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I'm not sure if it's the current build but I have seem to lost mine. I haven't seen a AoO in sometime regardless of enemies walking past, and it's like the AI knows it can get away with it. Sorry for being off topic.
Streeja has it right IMO.
Wait, huh?
True
This kind of stuff really bogs down tabletop and the modern approach is to avoid that, though.
They didn't, but there is no reason not to. Also, imported ruleset from DoS2 fits poorly with the rest of D&D rules and makes an overall worse game.
That does not help with the 'this should not be' problem, but it helps deal with it.
Lots and lots of stuff that just isn't in 5e anymore.
Including
A number of skills
certain weapons having special attacks (trip etc..)
multiple base classes
about 1000 prestige classes
(could go on for multiple pages really)
Heck the handbook doesn't even mention allot of play styles and tricks the older ones did.
And that's not even counting the fact the game differs from 5e in allot of (questionable) ways.
Another simple solution would be to
1: Make getting back up into something you have to do on your own turn (instead of automatic) & eat an action.
2: Bring back some things from older editions (like melee having more access to control via tripping & certain weapons having bonuses on doing these things (Staff's, Khopesh etc... were great for tripping)
This would make melee more useful
Licensed does not mean nor infer full strict adherence. You going to answer my question? When did Larian promise or indicate that they would fully and strictly adhere to DnD 5e rule set? Furthermore, given how many 'DnD' like computer games that have been created over the past few decades, none, NONE, of them have fully and strictly adhered to any DnD rule set, but all of a sudden, the DnD folks are up in arms over Larian's version of BG3 for not fully and strictly adhering to DnD 5e or whatever rule set?! Really? LMAOGTFO.