Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
First, I'm not saying that Larian can't do it. I'm not saying Larian shouldn't do it. I'm saying a larger party will take more time. That's a fact. Even for veterans, a 6 player team will take more time than a 4 player team. That's just reality.
Now, as to "who's fault is it". I don't think fault is even an important idea here. As for "if the people want it", the player base isn't monolithic, so just because you want it and some other posters want it, doesn't mean "the people" want it. Whatever that is supposed to mean anyway.
Regarding BG3, we know that D&D 5e itself is balanced around 3-5 players, so 4 seems fine. Personally, I wouldn't necessarily be opposed to 6, but I don't necessarily think my opinion counts for anyone other than myself.
Based on this poll, it seems the responding community of pretty evenly divided on whether 4 is satisfactory or not (with a slight edge going to yes, it's acceptable):
https://drive.google.com/file/d/1IgN2IAZi8Hho6X_7XpiW-0N_cUYEJvX8/view
Like talking to walls. IT"S NOT SLOWER! it's faster!! Because YOU CAN FOCUS FIRE you can actully do combos cosyou have 1 - 2 more concetration slots. With cap of 4 those are used on mandatory buffs.. Stop posting what you never tested.
Not to mention you can brake the cap of 4 aready so nothing you are saying holds any water whatsoever.
Just to be clear though:
More player characters means more time (yes it does) (unless you just mean make the game easier, in which case there will be easier difficulties on launch - maybe one of those is right for you)
Balance isn't an all or nothing. Grow up.
D&D 5e is balanced around 3-5 players.
To me this seems like another "BG2 did it this way, so BG3 must as well or be declared heretical).
Also, the player base has responded to polls and in such polls, the 4 player cap seems deemed "acceptable".
If you wish to refute any of this, feel free, but don't expect a response to yelling or emotional, toddler like outbursts. Please provide some actual data.
But not enough of them were there in the survey to make 6-party members the most reasonable route for development.
Right now the people clammering for it, with the data that has been gathered thus far, can be called a vocal minority.
They're loud but there is not that many of them overall compared to the general player-base, which according to steamspy, is about 3-5 million copies purchased.
I agree that it's a sizable chunk that answered "is 4 players acceptable" in the negative. I don't think that is necessary equivalent to all of them wanting 6 players. We also don't know how many of the responders who said "yes" would be unhappy with 6, especially if the game was balanced around 6.
Now, as for 4 vs 6 and balancing for both, it does mean that Larian would have to do a lot of extra work in order to balance both conditions. Again, I'm not saying they should or shouldn't only that there are costs involved.
I agree a new poll would be nice because these are out of date for sure by now, but it's the only data available that I'm aware of.
I also concur that I'm not interested in dying on a hill over the 4 or 6 player debate. Personally, I think either would be fine, and Larian seems to have chosen 4 for whatever reasons. I'm ok with that. I understand that not all players will be ok with that. Maybe there are those out there that think the game should be just for one player character, or 3 for all I know.
I strongly suspect that we will see mods allowing for 6 player parties. I'm pretty sure D:OS2 has such mods.
Which I think is a relatively easy compromise. We know there will be different difficulty levels, so giving the option for 6 is probably fine, though there may be story elements that would need to be adjusted. Of course, I think this will be inevitable through modding in any case (6 player option).
The only thing that would change for you and other 4 cap(fake one at that) advocates would be abit harder game and ONLY if they didn't make it as separate mode.
What do you even hope to gain by posting in this thread?
Balance ??? Again i want you to post one name of a balanced Crpg, please. Just one it shouldn't be that hard.
BG 3 is not DND 5e. BG 3 is DnD 5e adaptation, a Video game HUGE difference.
You can get the data yourself right now in game, like i already said go test it out.
Ffew people who keep post this Slower gameplay crap never tested it and i'm So jade by all the killjoys on this forum. NO ♥♥♥♥♥♥♥ wonder crpgs are niche genre with communities like this.
Balance in singlerplayer game, please...you really gonna have to explain that to me.
Cos i have yet to see it. Even in Mutiplayer game it's an never ending process.
We could post videos of unbalanced things in this game all day long and we woundn't make a dent.
Thing is, that doesn't make the game any less good or fun!
Game is balanced when it's FUN and people like to play it...
The rest is just appropriate challenge for every single difficulty available and that's hard to come by as well. Be it in 1 man or 4 - 6 man games makes no diffrence.
Ow and the question in that poll is misleading IF you asked differently it would change. Acceptable, really? If you want acceptable game, fine. But i don't, i want and epic game.
They could even make it a DLc even if it means we have to wait longer to play.
(Though, I would prefer 6, or even 5)
I really don't see why this argument persists when the people clamoring for it already have the option to do what they want.
Larian is going to 'balance' around 'X' party size, and they have chosen 4 as the base number to balance for.
Six party members is a massive bump in group power in D&D, and it only gets worse the higher level the party achieves. This is a well known D&D thing, so it's surprising so many people don't know this.
Any GM worth their salt should be well aware of how difficult it is to provide meaningful challenge to larger party sizes. And a computer can't pull the same type of surprise challenges a table top GM can provide which exacerbates the problems inherent in the system.
This isn't 2nd edition D&D, where power scaling was far less of an issue for larger groups. Guess what edition previous BG games were based on? That's right, 2nd Edition.
Except that is what the developers have settled on.
It's literally only a surprise if you only play a game once. After the first time, it's never a surprise again and players will build or plan around the 'surprise' which will just about always trivialize the encounter.
And yeah, a human GM can handle a six person party without too many issues precisely because they can pull tricks out of their hat to counter their group. A computer GM plans generic encounters that play the same every time. It's not even close to the same thing.
And if you 'disagree it should be a mod' that's unfortunate, since it's already a mod. And if the game supported six players, but someone wanted an 8 person party, they too would need to use a mod to support their choice with the same downsides you're looking at now.
Larian can't design a game with functionally unlimited party size. That's now how digital games work. Even an MMO has a maximum number of people that can enter an encounter, and personally I find things like a 40 man raid tedious but some people like that.
And just to be clear, if Larian had decided to make the maximum party size six I'd be saying the same thing about six players: It's how the game was intended to be played. Since it's set for 4 players, that is the size the game is intended to be played with. Exceeding that number will break the encounter design, full stop, and Larian isn't going to create ten different versions of every encounter for every party size people might prefer. It would easily quadruple the development time.