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번역 관련 문제 보고
When is it coming out?
I have the answer !
WHEN IT'S READY !!
- new paladin multiclasses: 6 pala - 6 shadowsorc and 2 pala - 10 bladesinger. Maybe even multiclassing it with lock but that's a bit of a bummer in honor mode and higher difficulties since the third attack doesn't work there.
- pure warlock seems to be pretty strong with hexblade.
- moondruid finally getting fixed in honor mode and might surpass TB monk (Tavern Brawler proccing on spells like spike growth and working on multiple instances of damage from earth myrmidon form sounds really lol).
- eldritch knight also looks insanely strong with booming blade, can just casually attack 4 times each turn without spending any resources or whatsoever. Probably the most straight forward and beginner friendly build because it's hard to mess that one up.
That'll probably be the top picks because all of them (except moondruid which is different beast) get access to booming blade and shadowblade which will be nuts with resonance stone. Other than that pretty much all new classes seem to be fun (they did a really job with that tbh) but the things I've mentioned will probably define the meta (together with the stuff that's currently op already like swordsbard, gloomstalker, firesorc etc).
I just researched on the subject and apparently.
1 - End of pact of the blade stacking with extra attack, for ALL ddifficulty:
https://www.reddit.com/r/BG3Builds/comments/1id2a2u/does_hexblade_warlock_get_3_attacks_at_level_5/
2 - Hexblade, apparenyly isn't giving the listed extra attack of wiki. So the second attack is only being achieved through pact of the blade.
https://www.reddit.com/r/BG3Builds/comments/1j1ll7h/no_extra_attack_at_level_5_hexblade/
Hexblade (pact of the blade) 6, Swashbuckler 4, Paladin (Oath of crown) 2.
Hexblade allows all your spells and melee attacks to scale off of charisma, you can get the eldritch blast stuff and darkness + see in darkness stuff too. Also increased crit chance when you get the hexblade curse.
Paladin for fighting style, smites and Righteous Clarity (+proficiency bonus to attack rolls, stacking) to get even better accuracy.
Swashbuckler to get some sneak attack dice and don't need advantage or any support to activate them. But more so for flick of the wrist. A main hand attack as a bonus action. And an extra feat, so still 3 of them despite the level split.
You have so many choices for bonus actions with the rogue levels. Dash, extra attack, or even vicious mockery.
Taking the classes in a specific order will also ensure that your scrolls are going to scale off of charisma.
Gearing wise get the robe for +cha dmg to cantrips and the +caster attribute damage to melee attacks after casting a cantrip item.
You can booming blade to cast a cantrip and get an melee attack in.
Getting the cantrip damage +cha, then the weapon attack +2x cha.
2nd attack with 2x cha damage again.
Then flick of the wrist for a 3rd attack a round.
Thats 3 attacks + a cantrip. Getting a total of 7x cha damage on attacks with 0 usage of resources.
Makes great use of bloodlust elixir and/or haste, even on honour mode as with the extra action you can use an eldritch blast since you won't get both attacks with the honour mode balance.
If for some reason you can't close in on an enemy (rogue allow bonus action dash so you're very mobile) you're still a strong ranged character as you have all the required eldritch blast stuff.
End up being able to have a good AC, wear armor if you want but lose the robe cantrip damage. Can use either 2h weapon, or sword and board for even more AC. Also able to just hide in a darkness spell and run in and out as needed without messing up your damage. Good melee damage, good ranged damage.
Charisma based for the party face, and rogue levels allowing to also be the trapper/pick pocketer.
They suggested using a 2hder for the great weapon feat, early game it can get you an extra attack using your bonus action if you crit. But later on you won't need that as flick of the wrist is going to take the bonus action. However with the extra hit bonus from the paladin, it will make it easier for you to deal with the attack penalty and get that sweet bonus damage.
It has two things you can combine it with, which arguably make it better than full class progression:
1. 3 levels of Rogue for Fast Hands (probbaly 4 for Feat as well) so you have an extra bonus action to use with Mantle of Majesty command mechanics, being able to command 2 enemies pur turn as bonus actions while its up.
2. Warlock possibly up to 5. In addition to normal Warlock goodies at 2, 3 and 5 levels, we gain two warlock spell slots as level three spells at level 5 too. As Warlock/Bard that's another 6 casts of level 3 spells (two short rests + another with Song of Rest).
Charm Person/Animal Friendship upcasts are 3 Targets per at level 3 spell level. Not to mention being able to cast any Bard/Sorc spells in Warlock short rest slots. When you're using Mantle of Majesty, you can propagate Charm and therefore have no DC check on Mantle Commands. You can also just go all in on Charms when possible and use that for crowd control in combination with mantles (or also with Darkness/Devil Sight cheese). Lastly Level 3 Warllock spells allows us pick up Hunger of Hadar + Hypnotizing Gaze/Plant Growth if we missed the latter with Bard spell selection.
The other good thing about Warlock multi with Glamour is that because Glamour is umm... "lackluster" and very much an RP trap subsclass, it gives a Glamour Bard a better damage role in the Party without much investment (Agonising Blast + Devil's Sight at level 2 warlock then Repelling Blast at Warlock level 5). You will be able to do good Eldritch Blast damage and synergize with Darkness combat strategies taking Devil's Sight Invocation mentioned above. You could also load up the character with Reverberation gear and some Radiant Orb gear to do massive EB damage, while using Mantle Command on trash during Boss fights as a bonus action.
Still a College of Lore 4 + Archfey Warlock 7, Sorc 1 would fit the same RP/build niche but better, able to spam Greater Invis/Blink and cast up to level 4 warlock spells, while doing face duties better and CCing with level 4 Hold Person etc.
Other than starting a pure Durge redemption path Hexblade, my other character plan is indeed to fall into Glamour trap with two Fey subclasses (could go Wild Magic for 3ish too but don't like it), being Half-Drow, Dragon Sorc (Gold) 1, Archfey Warlock 5, and Glamour Bard 6. Archfey even starts out with the on short rest, close ranged AoE charm or frighten with Fey Presence. A good way to AoE charm enemies nearby without using a spell slot. Especially when they're bunched together due to AI behaviour with say Darkness cheese. Or because I used Mantle of Inspirations on front line and the enemy tries to swarm my main. :p
8-9 Bard College of Glamour and 4-3 Rogue Thief so you can use Command twice per turn plus have a main action for whatever with the Mantle of Inspiration. Massive control, great healing with the temp health and so on.
Mantle of majesty is 10 turns active then long rest recharge.
https://bg3.wiki/wiki/Mantle_of_Majesty:_Command
It’s mantle of inspiration that use bardic inspiration charges. It’s not that bad, but still i don’t know if i prefer college of lote or this.
Right, Mantle of Majesty is what I was talking about where for a pivatol fight you'd use that to lock down 1-2 enemies for hopefully 10 turns which could be really good. While this costs a long rest to recharge it's a free resource unlike Spell Slots so it's still a nice option imo. Unfortunately to combined with Thief would require level 9 at the least so there is that.
Mantle of Inspiration is great to use mid fight on allies nearby enemies who could be effected.
Such a subclass is about control and providing some decent healing. Main action would likely be using Cantrips, Spells, etc... Feats could be 2 ASI and then maybe Resilient Constitution depending on your stat distribution.
College of Lore is better I think as I mentioned above. I'm still going to play a Glamour, but charm immunity everywhere in Act II, Glamour being early initiative dependent, Mantle of Inspiration expiring on hit (even if not melee), and Mantle of Majesty being a Long Rest use makes the College questionable (even in PnP).
Being able to take less levels in Lore to get the biggest bonuses out of it makes it easier to multi class with too while getting tons of party face potential at the same time.
That said and to play devil's advocate as Demasked said, Mantle of Inspiration/Majesty gives us a lot more combat CC/support utility, with our Inspiration points acting as a warding spell with temp health and can charm melee attackers to prevent all their attacks after the first.
There's quite a bit of potential damage mitigation in all the Glamour mechanics and taking Glamour to 6 at least, so you recharge bardic Inspirations on a short rest. Majesty is especially good during boss fights to deal with adds via bonus actions for 10 turns. I'm not sure I would totally build around Majesty which is why i'm staying away from the Thief Rogue dips. Those hurt your Charm and Majesty Difficulty Checks, but the latter is made up for when you do target a charmed enemy since there's no DC check to commands in that instance.
Many skills like this, flurry of blows from monk and frenzied attack for barbarians for example, doesn’t allow a second use of the skill in the same turn.
True. I don't think I have seen anyone with access to Patch 8 test that. Just a lot of people theory crafting around it.