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I don't mind amswering that question, but you gotta get more specific for me to really answer it by telling me what you want. I can tell you what I like but we may not be looking for the same kinds.
I can tell you the mod of the OP is one of my favorites. For another reason: in its initial release, it had quite a few bugs, but over time, thanks to user feedback, the author gradually resolved many of them - including some I reported to them.
BTW, I am NOT using the additional mod that reduces the rate of XP gain, because I am levelling my characters to 20 anyway, and WANT the extra XP.
Let me put it this way. I started exactly the other way around, i.e. with this encounter mod only, without the ones from mod.io and I just tested it in Act 1 without Rosymorn Monastery Trail and I liked it a lot. But the mod is currently being improved. This may therefore lead to complications in the other two Acts, until its polished. If I had to choose, then I would prefer the nexus mod!
As a general rule, I prefer mods that add fixed encounters to random encounters, because honestly I hate randomly occurring (or generated) encounters ... I want to add enemies to my game, but not have to play a guessing game of when it will happen or what I will run into. (Though I admit yes even the fixed encounters ones can be a surprise when you are running into them for the first time, reintroducing some novelty to the game.)
Obviously, fixed encounters can be set up in ways that can make you think about how to use the environment and strategy and tactics in a way that "randomly thrown at you" encounters cannot.
What's nifty is the More Encounters mod.io mod also adds encounters where it might be you and "yellow" or neutral allies vs. the enemy. This adds a level of both benefit and trickiness to the encounter. You could get some additional help, but also you need to be careful about damaging & even possibly aggro'ing your allies.
The More Encounters encounters, especially in Act 2, are some of the most fun challenges I've ever experienced - for using a modded party. Fighting 30 enemies gives me the chance to use some of those AoE smackdowns I crave.
Oh man, do I love the smell of Meteor Swarm in the morning. LOL.
On the other hand, that Doubled Enemies mod ... the author put a toggle in it to not double the bosses/minibosses so (for example) you don't have to fight two Raphaels ... but for me, I could not get that toggle to work ... so I stopped using it. I don't mind fighting double the normal number of cambions in that fight ... but it's just stupid (and makes no sense) to fight two Raphaels.
More Enemies in Encounters would be glorious - it normally adds 25% more enemies -IF it allowed you to choose a setting, somewhere between 25% and 100% (i.e. doubling).
I don't use it, because I usually want the opposite, boosted XP progression, since I am usually levelling my characters to 20.