Baldur's Gate 3

Baldur's Gate 3

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Goblin Nov 20, 2023 @ 2:46pm
Why does the enemy just sit there sometimes in combat
they thinkin bout socrates with how they be freezin. come and kick my ass you coward
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Showing 1-15 of 22 comments
Ironwu Nov 20, 2023 @ 2:53pm 
Funny, they were waiting in defensive positions thinking the exact same thing. :)
Soji Nov 20, 2023 @ 2:53pm 
i believe a read in patch notes that behavior was caused by the AI trying to reach places their movement points wouldn't allow and they fixed it, but it still happens to me too.
Kaisha Nov 20, 2023 @ 3:07pm 
Because the game is STILL a buggy mess.
Anima Mundi Nov 20, 2023 @ 3:07pm 
Originally posted by Soji:
i believe a read in patch notes that behavior was caused by the AI trying to reach places their movement points wouldn't allow and they fixed it, but it still happens to me too.

This but in certain odd cases it may still happen. There's also some ways and interactions that kinda break AI behavior.
A solo character stacking up things that reflect or deal dmg like armor of agathys, or the shenanigans you can do with electrified surfaces, will prevent AI to find a safe way to hit you.
Also, sneaky characters. If you're invisible sometimes the AI will just walk around looking for you and waste their turn
Goblin Nov 21, 2023 @ 5:42am 
Huh okay so it isn't me just going crazy. Thank goodness
Dank Sidious Nov 21, 2023 @ 5:46am 
Which CPU do you have?
アンジェル Nov 21, 2023 @ 5:47am 
Originally posted by Dank Sidious:
Which CPU do you have?

That is the correct question.
Popsicles Nov 21, 2023 @ 5:49am 
Enemies have been stalling since patch 1. They still have not fixed it. If they were allowed to sit and think, and then take the dodge action, that would make sense. But alas, there isn't a dodge action either.
Popsicles Nov 21, 2023 @ 5:49am 
Originally posted by アンジェル:
Originally posted by Dank Sidious:
Which CPU do you have?

That is the correct question.
\
No it isn't. My cpu goes well beyond the recommended specs and you still get stalls in this game.
Zaris Nov 21, 2023 @ 5:53am 
Originally posted by アンジェル:
Originally posted by Dank Sidious:
Which CPU do you have?

That is the correct question.
Wrong question. CPU doesn't matter when the AI is caught in a loop, the loops are just processed faster. Some of these turn based games have built in loop breaks (x tries failed to do something like finding a path) and the npcs skip their turn at some point (BG3 does that) or the game freezes forever (Jagged Alliance 2 had that problem too).
Soji Nov 21, 2023 @ 5:55am 
Originally posted by アンジェル:
Originally posted by Dank Sidious:
Which CPU do you have?

That is the correct question.
definitely not, this happens to everyone I know and me personally. I dont have the highest end pc but they've even mentioned this was a bug in patch notes previously.
Dank Sidious Nov 21, 2023 @ 5:56am 
Originally posted by Zaris:
Originally posted by アンジェル:

That is the correct question.
Wrong question. CPU doesn't matter when the AI is caught in a loop, the loops are just processed faster. Some of these turn based games have built in loop breaks (x tries failed to do something like finding a path) and the npcs skip their turn at some point (BG3 does that) or the game freezes forever (Jagged Alliance 2 had that problem too).

That actually makes sense. I think some of these issues with pathfinding are caused by weak hardware, but yeah if the AI is just caught in a loop trying to do something it can't it would cause something like that, unless they build proper checks for that.
Last edited by Dank Sidious; Nov 21, 2023 @ 5:58am
Mike Garrison Nov 21, 2023 @ 6:19am 
All I can say is that I prefer the way that the BG3 AI eventually just gives up and lets the turn end versus the way that XCOM would freeze forever, unrecoverably.
Last edited by Mike Garrison; Nov 21, 2023 @ 6:19am
Giganx Nov 21, 2023 @ 6:22am 
I mostly notice it when one or more of my characters is hidden or near awkward obstacles. I think the AI freezes sometimes when it can't figure out where you are or how to get to you.
Last edited by Giganx; Nov 21, 2023 @ 6:23am
Popsicles Nov 21, 2023 @ 6:23am 
It has improved a lot over the last three years. During early patches I would sometimes let the game idle for up to 30 minutes before the AI would decide to move. With the current patch, it's maybe 30 seconds at most when it happens.
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Date Posted: Nov 20, 2023 @ 2:46pm
Posts: 22