Baldur's Gate 3

Baldur's Gate 3

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Mod wishes
I thought it would be interesting to talk about which mods you would like to see, anything from minor changes to maybe even full campaigns?
Maybe some active modders here can draw some inspiration for future works

For my part, I would kill in game to see a remake of Planescape Torment using the BG 3 engine. The one and only thing that game suffers from is the lackluster combat and that could be rectified with this.
Or maybe a remake of the Hordes of the Underdark campaign from NWN 1.
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Showing 16-18 of 18 comments
Talbot Jan 12 @ 6:03pm 
There are many things I'd love.

Fairly minor ones:

- Inventory improvements (there are some already). Specifically, let me search by damage type, let me set useless item types to "always add to wares" or even "auto-sell," flag potentially important items that *seem* useless so I don't accidentally sell them, let me save different gear loadouts (i.e., talking vs. fighting), etc. Give me all that, and a loot-all button, and I can run through the game in like 25 hours less with way less frustration and boredom ♥♥♥♥♥♥♥ around in my inventory screens.

- More fast travel points. So much gratuitous backtracking that doesn't need to be there.

- More bug-fixing. I still find too many bugs, and while I do have mods, I don't think they're to blame as my mods are mostly little QoL things (i.e., more containers for arrows/potions) and the bugs I trip over tend to be character, quest, or combat-oriented.

- More cosmetics, agreed. Also adding a head slot for "camp" gear (this may already exist, haven't checked).

- An "undo" button for misclicks would help me a lot, I too often smite the puddle of blood next to my target instead of my target.

- Fix Warlock spellslot multiclassing! Lot of really fun potential builds get kinda shafted by this being broken, and it's wild Larian hasn't bothered to solve it themselves.

Larger ones:

- New companions/campaigns obviously would be lovely if done well, especially if the mod-makers could take a page from the Dragon Age games and have more reactivity both betwee the companions themselves and based on your character (this is most notable but not only noticeable in the romances, which seem to play out exactly the same whether you're a mass murdering sociopath or the messiah).

- As tempting as an Act 4 mod would be, without the original VAs IDK how worth it it is... unless there are enough extant/unused voice files buried in the game to make it work.

Insane ones that someone may nonetheless be unhinged enough to make:

-Porting the system over to 3.5 instead of 5e, complete with lost classes like Factotum, Scout, and Sword Sage (or, creating well-balanced 5e versions of these classes).

-I assume the lawyers might not like this one, but the core combat/character-dev is so much fun it'd be a blast to have other-franchise campaigns in this engine. LotR, Dragon Age, whatever.
Last edited by Talbot; Jan 12 @ 6:04pm
Originally posted by Detective Costeau:
Originally posted by OrangeTitan2:
Literally just want transmog, so I can have the stats of a better armour on one that I prefer the look of. Or to put some actual good stats onto a Hood for a monk.
If they made it a base game feature instead of a mod that would also be great for any unmodded runs so I dont have to look at armour that plays better but looks worse.
There's actually already at least two mods that do this, both of which still work for me in Patch 7:

https://www.nexusmods.com/baldursgate3/mods/6687

https://www.nexusmods.com/baldursgate3/mods/2922

Sorry, thought we meant in game from the mod manager
iamcorn Jan 12 @ 7:25pm 
I'd like for the supported mods to have more playable races from D&D if larian themselves don't add it.

In particular I'd like a race with powerful build where powerful build actually works. As the only one available in the supported mods is Firbolg, and Powerful Build in that mod doesn't actually seem to do anything.
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Date Posted: Jan 12 @ 6:24am
Posts: 18