Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Edit: Oh, also the Club of Hill Giant Strength for 19 Strength (Act 1).
Yup. It is the item that the demonologist wants you to steal in exchange for getting you in, but you don't need to take that deal.
The wiki pages for each ability will show you.
Warped Headband of Intelligence: INT 17
Gloves of Dexterity: DEX 18
Gauntlet of Hill Giant Strenght: STR 23
Amulet of Greater Health: CON 23
The above should be all the "crutch items" that can be found ingame, if memory serves.
I sometimes wear the gloves of dexterity most of the game, because if you use DEX as a dump stat, they become fantastic. I also wear the Graceful Cloth for quite a while, because it is a free +1 AC for any non-armor character, and also gives advantage for lockpicking.
The gauntlets of giant strength come a little too late, IMO.
The CHA hat is *always* nice for warlocks and sorcerers and bards.
The 23 CON amulet is a must-wear. I usually end up having Shadowheart wear it, and she becomes super tanky.
The 17 INT headband is nice to hang on to if you want to try to help your less-than-brilliant characters pass the DC25 religion check to use the Mirror of Loss.