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Rapporter et oversættelsesproblem
Cazador is very vulnerable to sunlight. Daylight and Moonbeams on him wreck him. Also focus on anything you've got that damages undead. The werewolves aren't undead, but Cazador and the Gur zombies ARE. When he's in his mist form, he is not indestructible, but pay attention to how that changes his resistances & vulnerabilities. He often casts Blights and other spells on your party, make sure they have Counterspell, Psionic Dominance, and other forms of magic resistance.
Don't worry about the pesky low HP bats. They can barely damage you.
Also, you've got 3 turns to free Astarion. Make that a focus of one party member. If Cazador completes the ritual, Asty dies (and is gone permanently), and Cazador ascends, which really boosts his stats. BTW, the other thing that can short circuit his ascension is killing one of the other spawn around the circle.
- Sanctuary on your player character and Astarion just before triggering the cutscene. Any companion currently talking in a cutscene (which is you by default and Astarion in this case) is considered to be in turn-based mode. Once combat starts your character can just rush to pick up Astarion with Dash then you both can rush back to help the rest of the squad.
- Daylight cast on a characters weapon rather than the orb in the middle of the room. This means that you can more easily keep Cazador in the middle of the light so he cannot escape.
- Elixirs of Necrotic Resistance if you're having trouble tanking hits from him.
- Drop wet on him and blast with all the Lightning and Cold damage spells you got.
Dead and crispy Cazador.
Daylight the field from outside combat (it doesn't put you in combat for some reason).
If you have Scratch, invisibility sneak it through combat and have it save Astarion on round 1.
If you have summons, use them to block the circles.
It seems the cutscenes put you and the party at a serious disadvantage when combat starts.
Also cast daylight on your armour (take it off and cast daylight on it) and maybe even all of your other companions. Cazador will take damage from it. Finally if you have Wyll try a 4 fighter/ 2 warlock/ 6 sorcerer on him. This will give him the ability to fire off three eldrith blasts on the first turn (action, quickened spell, action surge).
this is one of my top complaints about how games do things. I just shoot anyone that seems even slightly unfriendly, as the move the party into obvious ambush to talk thing got old years ago. Its not just this game or even larian though, many older CRPG do this on bosses as well. What makes BG3 double down annoying is that shooting first can break pally oath.
Obviously if Astarion was in your party, having him taken away like that leaves you with only three, so getting him loose is helpful.
The three things that help you most against Cazador are
1) Daylight
2) Daylight
3) Daylight
https://youtu.be/Un5u73IAYjM?si=t7nyTNmkwh4Ou0C3