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Αναφορά προβλήματος μετάφρασης
To be clear I'm not saying it's top tier but it's far from crappy. Sacred Flame is indeed complete ♥♥♥♥♥♥♥ though
"Preparing and Casting Spells
The Cleric table shows how many spell slots you
have to cast your spells of 1st level and higher. To
cast one of these spells, you must expend a slot of
the spell’s level or higher. You regain all expended
spell slots when you finish a long rest.
You prepare the list of cleric spells that are
available for you to cast, choosing from the cleric
spell list. When you do so, choose a number of cleric
spells equal to your Wisdom modifier + your cleric
level (minimum of one spell). The spells must be of a
level for which you have spell slots.
For example, if you are a 3rd-‐‑level cleric, you have
four 1st-‐‑level and two 2nd-‐‑level spell slots. With a
Wisdom of 16, your list of prepared spells can
include six spells of 1st or 2nd level, in any
combination. If you prepare the 1st-‐‑level spell cure
wounds, you can cast it using a 1st-‐‑level or 2nd-‐‑level
slot. Casting the spell doesn’t remove it from your
list of prepared spells.
You can change your list of prepared spells when
you finish a long rest. Preparing a new list of cleric
spells requires time spent in prayer and meditation:
at least 1 minute per spell level for each spell on
your list."
~5E SRD
Admittedly, it's not the clearest mechanical description I've ever read, but nowhere does it ever say anything about your DM choosing for you. In fact, it explicitly uses the words "You choose."
https://bg3.wiki/wiki/Bursting_Sinew
https://bg3.wiki/wiki/Toll_the_Dead
Special mention for high elf and high half elf clerics, they can choose Booming Blade which plays well with Tempests
https://bg3.wiki/wiki/Booming_Blade
Special mention, it doesnt scale with int.
Edit: Just strikes me that its a good reason to play a Tempest as the player character as you can only pick Booming Blade for a high elf upon character creation as its not changeable at withers.
How come? D&D clerics have always been able to summon stuff.
Clerics got animate dead much earlier than mages.
Edit: Same as the Paladin, they get specific spells aligned with the oath you choose.
Yeah, Clercs are OP, and the only reason Wizards beat them in endgame is because the spells in their spell list are absolutely game breaking.
You have the power of God(dess) on your side. Almost nothing else compares.
All divine casters get full access to their spell lists, but you can only prepare (have available at any one time) your lvl.+ Wis modifier.
Open your spellbook ('K').