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The big thing about honor mode is being allowed 1 save.
There are some smaller rule adjustments, such as Pact of the Blade extra attack not stacking, but nothing so meaningful as to balance having 2 extra player controlled party members.
https://mod.io/g/baldursgate3/m/adjustable-party-limit
https://mod.io/g/baldursgate3/m/tactician-enhanced
It doesn't add additional enemies based on party size, but More Enemies mod does (add enemies, though not based on scaling to party size, nor player settings). Then there's Doubled Enemies. I refused to touch it until they made one change -- which they did -- you can turn off the option to double bosses (shudder) and just double the grunts (which makes far more sense.)
I used this for the run I just did, because I didn't want to leave any Origin characters at camp lol...
It worked great, about as good as one could reasonably expect a mod like this to anyway. There were some imbalances here and there (like allied NPCs also getting the buffs that enemies do from you having a large party), but overall I'd recommend it to anyone using a larger party size. Certainly more than I would recommend going vanilla with that larger party size, anyway.
That's actually specifically what it is for! Explicitly meant to be used with that authors party limit mod. It is configured entirely in game through a "spell" you get automatically (along with a recommended/default setting and a couple other presets).