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Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
Sources: Player's Handbook
There's the possibility of Death Domain Clercs, but we don't know if we're getting them or not yet.
Also, you should clarify what you mean by "necromancer", because if you're talking about an undead minion master specifically, there are arguments to be made about Conjuration, Enchantment and Illusionists making better minion masters, given that all Wizards have access to the full spell list snd choice of School comes down to how you want to support your minions.
It's certainly no Wrath of the Righteous with the Lich mythic path.
Frankly even tabletop necromancer is still just a wizard with a few necromancy related quirks. In the end of the day, they still cast fireball when things need solutions quick.
Thats not what I meant. I mean that necromancer subclass on tabletop does not by itself really change how wizard plays, You are missing alot of utility if you just use necromancy spells, and frankly necormancee quirks are not even that crazy good till higher levels (which we are not that likely to get in bg3). I woundt mind necormancer subclass, but hopefully they homebrew it then to stand out.
Presumably when the game launches on Aug 31st.
Ah, you are actually asking for necromancer as a class sorta separate from wizard? Well I mean I guess, but like you said they follow 5e and there is only a subclass there
In my experience, taking another subclass, such as Enchanter, Illusionist, or Conjurer, and then mixing it's abities with your undead spells makes a better Necro than the subclass itself does...