Baldur's Gate 3

Baldur's Gate 3

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Arby's Oct 19, 2021 @ 7:10am
Whats the point of draconic bloodline?????
You literally dont get anything serious till level 6.
But the current level cap is....4?????
What the hell was the point of even adding it this patch if we're going to have to wait another year to even see what it does, like am i missing something here?

edit: Yeah i get that you get the increased AC and stuff to start off with, but dont lie and tell me thats the reason to choose draconic bloodline. Like when youre reading whats included in the class, youre choosing it for the elemental dragon ♥♥♥♥. When you choose a ranger you do it to shoot a bow, when you choose a warrior you do it to be a fighter. You dont choose draconic bloodline to be slightly tankier, you do it for cool dragon magic.

"Its early access!" Ok! I know! but did any of you actually READ the patch notes leading up to, and on the release of the current patch? They talked up the new sorcerer stuff SO hard, so much so that it was supposed to be a selling point of the new patch, and reason to replay it. Like, for example, they also talked up the new area you get to from the Underdark right? Imagine if that area was half of what it is now, with invisible walls thatll be removed on release. Its disappointing to play the game again for that reason only to not be able to reach it. The only thing comparable was playing Div 2 on release and thinking I'd get to fight the kraken eventually, only to reach its empty boss arena in act 3

I'm not saying its wrong for them to trickle in content like they have been, but if theyre selling us on these big reasons to replay the early access each time they update it, they need to be transparent with what theyre adding, and not sell you on something thats inaccessible.
Last edited by Arby's; Oct 22, 2021 @ 12:48am
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Showing 1-15 of 36 comments
Passier Reis Oct 19, 2021 @ 7:15am 
Originally posted by Arby's:
You literally dont get anything serious till level 6.
But the current level cap is....4?????
What the hell was the point of even adding it this patch if we're going to have to wait another year to even see what it does, like am i missing something here?

To showcase that they've confirmed it's going be in the full game

Besides, the draconic bloodline gives passives buffs at lvl 1 on the character selection albeit useful or not
Peanut Oct 19, 2021 @ 7:16am 
Well, you do get Draconic Resistance which is a nice little perk.
"Parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier." So you can be a little more beefy depending in how you build your sorcerer and you don't have to waste a spell slot casting Mage Armor.
Last edited by Peanut; Oct 19, 2021 @ 7:17am
dulany67 Oct 19, 2021 @ 7:18am 
All the base classes have to be added at some point.
You may have noticed that every class, with the exception of the Cleric, has two subclasses from the PHB, regardless of whether it's "good" right now or not. The Great Old One Warlock, for example, is absolutely terrible and even missing a level one feature.

I think Draconic bloodlines are crap - but a lot of people love them for their flavor.
naginata Oct 19, 2021 @ 7:34am 
Draconic Bloodline is not crap Panda
Ocean Bob Oct 19, 2021 @ 7:42am 
You get an additional spell, and automatic Mage Armor. That's not bad for 4 levels. Try Silver Dragon. It gives you armor of Agathys. So now you have 2 pre-fight buffs, 1 passive 1 active.

Combine this with the new craftable Legendary Quarterstaff, and your sorcerer now a master of Cold Damage.

On the Staff: Apply Chilled when dealing frost damage. The target takes +1 damage from all Cold damage sources.

Armor of Agathys, Ray of Frost, twinned Chromatic Orb, all get +1 damage. It's a target debuff, so they take that +1 from all sources, not just the original caster. It's really amazing.
Last edited by Ocean Bob; Oct 19, 2021 @ 7:58am
naginata Oct 19, 2021 @ 8:06am 
Aboout which Quarterstaff you are talking about?
Suralle Oct 19, 2021 @ 8:42am 
That one extra hit point per level has saved my life a couple of times this play through :-)
Oku (Banned) Oct 19, 2021 @ 12:27pm 
Originally posted by Arby's:
You literally dont get anything serious till level 6.
But the current level cap is....4?????
What the hell was the point of even adding it this patch if we're going to have to wait another year to even see what it does, like am i missing something here?

Yes. You're missing the entire point of early access. They're adding finished content that would be available in Act 1...to Act 1.
Mosey Oct 19, 2021 @ 1:11pm 
You get the equivalent of perma mage armor, which isn't bad. You also get some free spells, which is also not bad. Compared to the randomness of wild magic that can outright kill your whole party, I'd say it's pretty great.

And don't get me wrong, I think wild magic is also pretty fun but that's because it's totally unpredictable and I think it's kind of amusing when it burns the group to death or spawns multiple mud mephits etc. in the middle of already difficult battles.
♚︎ Alex Oct 19, 2021 @ 1:18pm 
You get increased HP and a base AC of 13 + Dex, which is equal to Mage Armor and superior to every Light Armor currently obtainable. You also get an extra spell known, which is invaluable in a class whose main weakness is lack of spells known.

Draconic Bloodline is solidly a middle-of-the-pack subclass, right next to Shadow Sorcerer (Shadow Sorlock shenanigans not included of course).

If you ask me, they should just add in Aberrant Mind and be done with it. It'll invalidate every other Sorcerer subclass, sure, but it's thematically appropriate and fun to use, so who cares.
Last edited by ♚︎ Alex; Oct 19, 2021 @ 1:18pm
Odyssey Oct 19, 2021 @ 1:20pm 
Originally posted by Peanut:
Well, you do get Draconic Resistance which is a nice little perk.
"Parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier." So you can be a little more beefy depending in how you build your sorcerer and you don't have to waste a spell slot casting Mage Armor.
sucks though cause only place the scales show up are on your face, so thats the only safe spot it seems
xposethedarkside Oct 19, 2021 @ 1:45pm 
Originally posted by Odyssey:
sucks though cause only place the scales show up are on your face, so thats the only safe spot it seems
I'd be very surprised if thats how it works, because the scales themselves appear to just be decorative. You can even turn them off so they don't appear. I'm taking it as AC 13 just for being a draconic sorcerer until I see it clearly said that it's only in the face.
Sir Texas Sir Oct 19, 2021 @ 4:20pm 
To me Sorcerer wasn't that hard of a mechanic to put in since you all ready had wizard. The Wild Magic has been kinda fun but I figure I"ll save a Dragon Bloodline play for release as I have even the weapon and build I'm thinking of going with just from things we get in Act 1. I'm more waiting on Paladin. I need to look up and see what all the PHB race classes are as I'm old school 2nd Ed player.

Dragon Master Oct 19, 2021 @ 8:04pm 
Mage armor always in effect, more health per level, additional spells as you level in addition to the ones you get to choose as you level, versatility of metamatic.....there's a list.
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Date Posted: Oct 19, 2021 @ 7:10am
Posts: 36