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No.
As long as something incites culture wars, it draws attention, so of course media makers will continue to fan the flames, the actual quality or integrity be damned either way, because apparently you cannot build a fanbase or sell your product on genuine quality and a particular image alone these days.
Dwarves, Elves, Gnomes, etc. are all just boring humans now.
Probably the token stereo typical person of color, and a comical relief gay person...
All your companions is "player sexual", so if you want to toss them into some category, it would be bisexual at best. As for the rest of the game, there is a the nightsong and Isabella and some gnome couple... if there is more I haven't really noticed I don't keep tabs on what characters in a game is gay and not.
Well that's maybe 10 out of like hundreds of characters, even if the ratios were reversed whining about "over representation" is always just a smokescreen for bigotry.
And what, exactly, would you define as "a reasonable amount of LGTP representation"? Reasonable from who's point of view? Yours? Or the 15m or so other players?
The reason why every companion in this game is 100% bisexual is very simple:
1. There are six main companions, three male and three female.
2. There are four main groups of players: straight males, gay males, straight females and gay females.
3. If each companion had a fixed single orientation there would be two romance options for two of the groups and only one for the other two groups.
4. So by making them all 100% bisexual the number of romance options available for each groups is increased to three at a stroke.
That makes what Larian has done a no brainer.
Or they didn't want the same drama from earlier games such as Cyberpunk when people got upset they couldn't romance Judy because she was gay.
Imagine playing BG3 as a male, your only female romance option would be a chubby gnome with beard. Meanwhile if you played a female character, she would have total beefcake chad... Have fun cuddle with your gnome, and no need to get upset... -)
The artificial "diversification" of everything into a grey mass of blandness.
I agree, stereotypes and race-related statistically common alignments and the like gave everything more depth and character.
The Forgotten Realms during the 3.Xe run still had a good balancing inbetween a fixed setting with common lore and rules, but enough freedom to get creative and play complete exceptions to the rule if one felt like it.
But it was not the last time.
Mass effect andromeda had a gay-straight and a ♥♥♥♥-stereotype and the teen ogre.
The gay-straight was a big mother tomboy and the ♥♥♥♥-stereotype was a pretty introvert. The ogre was bisexual mounting everyone.
About the NPC’s orientation….idc man, one wrong word out of their mouth and my Durge kills them either way.
Imagine Lower City solely consisted of bald muscle boys who brag about the 5 women they …… today. Wouldn’t that be ridiculous?