Baldur's Gate 3

Baldur's Gate 3

Ver estatísticas:
Smite + Sneak attack
I am still levelling up and building my character. (I have level 20 MOD, and others..)
But currently only level 8 single class Warlock.
Thinking to go Paladin 5, Rogue 1 later (for smite and sneak attack)

now the question is...
===> can I do both at the same time / on the same attack?

I noticed reaction or that kind of stuff only let me chose one of my possible reactions, not multiples ones...
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Exibindo comentários 1617 de 17
guard65 14 de fev. às 1:35 
the smite interrupt does not use a reaction point and nether does sneak attack.


new entry "Interrupt_Smite_Divine"
type "InterruptData"
data "DisplayName" "hec12d3b6g365eg4809g8053gbbf4ec3c0686;1"
data "Description" "h905cec81g7e41g4b05gaaddg3d51678f3ecc;4"
data "DescriptionParams" "DealDamage(2d8,Radiant);DealDamage(1d8,Radiant)"
data "ExtraDescription" "hcd476fdag8f18g48b5gb90egc5d15da4b8e7;3"
data "Icon" "Action_Paladin_DivineSmite"
data "InterruptContext" "OnCastHit"
data "InterruptContextScope" "Self"
data "Container" "YesNoDecision"
data "Conditions" "IsAbleToReact(context.Observer) and not Item() and IsMeleeAttack() and not IsDivineSmite() and Self(context.Source,context.Observer) and HasDamageEffectFlag(DamageFlags.Hit) and IsWeaponAttack() and not IsCritical() and not IsKillingBlow() and not AnyEntityIsItem()"
data "Properties" "IF(not UndeadOrFiend(context.Target)):DealDamage(2d8,Radiant,Magical);IF(UndeadOrFiend(context.Target)):DealDamage(3d8,Radiant,Magical);ApplyStatus(INTERRUPT_SMITE_DIVINE_VFX,100,0)"
data "Cost" "SpellSlotsGroup:1:1:1"
data "Stack" "DivineSmite"
data "EnableCondition" "not HasStatus('SG_Polymorph') or Tagged('MINDFLAYER') or HasStatus('SG_Disguise')"
data "EnableContext" "OnStatusApplied;OnStatusRemoved"

-----------------------------------------------

new entry "Interrupt_SneakAttack"
type "InterruptData"
data "DisplayName" "hd8a8ad84g4f65g46fdgb04dg5b91daf7f291;1"
data "Description" "h23701712ge994g40bfga729g36dc38dc7c65;2"
data "ExtraDescription" "h76d95144gbf2eg4c33gae0bg9661d52519e1;1"
data "Icon" "Action_SneakAttack_Melee"
data "InterruptContext" "OnCastHit"
data "InterruptContextScope" "Self"
data "Container" "YesNoDecision"
data "Conditions" "Self(context.Source,context.Observer) and HasDamageEffectFlag(DamageFlags.Hit) and ((WieldingFinesseWeaponInSpecificHand(context.Observer,false) and IsMainHandAttack()) or (WieldingFinesseWeaponInSpecificHand(context.Observer,true) and IsOffHandAttack()) or IsThrowAttackRoll() or (WieldingWeapon('Ammunition', false, true, context.Observer) and IsRangedWeaponAttack())) and not IsCritical() and not IsKillingBlow() and (HasDamageEffectFlag(DamageFlags.AttackAdvantage) or HasAllyWithinRange('SG_Incapacitated',1.5)) and not HasDamageEffectFlag(DamageFlags.AttackDisadvantage) and not (SpellId('Projectile_SneakAttack') or SpellId('Target_SneakAttack')) and not AnyEntityIsItem()"
data "Properties" "IF(IsMeleeAttack()):DealDamage(LevelMapValue(SneakAttack), MainMeleeWeaponDamageType);IF(IsRangedAttack()):DealDamage(LevelMapValue(SneakAttack), MainRangedWeaponDamageType);IF(HasPassive('MAG_ForcefulSneakAttack_Passive', context.Source)):DealDamage(1d4, Force,Magical)"
data "Cost" "SneakAttack_Charge:1"
data "Stack" "SneakAttack"
data "Cooldown" "OncePerTurn"
data "InterruptDefaultValue" "Enabled"
data "EnableCondition" "HasActionResource('SneakAttack_Charge',1,0,false,false,context.Source) and (WieldingFinesseWeaponInSpecificHand(context.Source, false) or WieldingFinesseWeaponInSpecificHand(context.Source, true) or WieldingWeapon('Ammunition', false, true, context.Source) or SpellTypeIs(SpellType.Throw)) and (not HasStatus('SG_Polymorph') or Tagged('MINDFLAYER') or HasStatus('SG_Disguise'))"
data "EnableContext" "OnActionResourcesChanged;OnEquip"
FunkyMonkey 14 de fev. às 1:41 
Escrito originalmente por guard65:
the smite interrupt does not use a reaction point and nether does sneak attack.


new entry "Interrupt_Smite_Divine"
type "InterruptData"
data "DisplayName" "hec12d3b6g365eg4809g8053gbbf4ec3c0686;1"
data "Description" "h905cec81g7e41g4b05gaaddg3d51678f3ecc;4"
data "DescriptionParams" "DealDamage(2d8,Radiant);DealDamage(1d8,Radiant)"
data "ExtraDescription" "hcd476fdag8f18g48b5gb90egc5d15da4b8e7;3"
data "Icon" "Action_Paladin_DivineSmite"
data "InterruptContext" "OnCastHit"
data "InterruptContextScope" "Self"
data "Container" "YesNoDecision"
data "Conditions" "IsAbleToReact(context.Observer) and not Item() and IsMeleeAttack() and not IsDivineSmite() and Self(context.Source,context.Observer) and HasDamageEffectFlag(DamageFlags.Hit) and IsWeaponAttack() and not IsCritical() and not IsKillingBlow() and not AnyEntityIsItem()"
data "Properties" "IF(not UndeadOrFiend(context.Target)):DealDamage(2d8,Radiant,Magical);IF(UndeadOrFiend(context.Target)):DealDamage(3d8,Radiant,Magical);ApplyStatus(INTERRUPT_SMITE_DIVINE_VFX,100,0)"
data "Cost" "SpellSlotsGroup:1:1:1"
data "Stack" "DivineSmite"
data "EnableCondition" "not HasStatus('SG_Polymorph') or Tagged('MINDFLAYER') or HasStatus('SG_Disguise')"
data "EnableContext" "OnStatusApplied;OnStatusRemoved"

-----------------------------------------------

new entry "Interrupt_SneakAttack"
type "InterruptData"
data "DisplayName" "hd8a8ad84g4f65g46fdgb04dg5b91daf7f291;1"
data "Description" "h23701712ge994g40bfga729g36dc38dc7c65;2"
data "ExtraDescription" "h76d95144gbf2eg4c33gae0bg9661d52519e1;1"
data "Icon" "Action_SneakAttack_Melee"
data "InterruptContext" "OnCastHit"
data "InterruptContextScope" "Self"
data "Container" "YesNoDecision"
data "Conditions" "Self(context.Source,context.Observer) and HasDamageEffectFlag(DamageFlags.Hit) and ((WieldingFinesseWeaponInSpecificHand(context.Observer,false) and IsMainHandAttack()) or (WieldingFinesseWeaponInSpecificHand(context.Observer,true) and IsOffHandAttack()) or IsThrowAttackRoll() or (WieldingWeapon('Ammunition', false, true, context.Observer) and IsRangedWeaponAttack())) and not IsCritical() and not IsKillingBlow() and (HasDamageEffectFlag(DamageFlags.AttackAdvantage) or HasAllyWithinRange('SG_Incapacitated',1.5)) and not HasDamageEffectFlag(DamageFlags.AttackDisadvantage) and not (SpellId('Projectile_SneakAttack') or SpellId('Target_SneakAttack')) and not AnyEntityIsItem()"
data "Properties" "IF(IsMeleeAttack()):DealDamage(LevelMapValue(SneakAttack), MainMeleeWeaponDamageType);IF(IsRangedAttack()):DealDamage(LevelMapValue(SneakAttack), MainRangedWeaponDamageType);IF(HasPassive('MAG_ForcefulSneakAttack_Passive', context.Source)):DealDamage(1d4, Force,Magical)"
data "Cost" "SneakAttack_Charge:1"
data "Stack" "SneakAttack"
data "Cooldown" "OncePerTurn"
data "InterruptDefaultValue" "Enabled"
data "EnableCondition" "HasActionResource('SneakAttack_Charge',1,0,false,false,context.Source) and (WieldingFinesseWeaponInSpecificHand(context.Source, false) or WieldingFinesseWeaponInSpecificHand(context.Source, true) or WieldingWeapon('Ammunition', false, true, context.Source) or SpellTypeIs(SpellType.Throw)) and (not HasStatus('SG_Polymorph') or Tagged('MINDFLAYER') or HasStatus('SG_Disguise'))"
data "EnableContext" "OnActionResourcesChanged;OnEquip"
I don't think this was about the reaction "action", more about the pop-up window that doesn't allow to pick more than one option.
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Exibindo comentários 1617 de 17
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Publicado em: 13 de fev. às 3:09
Mensagens: 17