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With that said, I'd say 1, 3, and 6 are probably the best ones. 4 as well if you're looking to give casters a serious boost.
-throwing
-drinking potions
-casting (maybe with staffs only)
-pushing
-looting
and probarbly much more. A free hand could allow you this or make it easier. Why cant i put a torch in my offhand...? I think that a lot of people would be offended, as casual easy going gameplay is more important as realism....
For melees on the other hand for me personally it only makes sense to want a shield if you don't use both hands for your weapon(s)...you are the one most likely to get hit after all...
Most of your suggestions are rather powerful and/or encroach the territory of other class features, which robs those classes of their special features...
For the race/class combinations who can't use shields, they have various choices.
Characters with decent STR can use a staff two-handed. (If they can use a longsword, even better.)
Characters relying on DEX want a finesse weapon, and the basic choices there are either twin shortswords or a rapier or twin daggers (because every class can use daggers).
The only one of these options which is actually one-handed is using a rapier, and it probably only gets selected if you are rapier-proficient but not longsword-proficient, which probably means you are drow or a rogue or a bard. Those are likely the only race/class combinations in the game whose best option might be one-handed.
data "BoostConditions" "IsOffHandSlotEmpty()"