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In some specific circumstances, yes. Otherwise it's just there for RP flavor and functions more or less the same as killing someone.
Once in a while you come across some mind controlled folks. Some certain mask-wearers come to mind. It doesn't SEEM like the game particularly cared one way or the other in that circumstance; but with this being a role playing game, it felt against type for my otherwise kind Monk to murder some folks who weren't in control of themselves.
If you really want to gain a non lethal you need to use a feature who knocks them out. Like a pommel strike where they fall down on their own on their turn.
It doesn't change anything. The game and games in general can not distinct between these two states of dead npc. They're dead but we can pretend they're sleeping.
... named Minsc.
Yeah that's where I am. And I didn't give any of my mages the destroy water move because I'm just starting ( and it's my first game like this... ) and I didn't know it was gonna be usefull so quick... So am I screwed? I can't get past the waterfall in the cave without it right?
No, you can just jump through the waterfall.
Yeah you can just jump thru. However create/destroy water will be quite useful on the create side in just a few moments later during your next major fight.
I had to KO her 3 times over 3 long rests after meeting her, before the durge scene finally started and used the standin. Was delayed due to companion scenes.
Talking of Nonlethal.....I wonder what might happen if the Durge KOs Isobel..
I'm going to guess... poorly. She needs to be conscious to keep up the shield.