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If you spoke with the dead in front of someone, it might spook them out, but you could probably convince them the power came from the gods unless they know better (and even then, it might come from the gods).
I don't think wizards are generally as common as they might seem to a player, in the actual population they'd be exceedingly rare.
Not 100% sure how society deals with speak with dead. An investigator in the game doesn't really pay it much mind if you use speak with dead to try to get evidence for him to reopen a murder case, but he seemed like a crappy investigator to begin with. lol.
D&D had no good alignment and only chaos and law.
There were no outlawed spells since spells are created to be used.
Amongst chaotic creature existed evil cleric which became the framework for evil.
Which is why evil cleric spells are necro spells, create wound,harm is an evil cleric spell.
The way to describe it is that evil cleric were mirror of a cleric and created as a monster to be defeated. Once the evil alignment was created it became part of the cleric class.
since it was a monster it had no need to heal allies and could be thrown in as a challenge of using damage spells. Necro spells are in nature chaotic compared to conjuration being lawful. Conjured animals are considered good divine.
They don't accept necromancy. One of the most well known villain is the Lich who is an undead. The problematic with necromany healing the undead and harming the living.
Lycans considered lawful while vampires are chaotic. Even when lycans can be turning people to monsters we got subspecies like tobaxi out of it and shapechangers, Necro has become part of accaptance since evil has been accepted as an alignment while the conflict between law and chaos is mostly forgotten for being easier to sell the concept of good and evil.
Language barriers should say be the most common thing. The dead speaks their own language and speaking with the undead need to be able to understand their language.
For this reason accepting necromancy would be like asking people who don't understand each other to understand each other or for a human to understand what a cat is saying without having the ability to speak with animals.
Previously, good and evil were literal cosmic elements that made reality, not just philosophical concepts. Necromancy in this system was shunned heavily as being evil magic controlled by evil gods working outside of the natural reality (although necromancy itself is still integral to the great balance). Law and Chaos were planar elements that dictated the relationships between the cosmic alignments. Lawful Good and Chaotic Good weren't just dispositions, but methods of accessing the power of Good. A Lawful Good character performing Chaotic Good acts wasn't just being out of character, they were outright disrespecting their Gods - the arbiters of planar and cosmic reality.
Having removed alignment in 5e completely changes all of these relationships, and as far as I am concerned guts everything that was cool about the Faerun pantheon.
I am sorry man but I just can't read your stuff the english is too broken.
Nah. Necromancy in 1 edition and second(??) was been "natural". All healing spells has been "good" necromancy. And good and evil always relative even in earliest editions. I did not played then, but i read a lot of DMs stories. Alignments always was nothing more that a tool to railroad a party. Just like stats. "No you can't equip gigantic two handed sword, you character too weak because of your low strength" and "No you can use the unholy sword of endless suffering just for its stats, because you are paladin". Problem raised from people who actually begin to assign theirs "philosophical concepts" to the alignments. Like the endless holywar about, can paladin kill a child if child has stole an apple. You can apply your believes and say that he can't, but trust me, a lot of ppl using their understanding of alignment would argue that he can. Good thing WoTc has tossed this dumb system away.