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You say depth and tactics, I say it added tedium. "Prebuffing" just ate up time, for me. Figuring out how to balance your limited concentration, that's an actual tactical decision.
The best decision with unlimited spell stacking invariably becomes all of them to minimize the chance of being blindsided by preventable damage or status effects, and spamming rests to make sure you can have all of them and spend five minutes buffing before every difficult fight. It's as much 'going through the motions' as anything else.
It becomes an actual choice when I only have one concentration slot per character, and have to decide to prioritize a buff or crowd control spell.
Pillars of Eternity had a different tack of not allowing you to cast buff spells out of combat, which has it's own set of goofy issues like not being able to buff Perception to spot traps.
Spells like Darkvision, longstrider, armor of Agathis, etc don’t require concentration.
It’s not a bunch of damage stacks or armor stacks but you can buff up party members.
For some reason, I read it like the infamous "Don't you guys have phones?" line.
This sounds more like you are saying "I have never played BG3 or 5e so I'm just going to make up stuff to make it sound bad."
Please at least try to learn how things actually play.