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In BG1 there were no upgradable items. There was one set of armor that the player could order crafted for them by a smith.
In BG2 there were some items that could be crafted or upgraded, again by a particular smith rather than the player. For instance, you could loot some dragon scales and get an armor made out of it. Or you could find a unique bowstring and a unique bow, and the smith could put them together and give you a special bow. Etc. There was also the Flail Of The Ages, for which you could find new flail heads and add them to the flail, increasing its damage.
But these were rare. And they were not subject to player choice. It wasn't like, for example, Skyrim, where you could go to a crafting table and put any enchantment you wanted onto any weapon you had available.
You can craft elixirs as well as some gear like the Susser sword/ dagger or the grymforge items etc.
But fully crafting system without farming tools would just be cheese - people will look online where to buy what and just rush there and craft their gear so may as well just put it as fully crafted vendor items like they already do…
The game has crafting, and the majority of players are not even using that what is available. Not a good basis to demand more crafting for the game.
There is also a sort of forge in Act 3 which allows you to upgrade weapons with bars of metal.
"HANG ON I'm not finished weaving my basket yet!!"
I am surprised they even took out making potions with bottles and arrows/arrow heads though. Pretty sure i've found all 3 of those in game at some point.
In the case of grenades, none of the best ones, which I really find the most disappointing, but anyway. If I could make smokepowder grenades or orthonic bombs with alchemy, I'd be getting busy with it all the time. If I could make runepowder bombs, I'm pretty sure I'd end up killing myself first, but that's the risks of science, "LOL".
It has the potential to be added in, either through patches or a definitive edition. But I wouldn't hold my breath for it. I don't think it'd really fit. Alchemy is fine though.
Crafting was planned, but was cut.
There is actual proof of this in the form of a crafting keybind in the options that did nothing, they removed the useless keybind in patch 3 or 4.
War picks, light hammers, pikes, etc.
A patch a while back made them less rare than they were previously, but ones worth getting are still hard to come by.
Go play Ubisofts most recent identikit game for that sort of nonsense