Baldur's Gate 3

Baldur's Gate 3

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Neonnifyy Nov 18, 2023 @ 7:29pm
Dumb NPCs always running into moonbeam after combat.
From day 1 of the game's launch I have always had one major issue with a particular spell; Moonbeam.
Whenever I have friendly NPCs nearby when combat starts and ends I always have to worry where my moonbeam is otherwise they will just seemingly walk into it, take damage and then get into combat with me automatically as it is seen as assault. They somehow always walk straight into the beam as well (probably because their pathfinding takes them there or they were a melee character who happen to be close to the enemy and still run into the moonbeam).

I could generally just get back into turn based mode and quickly turn the moonbeam off... however in most cases I just can't as a dialogue with such friendly NPCs immediately starts up, giving me no time to turn the moonbeam off. This is especially annoying when it is a big fight, not quick saving before the fight ended and now suddenly I have to redo the entire fight because the prominent NPC just decided it would be a good idea to literally step into the light.

I love using Moonbeam, but sometimes it can also give me literal mental pain. :steamthumbsdown: :steamthumbsdown:
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Showing 1-10 of 10 comments
JennyTheGhoul Nov 18, 2023 @ 8:25pm 
Yeah, they're really stupid sometimes. It's RIGHT there. You can SEE it.
Metallicus Nov 18, 2023 @ 9:42pm 
It’s also wonderful how Flaming Sphere rolls through your entire party after combat trying to get back to its creator unless you detach the ‘pet’ from your caster.
Kemaro Kitsune Nov 18, 2023 @ 10:19pm 
"oh a shining pillar of light that has already radiated several foes out of existance and has been cast by an ally specificly so it would not hit me!! ima walk into it!"

Had that happen several times with me, i got into the habbit of ending concentration on it as soon as the end of the fight is about to happen.

One reason i started using Call Lightning more often than Moonbeam.

One of the worse things i ever had Moonbeam do was on the fight against Flaming Fist Marcus while defending Isobel, i cast it on some of the winged creatures that were laying into her with their claws and my freaking Moonbeam clipped through the floor and hit some flaming fists that were on the bottom floor! That was very aggravating.
Chaosolous Nov 18, 2023 @ 10:19pm 
Not being transformed back to humanoid after a fight if there's a dialogue as a Druid is obnoxious as well, if we're adding to the list.

Like, my Druid isn't an idiot, I think they'd know to turn into a human if someone starts talking to the party that just saved them. If you're transformed as a Druid and talk to your party you turn humanoid to talk to them then back to beast form after. Dialogue ambushes should be exactly the same way.

But noooo. Let's strike up a conversation with Gale, like he has any idea how to charisma.

It's gotten to the point where when I think a fight is nearing the end I have to quicksave during my Druid's turn just to be able to transform back to human in case the fight ends and I wasn't out of wildshape yet.

/Annoying AF
The Fool Nov 18, 2023 @ 10:21pm 
I forgot to stop concentrating on wall of fire and moonbeam so many times it's ridiculous. AI could be better, aye, same with when one sees traps.
Smoove Nov 18, 2023 @ 11:18pm 
If you take your party out of group follow mode before ending combat this won't happen.
War Maiden Nov 18, 2023 @ 11:48pm 
Originally posted by Neonnifyy:
From day 1 of the game's launch I have always had one major issue with a particular spell; Moonbeam.
Whenever I have friendly NPCs nearby when combat starts and ends I always have to worry where my moonbeam is otherwise they will just seemingly walk into it, take damage and then get into combat with me automatically as it is seen as assault. They somehow always walk straight into the beam as well (probably because their pathfinding takes them there or they were a melee character who happen to be close to the enemy and still run into the moonbeam).

I could generally just get back into turn based mode and quickly turn the moonbeam off... however in most cases I just can't as a dialogue with such friendly NPCs immediately starts up, giving me no time to turn the moonbeam off. This is especially annoying when it is a big fight, not quick saving before the fight ended and now suddenly I have to redo the entire fight because the prominent NPC just decided it would be a good idea to literally step into the light.

I love using Moonbeam, but sometimes it can also give me literal mental pain. :steamthumbsdown: :steamthumbsdown:

So... did you report this?
Did you make a post in the 'Suggestions and Feedback Forum' so the devs can actually take action on it or did you leave it in General Discussions, which they do not bother with?
Last edited by War Maiden; Nov 18, 2023 @ 11:48pm
Neonnifyy Nov 19, 2023 @ 11:16pm 
Originally posted by War Maiden:
Originally posted by Neonnifyy:
From day 1 of the game's launch I have always had one major issue with a particular spell; Moonbeam.
Whenever I have friendly NPCs nearby when combat starts and ends I always have to worry where my moonbeam is otherwise they will just seemingly walk into it, take damage and then get into combat with me automatically as it is seen as assault. They somehow always walk straight into the beam as well (probably because their pathfinding takes them there or they were a melee character who happen to be close to the enemy and still run into the moonbeam).

I could generally just get back into turn based mode and quickly turn the moonbeam off... however in most cases I just can't as a dialogue with such friendly NPCs immediately starts up, giving me no time to turn the moonbeam off. This is especially annoying when it is a big fight, not quick saving before the fight ended and now suddenly I have to redo the entire fight because the prominent NPC just decided it would be a good idea to literally step into the light.

I love using Moonbeam, but sometimes it can also give me literal mental pain. :steamthumbsdown: :steamthumbsdown:

So... did you report this?
Did you make a post in the 'Suggestions and Feedback Forum' so the devs can actually take action on it or did you leave it in General Discussions, which they do not bother with?

I didn't want to post this as a Suggestions and Feedback post because this issue may be a really difficult thing to make a work around. Also that there is a way to prevent such a thing to happen - by turning off the moonbeam before the end of the turn or immediately after the battle if possible.
War Maiden Nov 19, 2023 @ 11:21pm 
Originally posted by War Maiden:
So... did you report this?
Did you make a post in the 'Suggestions and Feedback Forum' so the devs can actually take action on it or did you leave it in General Discussions, which they do not bother with?

Originally posted by Neonnifyy:
I didn't want to post this as a Suggestions and Feedback post because this issue may be a really difficult thing to make a work around. Also that there is a way to prevent such a thing to happen - by turning off the moonbeam before the end of the turn or immediately after the battle if possible.

So, I will tell you, that this little bit of info is a good start for the devs.
They can recreate this, and test it, to see the results.
I really wish more people whom where into reporting bugs and issues and the like understood this.

The more info you can give about a situation/scenario, the better the devs have to figure it out and fix it, and subsequently, the QA to test and sign off on it. So as the old addidge goes - help them, help us.
Last edited by War Maiden; Nov 19, 2023 @ 11:24pm
Mike Garrison Nov 20, 2023 @ 5:25am 
I have had party members take damage *many* times because of the automatic "let's all reform around our leader" thing.

I think that leaving combat should default to everyone being disconnected, not default back to whatever it was when you started combat.
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Date Posted: Nov 18, 2023 @ 7:29pm
Posts: 10