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But as a Druid, you get more spell slots, and a few extra tricks up your sleeve. Like Thorn Whip, which can let you drag enemies closer (into melee range), or off of ledges, or use it to rake them across your Spike Growths. You also get Produce Flame, which is useful as a torch that you don't have to equip and remains regardless of what's in your hands, can be used as a weapon, and is also useful for igniting explosives.
You have access to thunder damage in the form of Thunderwave (and also good for knocking people off ledges, or making them take extra damage from Spike Growth). Radiant damage (and a really good moveable AoE) from Moonbeam. Fire damage from Flaming Sphere, Produce Flame and the flame sword spell.
You can heal. You have access to the same spells as the cleric does, Healing Word and Cure Wounds. I believe you also get access to Lesser Restoration.
You can buff. You get Longstrider, one of the most useful 1st level spells in the game, not only because it gives you +10 movement (and as a Wood Elf, this makes your already slightly better speed even better, but also stacks with other movement enhancers, like Crusher's Ring) and it lasts until your next long rest so you don't have to recast it every fight. It also doesn't require concentration. You get Jump, which unfortunately only lasts for 10 rounds, but it's still really good. You get Enhance Ability (I haven't actually used this yet, but I hear it's pretty good). Barkskin, but that one kinda sucks.
You can transform into animals, each of which can give you a different combat role. You can tank with bear, evade and hide with raven, spit spider webs with spider (and if you cast Flaming Sphere before you turn into a spider then you can spit those webs at the sphere and ignite them, essentially turning spider form into a napalm thrower), in addition to poisoning. The raven is immune to surface effects, so if you cast Spike Growth on top of some melee enemies and then shift into raven form, you can peck out their eyes as they try to wade their way through your thorns to get to you, and you take no damage from it.
As a Wood Elf, you're stealthy, so you can use ambush tactics, but you can also cast a concentration based spell like Moonbeam, and then Hide and just use your action to move it around on your turn.
You can Create Water, which is ridiculously useful right now with all the lightning charge based magic items they just added to the game (I actually just started a new Druid game with this build in mind).
Anyway, while I love both Rangers and Druids, in my experience the Druid can do almost everything the Ranger can with just slightly different stats. Their single target weapon attacks aren't as good, on account of not having Hunter's Mark, Ranger feature (such as Colossus Slayer), or a Fighting Style, but they more than make up for that in spell damage. The Ranger's spells are just so limited that I typically just use them for buffs (Longstrider) and maybe some concealment, like Fog Cloud, but little else. My Rangers tend to focus on archery and swords, while my Druids are insanely versatile and have all kinds of tricks up their sleeves. And they can fight too.
Of course, someday we'll be able to multiclass and play Ranger-Druids.
https://roleplayersrespite.com/5e-hit-points-guide
Thief rogue has to be the DPS king at the moment. Astarion has so much awesome synergy between that neck that gives him poison dmg when healed, bite, and 3 attacks each round + sneak attack.
At the moment, I still think Gith Wizard is king.
17 AC. Prof with Great swords, and Sword of Justice gives him 19 AC. Abjuration and Armor of Agathis gives him 22 temp Health that can be refreshed in-battle multiple times with AoA spell or SoJ Shield. Every time he’s hit he returns 10 cold damage, so he’s a walking melee killer swinging a 2H +1 Greatsword.
We’ll, then you factor in full Wizard casting, all the cleric/Druid spells.
If only I could find scrolls of Hex and Eldritch Blast lol
At level 4, take Warlock Initiate as your feat and you've got Eldritch Blast.
For me, my only complaint about Rangers is the summoning. The graphics for it are horrible. I don't want to feel like a magical sailor-moon caster when playing a ranger. People who play a beast-master ranger tend to want a Pokemon like experience where you and your animal buddy kick ass and have a friendship. I can see this happening with the Owlbear cub, or the dog in BG3, but there is no magic or connection in the relationship if my summoning is arbitrary and graphically rendered like a "summon monster" spell, rather than using "speak with animals", rolling a animal handling check, and then bringing the animal into my life.
That is an interesting point regarding the summons. I hadn’t considered that.
They can do a lot but they aren't the best at anything.
Their healing spells are sub par without healing word, more so if you use a bow which means you likely will be too far off to rush in and cast a heal.
They're good at archery but so is a rogue who can hide as a bonus action and then shoot with advantage for much more damage.
They can fight well in hand to hand but nowhere near as well as a fighter or barbarian.
Personally I do enjoy their style but I don't consider them op or even strong at all.
When you're solo'ing, you don't have to be the "best" at anything, you just have to be "good enough" to pass. That's where hybrid utility classes like the Ranger and Druid come in. They are useful enough to get you by in so many situations that they are practically self-sufficient.
Rangers have always been a very fun class to play in all of the previous D&D games (BG, BG2, IWD, and IWD2, Neverwinter Nights, etc...).
Rangers are probably the most balanced of all the game's classes and also represent the most desirable attributes of any good aligned character which most players can genuinely relate to IRL.
Both games gave a few tweaks to the class and BOOM they're awesome.
I haven't played DnD for about 20 years. I have been exclusively a DM for a long time. When I played we still had 3.5 rules which were fun.
3.5 was the worst edition due to the lack of bounded accuracy.
Let me sum up pandarius for everyone so you can just skip it from now on: 3.5 is the worst edition because of bounded accuracy, Alignment was the worst system ever created by D&D, Pathfinder=Mathfinder, Anything equating to people using realistic real life examples of things he sees not being 'diverse enough' = misogyny or racist.
You're welcome. Feel free to skip this from now on.