Baldur's Gate 3

Baldur's Gate 3

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xW Dec 19, 2020 @ 9:49pm
modsettings.lsx file
Hi folks, sorry for the dumb question but I am having trouble. How should the modsettings notepad layout look? I've just been copy/paste each readme file that comes with a mod onto the original modsettings so it looks like this:

<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="55"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder"/>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Gustav"/>
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="52" />
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" type="FixedString" value="292a0706-e891-4d7d-9495-1142d470709f" />
</node>
<!--other mods here-->
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Gustav" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="Gustav" />
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1" />
<attribute id="Version" type="int32" value="268435456" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="weaponskillsextra" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="weaponskillsextra" />
<attribute id="UUID" type="FixedString" value="292a0706-e891-4d7d-9495-1142d470709f" />
<attribute id="Version" type="int32" value="268435456" />
</node>
<!--other mods here-->
</children>
</node>
</children>
</node>
</region>
</save>
{"Mods":[{"Author":"Sion Astal","Name":"UnearthedArcana","Folder":"UnearthedArcana","Version":"333","Description":"Wizard Powa","UUID":"3f7f2f4b-2baf-4a1e-932c-20afbd8d4c0f","Created":"2020-11-13T11:31:41.8114617-05:00","Dependencies":[],"Group":"39f06d79-833d-4556-b59e-0e72bc94e744"}],"MD5":"edc0685e498f27f2cdaf7203d3238d8b"}
{
"mods": [
{
"modName": "TieflingRacials",
"UUID": "1250bfb3-e3e3-4168-88b1-4af68c62d24a",
"folderName": "TieflingRacials",
"version": "1",
"MD5": ""
}
]
}
{"Mods":[{"Author":"ShinyHobo","Name":"PlayableMinotaur","Folder":"PlayableMinotaur","Version":"1","Description":"Adds the Minotaur as a playable race","UUID":"96752104-18b0-4edd-8a01-0e366bbc526d","Created":"2020-11-17T22:26:15.7263287-06:00","Dependencies":[],"Group":"e37c495f-30c2-439f-9783-d3e34be7c25f"}],"MD5":"ab260a0626da370158c5a6ced4834f8f"}
{"Mods":[{"Author":"Padme4000","Name":"CCAddedColours","Folder":"CCAddedColours","Version":"2","Description":"Adds more colours to Character Creation","UUID":"d0a2f62a-51f0-4d98-9e88-e228013b650c","Created":"2020-12-08T17:09:42.3808964+01:00","Dependencies":[],"Group":"5b03b27f-0f4d-4308-a67e-84d06687722a"}],"MD5":"f63465050a2705f7a1ec053816f88919"}
{"Mods":[{"Author":"Naxesss","Name":"Fair Fire","Folder":"FairFire","Version":"1","Description":"Fire surfaces only apply burning, and burning deals damage at the *end* of your turn.","UUID":"85ab9358-e6ba-95e9-27dd-9a591a6471b9","Created":"2020-11-03T15:27:47.6456716+01:00","Dependencies":[],"modName":"Fair Fire","folderName":"FairFire"}],"MD5":"d4d4474eaafbf894ece305b65e0c38de"}
{
"mods": [
{
"modName": "Expanded_Backgrounds",
"UUID": "568db75e-8008-4b0c-86af-ce76abf6ce15",
"folderName": "Expanded_Backgrounds",
"version": "1.1",
"MD5": ""
}
]
}
{
"mods": [
{
"modName": "Monk",
"UUID": "86cb4057-0d59-467b-920c-849b3c76a3fd",
"folderName": "Monk",
"version": "1",
"MD5": ""
}
]
}
{
"mods": [
{
"modName": "Paladin",
"UUID": "91da7ceb-5c61-4823-8336-97c34176bf6e",
"folderName": "Paladin",
"version": "1",
"MD5": ""
}
]
}


That was very long I am sorry. I couldn't sort out how to post the SS >.<

Any help is much appreciated.
Last edited by xW; Dec 19, 2020 @ 9:51pm
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Showing 1-5 of 5 comments
guard65 Dec 19, 2020 @ 10:04pm 
If you are using steam and hoping to get the mod folder to work with mod pak files, good luck. I do not think steam has mods enable via the mod folder at his time.

If you change the modsettings.lsx file you need to declare each mod just like you see the xml format. Most mods comes with a new NODE entry.
<children>
<node id="ModuleShortDesc">
<mod ref lines>
</node>
</children>

I bypass all the pak file mod blues and post directly to the bg3\data\public folder.
xW Dec 19, 2020 @ 10:12pm 
Oh.

What do you put in the data/public folder? the .pak files?

Sorry, just trying to understand.
guard65 Dec 19, 2020 @ 10:27pm 
You place the extracted override files from the main game. You would need to extract the two main game pak files to a temp location and modify the original files (Gustav.pak and Shared.pak). The files need to keep every line in them as the override the ones in the pak files. You can add new entries at the end of the files. Most of the downloaded mods will only have the changes listed in them so you may need to find them in the master and make the change manually.

basic master armor file I use is at location;
C:\Steam\steamapps\common\Baldurs Gate 3\Data\Public\Shared\Stats\Generated\Data\armor.txt
Shogunotaku Oct 10, 2023 @ 5:54am 
how do we get txt files to edit ? all I see are .Pak and when I use multitool or export tool I get .lsf and .lsx files but no txt files ?
アンジェル Oct 10, 2023 @ 5:56am 
Originally posted by Shogunotaku:
how do we get txt files to edit ? all I see are .Pak and when I use multitool or export tool I get .lsf and .lsx files but no txt files ?

Please consult the mods authors about mods related stuff and consider the content of this thread outdated, considering the topic and last date of engagement.
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Date Posted: Dec 19, 2020 @ 9:49pm
Posts: 5