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Spells that have verbal components are blocked in the TTRPG. As far as I can tell in BG3, Silence seems to block all spells.
Again, read SPELLS. Not abilities. Not abilities that mimic spell casting. But actual spells.
Realistically, a good chunk of the special actions from bosses cannot be Silenced as most are innate abilities to their species, psionics, or weapon based.
Ethel
Kethric
Are the only ones who come to mind who can probably be Silenced from using their Legendary actions. All the rest come off as Innate abilities.
I understand the description, but as I mentioned, the Hag's ability that I mentioned in the post, is actually silenced and she can't use it while silenced, and nowhere is mentioned that is an actual spell, so you're not answering what I've asked.
Anyways, it seems silence it's not much of utility if that's the case, because there are actually few enemy casters and even spells like smite from paladins are not sillenseable...
Also is not that easy to silence in most cases, and enemies can just go out of the bubble.
The ability is just Mirror Image but much better. It's illusion magic which is why it is a spell. There is nothing innate about creating illusions of herself. It's more of a mind puzzle to figure out, really.
About the sussur dagger, this is actually related to how throwing mechanics work.
No magic weapon actually applies their properties when thrown, just the +1, +2, etc, and even then I think that works just for damage.
For any other magical property, like elemental damage, poison, etc, doesnt applies when the weapon is thrown. Maybe the way the game is coded, when you hit, it checks all conditions in your gear, but the thrown weapon is not part of your gear at that point.
You can also notice that weapon attack properties from other pieces of gear, like globes, rings, etc do apply on thrown attack, so I think I might be right on that.
The only applied magical properties when thrown (that I know) are the ones that specify to work when thrown, like Nyrulna, which doesn't applies the 1d6 thunder stat, but it applies the 3d4 thunder specified for throwing.
I totally agree the dagger should work by throwing, and actually having it in your inventory and be able to throw it without equiping it could be a really fun and useful tool to have
Diabolic Chains
Igniting Spark
Incinerate
Ravaging Inferno
Soul Drain is not even related to fire...
What's the difference between comparing Coven of hags with mirror image illusion spell, and not all these with fire evocation spells or the last one with a necromancy spell?
Of the baseline D&D spells, anything with a verbal component will be susceptible to Silence and they can be looked up online. For abilities, however, that's not the same. Dragons will breathe fire/acid/lightning/etc because they are dragons. Vampires can still Charm you (except Cazador, who fortunately forgets he can do that).
While I cannot say for certain with any authority whatsoever, it does seem as though anything that does not prompt you to Counterspell is also less likely to be susceptible to Silence. By Act 3, the bigger I-WIN button is Globe of Invulnerability.
Difference is the power source. Comparing a Hag to a Devil. A Devil son of the second strongest Devil in the Nine Hells.