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only? no.
A lot has already been said about the possible endings for Karlach, and it depends a lot on your moral compass.
Imo, Karlach has the right to choose her ending: she has suffered enough. If she tells me she prefer to die than go back to Avernus, I respect her choice, even if I don’t like it. Turning her in a mindflayer is her only other option, salvation through the eye of a needle.
Yes, the container changed a lot, and the mind beneath a little, but I believe she is still Karlach underneath.
So, taters, Karlach. Even if now you bleed silver, you're still my best mate.
You're given a TON of breadcrumbs throughout the play through hinting/suggesting a half a dozen fixes. From Dammon, to actually going to Hell, to the Gondonian's, etc... Yet in the end it's basically 'screw you, time to die' with no real rhyme or reason.
OTOH you have Gale who's set up perfectly for a bittersweet ending, and yet you still have tons of easy options to save him.
Act 3 just felt like a mess to me. None of the endings really worked properly, it was buggy, inconsistent, and the whole thing felt massively railroaded and a let down.
I suppose not everyone appreciates the best character in the game. >.>
Jury is still out on Mindflayer = soulless. Bear (Halsin) with me, I promise it’s not just copium.
1) “Standard” Mindflayers have gods. For example, Ilsensine is revered as their creator god by Mindflayers. And yes, Mindflayers have a… complicated relationships with gods in general (their study of divinity and their quest for subjugation of even their own deities overlap. A lot). But mindflayers are still capable of feats of divine magic, which is much more “acceptable” in their society then arcane (because arcane magic and practitioners of arcane magic are considered aberrations in mindflayers society). Followers of Thoon, for example, a sect of mindflayer which travelled the Underdark, were clerics empowered by divine magic, crusading against the common mindflayers. They were banished by the clergy of Ilsensine for their beliefs.
There is circumstantial evidence that divine magic requires a soul to be performed.
2) Mindflayers can become petitioners: souls in the fugue plane, that after death receive judgement from Kelemvor and are assigned to a domain, or a deity. Naturally, some of these souls are instead used by the hells to create lemures, and I think I remember a petitioner mindflayer used in the blood war.
3) The label “Mindflayer = soulless” is something we receive in game from dear old Withers. Which is Jergal in a mummy suit. Gods in DnD are, if not liars, dishonest, bending the truth to suit their needs and aims (with very few exceptions). When Withers tells me with oh so much surety, that Mindflayers are soulless, I have to ask myself: are they truly soulless, or their souls are not in your books?
Which is NOT the same thing. Mindflayers’ souls could be outside the purview of Jergal mandate, because of covenants more ancient than Jergal himself (or because of how Mindflayers reproduce). Granted, this doesn’t make Jergal technically wrong: he sees a lot of mortal souls potentially vanishing from his books, and the old scribe of death asks to intervene…
But at the same time, it doesn’t make him right. Or rightful. Or sincere.
TL;DR: Because of how fckd up the realm of the spirit is in DnD, it is not impossible Squid! Karlach still retains her soul, but now anchored to a different circus than the one Jergal runs.
Plus....She's not facing it alone anymore. She's got Tav and possibly Wyll at her side, people she's -genuinely- bonded with. ( Pretty sure Wyll's her romantic hookup if Tav doesn't romance her. ;) )