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In the end they are there, just for ppl to RP their characters.
I think just BG3 was not the designed to be the kind of game where completionists chase every single quest and all. Like i only did the Artist quest once because i was RPing a brainless do gooder Paladin
I really liked the quest tho as it exposed these cheap “rich” guys, when you go to the house they have these display cases where it looks like there are valuable things but they are just basic swords and cheap items .
I found it funny although it sucks that skipping the quest doesn’t have any repercussions either
This quest is my go-to for the GOTY / Larian walks on water crowd. This game has enough bugs to make Bethesda blush, and sold itself on edgy deviant sex content instead of actual game content
In the lower city there are quite a few quests that don't lead anywhere. And by that I mean they don't serve the plot. Now, not every quests has to, but the problem is that the pace has been picked up again.
We are now actively trying to get the other stones, the brain quacks are getting more and more frequent. But somehow there's a time consuming quest where we help some rich people get rid of ghosts. And the Emperor, who keeps pushing us to stay focused, is completely fine with this. Yes I know he's got his own agenda, but still.
And that's why this quest and a couple of others like it really bug me.
The best way to handle it is to use a character with fly and skip as much of the quest as possible by just directly flying to where you need to go and solving the ♥♥♥♥ asap. Or never activating the quest in the first place.
Come on, now. The game is literally about the "quest hook -> fightfightfight -> reward" gameplay loop. That's virtually the only thing you do for the entire game. What's more likely:
1. They created an unsatisfying quest with a bad effort-to-reward ratio.
2. They think "only 99% of quests give rewards, not 100%" is some kind of meaningful life lesson.
Hmm. there are quite a lot of quests that reward absolutely nothing but XP. This one at least gives a useless painting that you can drop on the ground at camp.
Pretty sure teaching a life lesson is not what they were trying to do here
Exactly, lesson learned after the first playthrough :D
I find it amusing that if you just leave him as a captive you later find out that he has become a Zhent forger! He's pissed at you, though, even though he likes his new life better.