Baldur's Gate 3

Baldur's Gate 3

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Pixelated graphics?
I just bought the game on PC after playing on PS5 and for some reason the graphics are extremely pixelated and fuzzy especially on the hairs and it doesn't seem to make any difference with or without anti-aliasing.

i'm also running the game on Ultra settings using an RTX 4070. For some reason the game has alot more clarity and smoothness on the PS5 then it does on PC, i've tried using DLSS on and off it seems to make no real difference
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Showing 1-5 of 5 comments
Angel Jan 11 @ 7:31pm 
maybe the anti aliasing you chose is messing with your graphics? don't forget to check your nvidia control panel settings too
[TG] zac Jan 11 @ 7:53pm 
Originally posted by Angel:
maybe the anti aliasing you chose is messing with your graphics? don't forget to check your nvidia control panel settings too


This ^.

Depending on graphics card, processor etc... some anti aliasing can really screw with the fidelity and either make it very blurred or pixelated.

Honestly I prefer to run it on a lower graphics setting but with the frames maxed and native settings myself.
(this is true for a lot of games)
Last edited by [TG] zac; Jan 11 @ 7:54pm
Spite Jan 11 @ 8:19pm 
Originally posted by Angel:
maybe the anti aliasing you chose is messing with your graphics? don't forget to check your nvidia control panel settings too

I thought that initially, so i went through and turned off all AA and it wasn't any different, i can only assume that its maybe being caused by my 1080p monitor resolution.

Waiting on a 1440p monitor to arrive so hopefully its just a resolution issue
Spite Jan 12 @ 1:28am 
Originally posted by Chaosolous:
Try doing this:

https://steamcommunity.com/app/1086940/discussions/0/5513030395229630262/


Ty, i actually think this issues seems to stem from the hair textures being under sampled instead of displaying at a native resolution.

so if Larian updated the textures to display at the same resolution as your output it wouldn't be as shimmery and fuzzy while something like TAA seems to just add a blur filter over the hair to cover up this issue which seems to be a massive issue in basically all modern games now

it seems that the strongest fix atm is to run FSR super-sampling to compensate
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Date Posted: Jan 11 @ 6:22pm
Posts: 5