Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are you using any mods?
we can only hope they will improve tha inventory system at least a bit, better sorting, more autosucking pouches and similar things, there is not even a search textbox in the camp chest, why?
Basic inventory QOL is absolutely lacking. It's not like it's a game where you can just ignore items.
Tedious weight management, tiny inventory grids, no auto stack when adding items to bags. Have to manually "sort" and then drag to stack. Shouldn't need a mod for basic stuff like this...
I so want tabs at the top of the character's inventory screens filtering on things like weapons, armour, ammo, potions, scrolls. Oh and stacking of things like picked up weapons!
There are things that can make it more manageable like bags, chests holding shift to select multiple things (but I think you're on controller as you mentioned radial menu) but you still spend way more time getting it all organised than should be necessary. it's RSI inducing.
There's also some mods to aid with this, mostly providing named and recognizable bags for stuff and dropping the gem bag into someone's inventory automatically puts all their gems in there. That helps.
Base game inventory, I now recommend not bothering with organizing, just try to keep from overburdening people.
Clunky UI's and inventory is something I have been used to for a very long time. It's sad that they didn't make it better though. In this type of game it should have been a priority.
The inventory is a mess for sure. I don't like sorting bags myself. Inventory tabs and some sort of quartemaster npc in camp would be cool.
This is absolutely true. Considering how much effort was put into this game, and how brilliant it is, it is beyond belief that Larian could have made inventory management such a disaster area. It is truly appalling.
In many cases it looks and feels like whoever wrote the code for inventory management deliberately went out of their way to make it as time consuming and annoying as possible by:
* deliberately maximising the number of clicks required to accomplish every single inventory task, sometimes in very creative ways.
* maximising the amount of time and trouble required to loot a battlefield after an encounter.
* ensuring everything moves about as much as possible so you lose track of it
* mixing things up so it's as hard as possible to use such mass transfer facilities have (I presume reluctantly) been put in
* making it so difficult to know what you have in your inventory, or find something you think you should have, that you end up not bothering to ever use half the the equipment, the potions, the elixirs, the scrolls etc because it's just too much of a PITA.
Which is really strange. I mean Pillars of Eternity has the gold standard cRPG inventory management system thus far. PF:WotR has some additional tweaks to it although it also failed to implement at least one crucial feature that made PoE's so good.
So given that, why in all that is holy did Larian not just copy it? Why subject us to this horror trip?