安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It's got everything. Futuristic stuff, medieval-style lore, you can destroy & dominate things with the power of your mind, cook the very concept of gravity & love over a campfire, banana trees want to kill you, spiders want to sell you lava and you can grow a hand out of your head that has an eyeball on it among other things.
It's not the prettiest of games though. Very retro. It's also got a VERY steep learning curve and you WILL die.
https://store.steampowered.com/app/333640/Caves_of_Qud/
Edit: Personally I like being an 8-armed, horned, gas-breathing, flying abomination with a weapon in each hand and a stinger full of venom.
To be honest, I could do without the "primary conflict".
Just give me something akin to Breath of the Wild, but with no plot and no conclusion. Just side quests and open world.
That looks and sounds like Dwarf Fortress, I'm in. Thank you for the suggestion.
That's the reason I never actually "beat" any of the Bethesda's games. I get too distracted and lose interest before I get to the main quest.
Don't think it would work here, combat mechanic will eventually get too repetitive.
Sure. Depends on the type of games you like but theres everything from some of the Telltale games like Wolf among us, then theres some of the choice based games like Detroit/Heavy Rain, then there's some triple As like Nier, DA:O and Witcher 3...arguably some of the Fallout games. I say arguably because for some the outcome is still the same it's simply the paths to get there are more varied. Elex... Big rails but had choice which is Outer worlds.....
Most of those aren't open world though so if you mean have the freedom feel of an open world game but still have choices matter then you're looking at the oblivion games, some of the assasins creed games, arguably cyberpunk and RDR.
I'm trying to remember of Disco Elysium falls into this category or not as well.... Loved the game and know choices were a thing but can't remember if it had an effect on the ending.
Telltale games are great, so already done those.
Liked Detroit didn't like heavy rain all that much so i never finished that.
Nier, Witcher 3 ... they don't really freedom in the way that i want, you have to play a set character and you can't roleplay you can't kill who you want and you have to of course follow the story pretty linearly except for some exceptions like the witches of the bog in witcher 3.
DAO is great *chef's kiss* combat is the only meh part.
Fallout 1 & 2 & NV do absolutely the freedom with the kill who you want and be who you want.
I keep meaning to pick up disco elysium... although i saw the original devs got ripped from their IP.... so i don't wanna buy it if the money goes to the people who screwed over the original devs.
i appreciate the suggestions
They're very choice and consequence scripted games, which is almost kinda the opposite - you're given two to four options explicitly and you choose one.
True freedom is more of a thing I'd associate with games with more emergent behaviors, like roguelikes, whatever you want to call dwarf fortress. It's actually something DOS 2 (to compare a complete game) did much better than DA:O for example, by giving you options to skip scripted areas by teleporting, or just murder everyone you see if you want, instead of having two openly scripted options coded into the game as dialogue and choosing one.
Outward is a...sorta survival game, sorta RPG with a bunch of options and failable quests. Underrail is an RPG where there's a fair degree of options, though less than Qud.
Seven is a ...top-down stealth immersive sim rpg action game? The plot is rather fixed, but your tools to resolve situations are pretty varied.
True freedom in a CRPG is subjective. I also listed those as not truly open world free games but ones where choices do have consequences and matter by games end so they absolutely belong in the conversation.
Funnily enough, Bethesda already solved the problem in it's older games. Both Daggerfall and Morrowind tell you to go make a name for yourself and get to know the land before you take on the main quest. Neither game ever tells you you're in a hurry either while you do the main quest.
Already sunk 100's of hours in outward and underrail but seven though... i haven't heard of that:
https://store.steampowered.com/app/471010/Seven_Enhanced_Edition/
this correct? only 955 reviews, the setting and gameplay looks really interesting thank you. have to check it out as well.
Also it comes with a free expansion I didn't even know existed until I ran across it in game.