Baldur's Gate 3

Baldur's Gate 3

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Lucifer Jun 15, 2023 @ 6:57pm
NECROMANCER CLASS
Is anyone get any good idea for Necromancer build ? I am thinking about going wizard and it's subclass but but what about cleric? I feel like wizard is going to best choice for necromancy i know it's not in Rules wish I can have Necromancer as main class but it's not a problem if we got solid sub class from Necromancer school and good spells i think I can make it work too. The point is even if you are working on necromancy dialogues does not change like others classes which you have opportunity to use in dilogue that is very sad i think it's all just because it's a sub class
Last edited by Lucifer; Jun 15, 2023 @ 7:05pm
Originally posted by Pan Darius Cassandra:
The cool thing about Wizards is that they all get access to the full list of Wizard spells from all eight Schools of magic. You don't have to specialize to have a broad range of abilities.

Not only that, but Wizard specializations aren't known for being particularly powerful or useful, though ymmv depending on how you use them.

A Wizard from any School can be a Necromancer by taking Necromancy spells, although the Necromancer will have slightly more minions with a little more health.

But more hp isn't the only way to support your minions, or you may be into Necromancy for something other than minions. Also, one could argue that the Conjurer has better minions, and it's possible to get undead other than by raising them from corpses (it's even possible to summon undead directly from the Shadowfel instead of reanimating, using Conjuration magic).

The thing you have to ask yourself is, "What am I trying to accomplish, and what abilities do I need to do it?" It might turn out that your idea of an undead master is better as a different subclass or eve multiclass (Warlock/Cleric?)
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Showing 16-30 of 49 comments
Lucifer Jun 15, 2023 @ 8:19pm 
What about Dilogues people should acknowledge we are meddling with Dark arts? Death magic ? They don't care if i have undead army
Originally posted by Lucifer:
What about Dilogues people should acknowledge we are meddling with Dark arts? Death magic ? They don't care if i have undead army

Setting undead minions aside, how would anyone know?

There are some interesting reactions to the Warlocks imp right now...so presumably we might be getting something similar for undead.
Lucifer Jun 15, 2023 @ 8:52pm 
Originally posted by Pan Darius Loveless:
Originally posted by Lucifer:
What about Dilogues people should acknowledge we are meddling with Dark arts? Death magic ? They don't care if i have undead army

Setting undead minions aside, how would anyone know?

There are some interesting reactions to the Warlocks imp right now...so presumably we might be getting something similar for undead.
Well there is many possibilities like when you use necromancy in front of companion they will react after fight or gale want to discuss about philosophy of Necrotic magic 😂 if Larian want to they can make good experience for some of us who want to play Necro but hey i am not complaining we will see if not it is what it is i can't ignore what we have that is good enough i really enjoyed when Pf wotr let me play Lich mythic path and become Goddess of death or demigod i guess in the end and invaded lady of grave Domain and call her ♥♥♥♥ off
Hairy Coo Jun 15, 2023 @ 9:09pm 
Originally posted by Lucifer:
Originally posted by Pan Darius Loveless:

Setting undead minions aside, how would anyone know?

There are some interesting reactions to the Warlocks imp right now...so presumably we might be getting something similar for undead.
Well there is many possibilities like when you use necromancy in front of companion they will react after fight or gale want to discuss about philosophy of Necrotic magic 😂 if Larian want to they can make good experience for some of us who want to play Necro but hey i am not complaining we will see if not it is what it is i can't ignore what we have that is good enough i really enjoyed when Pf wotr let me play Lich mythic path and become Goddess of death or demigod i guess in the end and invaded lady of grave Domain and call her ♥♥♥♥ off

Necromancy is not exactly outlawed unless its a very specific DnD world or certain group of people. There are even "good" necromancy spells that can keep alive target from dying, transfer health or preserve the body (for resurrection for example). Don't think your companions, unless super righteous, will be against you animating a corpse of a freshly killed bandit to help win the fight.

What I mean is that necromancy deals with death but not actually evil in itself. Now if you are just a baddie and use freshly dug zombies to eat villagers brains to get more zombies - I could see how you could get some cross looks.

I am talking tabletop example where everything is possible. In bg3 reaction to necromancy spells will probably be even more subtle if any.
dolby Jun 15, 2023 @ 9:25pm 
maybe you could make something out of warlock sorcerer and bard..oathbreaker mutticlass options if you want necro spells...more of a witchcraft - hag kind of thing if you will.


But if you want summons and control undead stuff... best bet would be wizard, cleric. anyway to soon to talk about it cos we dont have all the needed info.
Lucifer Jun 15, 2023 @ 9:28pm 
Originally posted by Hairy Coo:
Originally posted by Lucifer:
Well there is many possibilities like when you use necromancy in front of companion they will react after fight or gale want to discuss about philosophy of Necrotic magic 😂 if Larian want to they can make good experience for some of us who want to play Necro but hey i am not complaining we will see if not it is what it is i can't ignore what we have that is good enough i really enjoyed when Pf wotr let me play Lich mythic path and become Goddess of death or demigod i guess in the end and invaded lady of grave Domain and call her ♥♥♥♥ off

Necromancy is not exactly outlawed unless its a very specific DnD world or certain group of people. There are even "good" necromancy spells that can keep alive target from dying, transfer health or preserve the body (for resurrection for example). Don't think your companions, unless super righteous, will be against you animating a corpse of a freshly killed bandit to help win the fight.

What I mean is that necromancy deals with death but not actually evil in itself. Now if you are just a baddie and use freshly dug zombies to eat villagers brains to get more zombies - I could see how you could get some cross looks.

I am talking tabletop example where everything is possible. In bg3 reaction to necromancy spells will probably be even more subtle if any.
No-one talking about that everyone know not every necromancer are evil i was just talking about fact companions reacting if i am raising undead or playing with death magic they will react or not or simple acknowledge at all
Lucifer Jun 15, 2023 @ 9:30pm 
Originally posted by Lucifer:
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.

Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.

Sources: Player's Handbook
No-one said anything about Necromancer being Evil
Originally posted by Hairy Coo:
Originally posted by Lucifer:
Well there is many possibilities like when you use necromancy in front of companion they will react after fight or gale want to discuss about philosophy of Necrotic magic 😂 if Larian want to they can make good experience for some of us who want to play Necro but hey i am not complaining we will see if not it is what it is i can't ignore what we have that is good enough i really enjoyed when Pf wotr let me play Lich mythic path and become Goddess of death or demigod i guess in the end and invaded lady of grave Domain and call her ♥♥♥♥ off

Necromancy is not exactly outlawed unless its a very specific DnD world or certain group of people. There are even "good" necromancy spells that can keep alive target from dying, transfer health or preserve the body (for resurrection for example). Don't think your companions, unless super righteous, will be against you animating a corpse of a freshly killed bandit to help win the fight.

What I mean is that necromancy deals with death but not actually evil in itself. Now if you are just a baddie and use freshly dug zombies to eat villagers brains to get more zombies - I could see how you could get some cross looks.

I am talking tabletop example where everything is possible. In bg3 reaction to necromancy spells will probably be even more subtle if any.

In the majority of Farünian cities Necromancers have a terrible reputation due to the bad apples. Guilt by association. Every peasant isn't going to evaluate you based on your merits and deeds, they're far more likely to grab their pitchforks and torches, or call the town guard.

Lots of cities outright forbid Necromancy.
The author of this thread has indicated that this post answers the original topic.
The cool thing about Wizards is that they all get access to the full list of Wizard spells from all eight Schools of magic. You don't have to specialize to have a broad range of abilities.

Not only that, but Wizard specializations aren't known for being particularly powerful or useful, though ymmv depending on how you use them.

A Wizard from any School can be a Necromancer by taking Necromancy spells, although the Necromancer will have slightly more minions with a little more health.

But more hp isn't the only way to support your minions, or you may be into Necromancy for something other than minions. Also, one could argue that the Conjurer has better minions, and it's possible to get undead other than by raising them from corpses (it's even possible to summon undead directly from the Shadowfel instead of reanimating, using Conjuration magic).

The thing you have to ask yourself is, "What am I trying to accomplish, and what abilities do I need to do it?" It might turn out that your idea of an undead master is better as a different subclass or eve multiclass (Warlock/Cleric?)
That said, these are the abilities you'll get as a Necromancer should Larian let us advance all the way to Lvl 14:

Necromancy Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Necromancy spell into your spellbook is halved.

Grim Harvest
At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.

Undead Thralls
At 6th level, you add the Animate Dead spell to your spellbook if it is not there already. When you cast Animate Dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.

Whenever you create an undead using a necromancy spell, it has additional benefits:

The creature's hit point maximum is increased by an amount equal to your wizard level.

The creature adds your proficiency bonus to its weapon damage rolls.

Inured to Undeath
Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can't be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.

Command Undead
Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can't use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.

Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.
Lucifer Jun 15, 2023 @ 10:55pm 
Originally posted by Pan Darius Loveless:
The cool thing about Wizards is that they all get access to the full list of Wizard spells from all eight Schools of magic. You don't have to specialize to have a broad range of abilities.

Not only that, but Wizard specializations aren't known for being particularly powerful or useful, though ymmv depending on how you use them.

A Wizard from any School can be a Necromancer by taking Necromancy spells, although the Necromancer will have slightly more minions with a little more health.

But more hp isn't the only way to support your minions, or you may be into Necromancy for something other than minions. Also, one could argue that the Conjurer has better minions, and it's possible to get undead other than by raising them from corpses (it's even possible to summon undead directly from the Shadowfel instead of reanimating, using Conjuration magic).

The thing you have to ask yourself is, "What am I trying to accomplish, and what abilities do I need to do it?" It might turn out that your idea of an undead master is better as a different subclass or eve multiclass (Warlock/Cleric?)
Good stuff hopefully we will get some reactions too when we do certain type of magic that's all I have to say remember speak with dead spell no one give ♥♥♥♥ about it lol
Lucifer Jun 15, 2023 @ 10:57pm 
At least Necromancy of thay acknowledged by companions and Astarion
dolby Jun 16, 2023 @ 9:59am 
summoning undead will be fine aslong as AI doesn't control them the second that starts to happen those minions will loses on value 100% and the spell becomes bad...

Like the oathbreakers control undead spell, that doesn't let you control undead directly, it's horrible spell cos of that, AI just isnt good enough, not to mention it's not even half as fun as directly controling minions.

it's way more fun when you can directly control minions like the archers skeletons from Animate Dead spell or the hag Zombie. No clue what were they thinking giving control to AI without at least giving us optional direct control.


The spell isn't all that great already by itself cos all spells needs to compete vs fireball but that AI control just makes zombies meh...
Last edited by dolby; Jun 16, 2023 @ 10:05am
lazarusblack Jun 17, 2023 @ 1:37am 
In the very unlikely event that we get lvl 20, we could make the coffeemancer build! Or a Necrolock, which is actually a little more feasible, since the subclasses required for both are not likely to be in the game but the basic spells and feats ought to be.
Minlantius Jun 21, 2023 @ 10:19pm 
If you're looking for builds op, cleric is better if you want to get into melee and mix things up and want to still be good at casting but don't have really any class mechanics outside death domain that loan itself to necro play. Make a zombie(hopefully zombies on full release) cast aid and bless and they can fight decently. Wizards will be your strictly range option with better buffs and debuffs. Oathbreaker is your I want to mess things up in melee and think having a minion I don't care about is cool. If they add warlock of the undead, they are your debuffers/damagers and don't have any play towards minions.
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Date Posted: Jun 15, 2023 @ 6:57pm
Posts: 49