMOs where it seems to be very popular, let alone in CRPGs that are single player ... if it's a "standard feature" of SP CRPGs these days that sure is news to me. There may have been one time I wanted to use transmog ... there are a few sorcerer robes that, well, just don't look right on male sorcerers (LOL) ... but I 'solved' that problem by having them appear in their camp clothes. Otherwise, I really don't care about transmog, personally, because I rarely care much about what my characters look like, or what they're wearing looks like. (OK, I do care if they look half illithid, LOL.)
As far as it being on Xbox .., listen, homes, it has to be approved for console by Poobahs at Microsoft, this is not under the modder's control. They decide if and when it will be approved for Xbox. They can't do anything about it. He will submit his mod for console approval once the beta testing is complete. You can help him with this by being one of his beta testers on PC.
They all did it, because they saw something they wanted to change and then simply did it, instead of whining about it on the steam forums.
...and then they uploaded them to the community, in case the community wanted to fill those same gaps. That's a huge pain in the arse, too, bkz people come at them when things break, as noted previously.
I know a few who don't even see people who haven't shared something themselves as a real part of the community...more like some form of leeches that are unavoidable...
Me personally I've stopped sharing publicly for the most part...every now and then I share a little bit publicly on nexusmods, but mostly things where I know I won't have to do to much supporting, because I can't be bothered to deal with users who are to lazy to even read the description or entitled asshats demanding something they want.
Though I mostly do "ghostmodding" nowadays....helping other modders to improve their stuff rather then doing my own stuff...Usually even while asking to keep my involvement quiet, so I don't get bothered...
I'm sure there is SOME desire for transmog out there. Even if I don't have it myself. But then, what that likely means is making transmog mods that are not SE-based is probably DIFFICULT with the Toolkit, which is why it hasn't been done yet. Not that modders are "lazy".
It's not paid work, it's a hobby, but like many hobbyists, having made something, you sometimes want to share it. The difference is if it's software code instead of a physical art object, sharing it costs you nothing. I will agree if you allow the users to have contact with you over what you have made, they CAN be over-demanding ♥♥♥♥♥♥♥♥ about it, and that is a personal cost. IMHO, people making death threats for a modder who didn't update their mod because they were on vacation are MORONS. But then, there is never a logical or smart reason, usually, to threaten anybody.
I have made polite requests of people to add features to their mods. I find if you are polite and reasonable about it, they often do it. As for bug reports, some get upset if you point them out, but if you have a public mod, I'm going to report bugs in it. (If they're not really bugs, then my bad, but if they are, and I'm not saying I demand you fix them immediately, but you should at least acknowledge awareness of them and that you will fix them at some point in a future update.) (And if the CAUSE of the bug is in fact a Larian bug in the Toolkit, then ... not your fault, and I understand.)
The guy who made 5E spells told me to sod off when I asked him if he would do a "fork" of his mod containing the 7th-9th level spells (there's only like 6 or 7 of those anyway) so they could be used even if you're using Mystra's, which otherwise conflicts with his. That's fine. I'm not the boss of him. I asked nicely, he said no. I guess he has gotten nasty feedback, may be why he closed the forums on Nexus for 5E Spells, and won't take any PMs either. I don't feel I was being nasty. I asked for something, he said no, well, we both move on.
I don't have the skills to make mods without the Toolkit, and as a Mac user, I can't use the Toolkit. If I COULD, I WOULD be doing a lot of things myself. Same deal with script extender and all the mods that utilize it; I would use it if I COULD (same deal with NativeModLoader and the mods based on that, notably the camera mods.)
In one case, I asked somebody to make me a mod which I probably could have DONE in the Toolkit, but can't ... and paid them a commission for doing so on Venmo, even though they said that was optional.
As a mod user and someone who just enjoys mods, you are welcome to look down on me for not also being a modder. Most of the modders at mod.io, not all, accept feedback from users, WANT feedback because it helps find bugs or ways to improve, some seem to really enjoy that "mere users" are enjoying the stuff they have made. Just like anybody who makes art as a hobby rather than as commerce. Artists don't sell or share art just with other artists.
Software developers like Larian don't make software only for other developers (well, unless they are developer tools, of course), and I don't think modders are only making mods for each other, because obviously there are very few modders, but MANY mod users. There are plenty of Windows users who I'm sure CAN use the Toolkit but can't make heads or tails of it. They exist, too. They can, and maybe should, start asking for help and advice on doing their own thing, I suppose. That has always been the case,
A lot of people on mod.io are console players. They also can't use the Toolkit, obviously. But if you didn't want to make anything for them, or take their feedback (and admittedly some of it can be as nasty and stupid as the things i sometimes see posted on Steam), ya probably shouldn't have hosted at mod.io. That said, you can only say "approval for consoles for my mod is not under my control" 800 times.
Do they hate the ♥♥♥♥♥♥♥♥? They should, of course. I try not to be one.
All I can say is, JMHO, if you are making your mod public for "the community," you should open your forums, and be willing to take questions, bug reports, and feedback. How does this work? It would be really cool if your class could do X. BTW, feature Y is not working. Now I know the problem at mod.io is unlike Nexus they don't moderate those forums. They should. I get that that is a problem.
But, of course, mod.io, like Nexus, should SEPARATE the bug reports, and general discussion (where you can just give feedback or make feature requests), but once again, they don't.
Saw it for the first time in Veilguard. Hated it and will never use it. Although FWIW minor cosmetic glamours are a thing in the setting, so arguably transmog is lore-appropriate.
All you do with telling them they "should" open their forums is them getting more and more unwilling to share their stuff, because it's more hassle than it's worth.
And in regards to "I can't" well, maybe you can't do the modding yourself, but there's a lot that you can do.
Be helpful in the modders forums. Offer to help them with moderation or writing descriptions. Maybe you know a bit of Photoshop, you could offer some artwork.
Maybe you know a bit of sound design, offer to help with soundFX.
If you speak foreign languages offer to do translations.
Make Collections on the nexus to make installations for those lazy users...
In short: be proactive.
And in no time modders won't "look down" on you.
That's how we all started with modding...we weren't born with the ability to do this stuff....most of it comes from devoting our time to it and learning the stuff...
Ie I have like 2000h In the different Skyrim Versions....
I easily spend tripple that working and most importantly learning the modding tools.
What modders look down to aren't the users themselfes....They look down on this attitude of "I can't do it"....guess what...when I started, I couldn't do ♥♥♥♥ either...I just started and tried around, and the rest came with time.
Edit: Also maybe I should add: You personally seem to be rather reasonable overall...So, maybe my rant is a bit to harsh for you personally.
You at least try to be respectful etc.
But the modding community only exists because people just do ♥♥♥♥.
Most modders attitude will drastically change when they see you at least try to be an active member of the community. Nobody will expect you to make the next enderal, forgotten city or Legacy of the Dragonborn....even if it's "just" a single texture swap or you being active in the mods forums being a helpful guy or whatever your talent is...
Some folks AFAICT don't have their forums open because they don't want feedback. I get that. I can respect that. If they say so, hey, I drop it. The guy who does 5E Spells closed his Nexus forums. His right. I don't know the history, but I'm sure he dealt with ♥♥♥♥♥♥♥♥.
In at least one case, the guy was entirely new to modding, and to mod.io, and he said the only reason he didn't open his forums is ... oh is that a feature at mod.io? LOL. He just didn't know. I think that was me being helpful.
Let me be clear. I have asked people why their forums aren't open or if they could open them if they haven't done so. I have never TOLD somebody they "must" or even "should". Perhaps I have openly mused it as a thought here, but I've never messaged somebody at mod.io and said "you must open your forums".
It just seems to be paradoxical to make your mod public, include zero description of what it is or does, and then not be willing to take any questions about it. But hey, as I've said, I'm not the boss of them, but I'm allowed to have thoughts.
Sometimes I think it's a language issue, their native language isn't English, so they'd have difficulty describing it in English or taking questions about it in English.
If by helpful, if you mean helping other users with their issues, pointing them to other mods that integrate with that one, and helping them figure out how to use it ... I do that all the time. I definitely do not just complain.
You may notice I also help people here at Steam too, of my own free will.
We don't know each other and we only know what each other has said, but let me just point out you shouldn't assume I've never done that.
For example, for one of the most popular mods for BG2, I actually helped write a guide for how to use it. Yes, I've done that.
I did use the NWN2 Toolset. It required running it while dual booting my Mac into Windows, but at least back then, I could do that. Now I'll tell you what I did and didn't do. Did I manage to make my own campaigns and dungeons with it? No. Did I make some custom items and weapons? Yes, and I shared them with the NWN2 community.
I just want to be clear I am not just a "taker" and BTW I have now and in the past paid modders commissions. Even ones they didn't ask for.
I will repeat. If I COULD use the Mod Toolkit, I would be doing it YESTERDAY. Probably to make stuff I want, and maybe even stuff to share with others. By inclination, I find it easier to do this stuff through a GUI that helps guide you, which is why I loved the NWN2 Toolset.
It was Larian's decision to not only not make a non-Windows version, but even a version that requires the Windows game client, so I can't even use it under emulation. I really wish they hadn't done that, but things are what they are.
Some folks, I suspect like a certain guard here, have a professional background in programming. That helps.
The other problem is, a lot of the (pre-Larian) tools out there, like LsLib, BG3 MultiTool, etc., also all Windows only. Though I probably COULD run those under emulation.
do it yourself, otherwise just piss off (just a suggestion, not an insult) :3