Baldur's Gate 3

Baldur's Gate 3

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Am I overlooking good feats?
I've played to lvl 8 so far, so I had multiple looks at the feat list by now (and on wiki ;p)... Am I overlooking good feats, or is taking +2 ability almost always better? Remembering other 5e DnD games I've played in the past and comparing to that... I find feats in bg3 to be quiet underwhelming.

PS: Not a hate post! I am genuinly trying to figure out if I am overlooking one or more feats.

Thanks <3
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Mostrando 61-75 de 76 comentarios
Raz 13 ENE a las 3:48 
Publicado originalmente por fulf:
always give my casters ASIs since there's really no other way to improve their spell DCs in 5e

Happy day, there is a ton of ways to improve spell DC in BG3!

Staff of Arcane Blessing giving 1d4 to spell DC.
Melf's First Staff for a +1 Spell DC
Ritual Dagger for spells with Attack Rolls
Vow of the Banshee, same as Ritual Dagger

All in Act 1 and all before the Creché.
Publicado originalmente por Raz:
Publicado originalmente por fulf:
always give my casters ASIs since there's really no other way to improve their spell DCs in 5e

Happy day, there is a ton of ways to improve spell DC in BG3!

Staff of Arcane Blessing giving 1d4 to spell DC.
Melf's First Staff for a +1 Spell DC
Ritual Dagger for spells with Attack Rolls
Vow of the Banshee, same as Ritual Dagger

All in Act 1 and all before the Creché.

If if you want you can just dual wield staffs 🤣 unless they changed it, you can take the dual wield feat and wield both those staffs or others suited to you and you get 1 AC to boot for it!

My brother did this with other items to raise his casters DC saves to an absurd lvl to where basically all spells or conditions casted always hit
Haha 20/10 fireball would hit again.
KRON 13 ENE a las 5:52 
Publicado originalmente por fulf:
always give my casters ASIs since there's really no other way to improve their spell DCs in 5e
There's elixir that improves spell DC, there are staffs that improve spell DC(have you tried getting two handed fighting for your wizard and equipping two of these, btw?), there are items that improve spell DC. It's possible to get to 25 spell DC without having crazy high spell casting stat(WIS/CHA/INT).
Dimlhugion 13 ENE a las 6:02 
It's almost like a video game based on a homebrew adaptation of a system designed specifically to give players a bunch of choice on how they build their character, winds up giving players a bunch of choice on how they build their character.

I mean, who could have predicted the best answer being "it depends?"

Publicado originalmente por Dimlhugion:
The only objectively correct answer is: it depends.

Nobody ever saw this coming.
You can have a wizard at very early Act 2 with a Spell Save DC of 18 and a CON saving throw of 7-9. Team this up with Tasha's Laughter or Hold Person and you have some pretty good CC.

Feats:
INT ASI
Resilient CON, which I prefer over War Caster because it helps with all CON saves not just concentration.
FunkyMonkey 13 ENE a las 6:49 
Publicado originalmente por northernwater:
You can have a wizard at very early Act 2 with a Spell Save DC of 18 and a CON saving throw of 7-9. Team this up with Tasha's Laughter or Hold Person and you have some pretty good CC.

Feats:
INT ASI
Resilient CON, which I prefer over War Caster because it helps with all CON saves not just concentration.
Nice to hear there are others that prefer Resilient over War caster :') I usually take Resilient CON as my first feat, then the other two can be two ASIs, or Alert and ASI, or any other feat and one ASI. Also, if you start with 17 in your main stat, taking Ethel's hair means you can get Resilient CON, any feat you want and max main stat by level 12... Opens up a lot of options.
Última edición por FunkyMonkey; 13 ENE a las 6:50
The nice thing about Tasha's Laughter is it is not considered Incapacitated so Legendary Resistance does not apply, and it's a Level 1 spell.
seeker1 13 ENE a las 7:46 
"It depends" is a good answer.

But, I'll say this, the vanilla feats have very few that are very good for casters (beyond spell sniper; I think war caster is of very limited utility, it's rare you want your caster always doing touch spells), if you want some that are better for spell casters, you really should look at feats extra and essential feats, let alone the homebrew ones.
KRON 13 ENE a las 12:18 
Publicado originalmente por seeker1:
"It depends" is a good answer.

But, I'll say this, the vanilla feats have very few that are very good for casters (beyond spell sniper; I think war caster is of very limited utility, it's rare you want your caster always doing touch spells), if you want some that are better for spell casters, you really should look at feats extra and essential feats, let alone the homebrew ones.
War caster gives advantage on concentration save checks, so it is useful for spell casters.
DeMasked 13 ENE a las 12:20 
Publicado originalmente por seeker1:
"It depends" is a good answer.

But, I'll say this, the vanilla feats have very few that are very good for casters (beyond spell sniper; I think war caster is of very limited utility, it's rare you want your caster always doing touch spells), if you want some that are better for spell casters, you really should look at feats extra and essential feats, let alone the homebrew ones.

War Caster is 99% for the Concentration checks unless you try to build around the other bit as some sort of lightning build.

Resilient Constitution is an alternative to War Caster.

But yea the Feats aren't balanced well. Imo you should have Major Feats and Minor Feats and for like 12 levels you'd get like 2 Majors and 3 Minors or something as opposed to 3 general feats.

edit: Spell Sniper is good for classes to get Eldritch Blast or try to build around getting critical hits.
Última edición por DeMasked; 13 ENE a las 12:20
FunkyMonkey 13 ENE a las 12:42 
Publicado originalmente por DeMasked:
Publicado originalmente por seeker1:
"It depends" is a good answer.

But, I'll say this, the vanilla feats have very few that are very good for casters (beyond spell sniper; I think war caster is of very limited utility, it's rare you want your caster always doing touch spells), if you want some that are better for spell casters, you really should look at feats extra and essential feats, let alone the homebrew ones.

War Caster is 99% for the Concentration checks unless you try to build around the other bit as some sort of lightning build.

Resilient Constitution is an alternative to War Caster.

But yea the Feats aren't balanced well. Imo you should have Major Feats and Minor Feats and for like 12 levels you'd get like 2 Majors and 3 Minors or something as opposed to 3 general feats.

edit: Spell Sniper is good for classes to get Eldritch Blast or try to build around getting critical hits.
Spell sniper is fun on Evocation wizards, too. At level 10, Evokers get Empowered evocation, which means they can add their INT mod on damage rolls with all Evocation spells. Eldritch blast is Evocation and because you got it through Spell sniper, you use INT on attack rolls. So Evocation wizards can do what Warlocks do with Eldritch blast and Agonizing blast. It is not until lvl 10 when you can add INT to damage, but you still get to use INT on attack rolls as soon as you take the feat.
seeker1 13 ENE a las 15:25 
If I used more concentration based spells, I might care for War Caster more.

But anyway, I'm just telling you, while it and Spell Sniper aren't bad, my wizards are often taking Metamagic Adept, War Magic, Eldritch Adept, Gift of the Gem Dragon (telekinetically blasts away people who attack them), Hell Touched (protects them with Hellish Rebuke), Flames of Phelegthos, and a bunch of 5E feats from Essential Feats and Feats Extra.

And then there's the homebrews. Spellcaster Expert and Cantrip Expert may not be 'official' 5E feats, but they SHOULD be, LOL.

BTW, I use Spell Sniper to take the blade cantrips for classes that don't normally have them on their spell list. Like it lets Alfira take booming blade. Should be on her spell list, but anyhoo. (You can do that if you have Mystra's Spells.)
Última edición por seeker1; 13 ENE a las 15:54
jonnin 14 ENE a las 5:48 
I think I may be the only 'no alert' guy? I can only think of maybe 2 fights were the bad guys rough you up if you don't detect them -- end of act 3 power word kill guy and the shambling mound. Most of the others even if you lose a turn and miss the roll, the enemy are just trash. I appreciate alert, but ... you have to split on the 4s to have room for it on a non-fighter (8/4 multiclass, etc). I often split at 5 or 6 (2nd attack, then branch out) and give up a feat for a better dual class setup, and something had to go, alert was my choice.
ASI is a good choice on tabletop, but not here sadly, because there's various ways to completely break the attribute system. Almost free respec + items setting an attribute to a given value allows for easy min/maxing. But the worst offenders by far are the various elixirs setting your STR to absurd values. It's still decent on casters, but that's pretty much it.
FunkyMonkey 14 ENE a las 6:57 
Publicado originalmente por jonnin:
I think I may be the only 'no alert' guy? I can only think of maybe 2 fights were the bad guys rough you up if you don't detect them -- end of act 3 power word kill guy and the shambling mound. Most of the others even if you lose a turn and miss the roll, the enemy are just trash. I appreciate alert, but ... you have to split on the 4s to have room for it on a non-fighter (8/4 multiclass, etc). I often split at 5 or 6 (2nd attack, then branch out) and give up a feat for a better dual class setup, and something had to go, alert was my choice.
I haven't picked Alert pretty much on anyone so far, either. I do agree, though, that it's one of the strongest feats in the game. I just haven't felt I really *need* it.
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