Baldur's Gate 3

Baldur's Gate 3

Statistiken ansehen:
Patch 8 - multiclass combos and more. Your thoughts?
So, looking at patch 8, the new classes combo that goes straight in mind are:


Barbarian (Giant) 3 / Monk (Way of the open hand) 9
or
Barbarian (giant) 9 / Fighter (champion) 3
Obs: both cases with tavern brawler

Bard (College of Glamour) ???
Found this one terrible, doesn't combine well with anything.

Cleric (Death) 6 / Wizard (necromancer) 6
or
Cleric (Death) 6 / Druid (Circle of the Spores) 6

Druid (star) 12. Can't see much of a reason to multi-class it.

Fighter (arcane archer) 7 + ???, if curved shot affect eldritch blast, maybe Warlock 2 (The Great old one) + something else.

Monk (drunk master) no idea.

Paladin (Oath of the Crown) 7 + warlock (Hexblade or The Fiend) 5

Ranger (Swarmkeeper) no idea, but sounds that some combo is hidden there.

Rogue (swashbuckler) ??? + some combo with Warlock (hexblade), maybe Bard (college of swords) 3

Sorcerer (shadow magic) 10 + warlock 2 (new 10/2 eldritch blast meta).

Warlock (hexblade) 12
or
Warlock (hexblade) 5 + Rogue (Thief, assassin or swashbucker 7), since Hexblade 5 gives 2x extra attack with pact weapon and normal extra attack.

Wizard (bladesinger) 8 + Swashbuckler 4
or
Wizard (bladesinger) 6 + Bard (College of swords or valor) 6

Special reference to Potent spellcasting from light and knowledge cleric domain, that now have Bursting Sinew, and Toll the Dead Toll the Dead as options.

What are you all suggestions on the new classes? Any good combo for potent spellcasting now?
< >
Beiträge 3141 von 41
Ursprünglich geschrieben von Moonbane:
Ursprünglich geschrieben von Kamuizin:
So you have a 100% curse chance 1x per short rest and a 20% chance for every attack, linked to “bind hexed weapon” ability, right?

It’s good, but maybe will not benefit a caster that much. This can combo well with hunter’s Horde Break, unless the skill bug (which is probable).

https://bg3.wiki/wiki/Horde_Breaker

I can see some good archer builds on this.
The hexed weapon have to be a melee weapon.

There’s nothing on the skill about it, this feature is different from pact of the blade that warlocks achieve at lvl 5.
Zuletzt bearbeitet von Kamuizin; 20. März um 12:23
Just a bump, since the thread is more relevant now!
Seems like a bad idea to ever multiclass full casters. Giving up 6th level spells to weaponize a bonus action seems bad too but then again BG3 tends to be easy even on honour runs so it doesn't matter.
Zuletzt bearbeitet von causality; 14. Apr. um 5:55
Ursprünglich geschrieben von causality:
Seems like a bad idea to ever multiclass full casters. Giving up level 6 spells to weaponize a bonus action seems bad too but then again BG3 tends to be easy even on honour runs so it doesn't matter.

Max caster level was a must for 3.5 edition (nwn and nwn2 as example), but it’s not that relevant for 5e, specially on BG3 where builds are capped at 12.

5e made low level spells and cantrips relevant.
Ursprünglich geschrieben von causality:
Seems like a bad idea to ever multiclass full casters. Giving up 6th level spells to weaponize a bonus action seems bad too but then again BG3 tends to be easy even on honour runs so it doesn't matter.

What about 1lvl or 2 lvl dips?
Warlocks and Paladins for example?
Both dips create much stronger characters that single classes?

And then there halfcaster into fullcaster multiclasses. Again Paladin, but ranger or eldrich knight too.
All are very good.

6th lvl spells are not that great, how many you can cast per long rest.
Best spells in game are Haste, hold person and hold monster. Those 3 and what else you need really?

Most classes in DnD 5e are front loaded.
Meaning you get most out of them in first 2-5 lvls, so multiclassing creates really good characters.

Full wizards and druids are really good but most classes do benefit from multi classing at some point.
It’s also more fun cause DnD 5e is too simplified when you lvl single class character.
Zuletzt bearbeitet von Farsha; 14. Apr. um 6:49
11 arch fighter/ 1 cleric war. Congratulations you just created the best archer in the game
Ursprünglich geschrieben von ¤ OpN ¤:
11 arch fighter/ 1 cleric war. Congratulations you just created the best archer in the game

It may combo well with star druid. The starry form archer allow you to use luminous arrow 1x per turn.

Despite being repeatable each turn, it’s considered a lvl 1 spell cast with bonus action, thus it’s affected by curving shot and other equipments that affect spells (afaik).
Zuletzt bearbeitet von Kamuizin; 14. Apr. um 15:03
Think I am gonna try an Drow Dark Urge Unholy assassin of Bhaal. Assassin 3/Bladesinger 9. Think that can work well.
I feel like I'm having a stroke. Why does the rogue thief no longer get Fast Hands? It looks like it doesn't get *any* features at 3rd level. I put this game down a while ago, came back after Patch 8, and a fresh run is either bugging out, or this was a desired effect?
Ursprünglich geschrieben von Serketry:
I feel like I'm having a stroke. Why does the rogue thief no longer get Fast Hands? It looks like it doesn't get *any* features at 3rd level. I put this game down a while ago, came back after Patch 8, and a fresh run is either bugging out, or this was a desired effect?

Do you have any mods installed?
A handful of visual mods, nothing going through BGMM. After tooling around some more, my older save files still work, and respeccing in those older campaigns still works. It's just this most recent new game made after several rounds of patches that no longer works.
Zuletzt bearbeitet von Serketry; 18. Apr. um 21:12
< >
Beiträge 3141 von 41
Pro Seite: 1530 50