Baldur's Gate 3

Baldur's Gate 3

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dolby Jul 14, 2022 @ 10:21pm
Song of Rest
It's useless cos the long resting is so accessible. What good is short rest if i can just long rest whenever.

Just turn it into full party heal during combat i guess. Or temp hp - whatever anything is better than this.
Last edited by dolby; Jul 14, 2022 @ 10:23pm
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Showing 1-15 of 30 comments
Depsyy Jul 14, 2022 @ 10:30pm 
Only in the early access. There are probably going to be consequences for having too many long rests while you have mindflayer parasite inside your head.
Cyroy Jul 14, 2022 @ 10:34pm 
Song of Rest is gonna be broken in the future. With a Fighter and Warlock in the party you could go into combat on full resources 3 times per long rest instead of 2 times per long rest. And if you pick your encounters right you could go even longer without resting, which is more than likely going to be important in the story.
dolby Jul 14, 2022 @ 10:43pm 
Originally posted by Depsyy:
Only in the early access. There are probably going to be consequences for having too many long rests while you have mindflayer parasite inside your head.
Well, i don't know anymore. You would think that would be the case yes.

But now i kinda think they won't do that. I can't really see them killing you or seriously debuffing you just cos you rested to much even if that would fix it.

Casual players would go berserk if they did that. Right now it's the opposite of that you get extra powers. And if they don't kill you or debuff you people who like mindflayer parasite powers will have extra option of unlimited rest so...

Not really sure how they gonna handle it this is why more feedback would be good...But they don't say much so it's hard to know.

So far it looks like they will just leave it as is, placebo balance resting with way way to much food all around.
Mr.Hmm Jul 14, 2022 @ 10:44pm 
Originally posted by Depsyy:
Only in the early access. There are probably going to be consequences for having too many long rests while you have mindflayer parasite inside your head.
This.

Long Rest is like this only during Early Access, no way they will keep it like this in full release.
dolby Jul 14, 2022 @ 10:45pm 
Originally posted by Mr.Hmm:
Originally posted by Depsyy:
Only in the early access. There are probably going to be consequences for having too many long rests while you have mindflayer parasite inside your head.
This.

Long Rest is like this only during Early Access, no way they will keep it like this in full release.
You based that off what? Your hope i guess? Cos so far there was no indication in the story or in game mahanices. If anything it's the other way around.
People were saying the same thing but after lots of threads and post people complaining they added food resting as a fix... But that didn't really fix anything. Just added abit of busywork and a placebo balance.
Last edited by dolby; Jul 14, 2022 @ 10:50pm
Some Renegade Jul 14, 2022 @ 11:00pm 
Then don't use it. Challenge yourself to only use it when you feel it is necessary. It's like any DnD session, everyone is going to play it differently
Metallicus Jul 15, 2022 @ 12:05am 
I don’t know why everyone is worried about how someone else might play the game. If you don’t like it then good for you. Someone else might like it how it is.
Last edited by Metallicus; Jul 15, 2022 @ 12:58pm
dolby Jul 15, 2022 @ 2:59am 
Originally posted by Metallicus:
I don’t know why every-me is worried about how someone else might play the game. If you don’t like it then good for you. Someone else might like it how it is.
It's Ea we can post feedback can't we?
AS far as i know no one cares how anyone else plays the game it's still a singleplayer game last i checked. YOu do you...

But if anyone likes it the way it is right now please do share cos i really want to know. Why do you like it and how do you use it.

Maybe i missed something and i don't know how to use it the right way.

And if don't want to do that well then there is no point in posting in this thread is there.
Last edited by dolby; Jul 15, 2022 @ 3:00am
Originally posted by dolby:
Originally posted by Metallicus:
I don’t know why every-me is worried about how someone else might play the game. If you don’t like it then good for you. Someone else might like it how it is.
It's Ea we can post feedback can't we?
AS far as i know no one cares how anyone else plays the game it's still a singleplayer game last i checked. YOu do you...

But if anyone likes it the way it is right now please do share cos i really want to know. Why do you like it and how do you use it.

Maybe i missed something and i don't know how to use it the right way.

And if don't want to do that well then there is no point in posting in this thread is there.
I tend to try to wait out long rests, even if it slows down story progression. However, I am used to "stretch out" long rests as a GM of a party who'd do long rests after every fight if I let them. ;)
For me Song of rest is a method to go longer without a long rest, depending on party composition. Especially on higher levels later it might come handy, ie for Warlocks who get stuff back on short rests etc.
Cladeus Jul 15, 2022 @ 3:15am 
Ya the long resting in this game still feels incomplete, I actually just spent some time today modding my game and now have a mod that increases the required supplies to 100 while simultaneously making consumables rarer. The pacing feels much more balanced.
dolby Jul 15, 2022 @ 3:21am 
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
Originally posted by dolby:
It's Ea we can post feedback can't we?
AS far as i know no one cares how anyone else plays the game it's still a singleplayer game last i checked. YOu do you...

But if anyone likes it the way it is right now please do share cos i really want to know. Why do you like it and how do you use it.

Maybe i missed something and i don't know how to use it the right way.

And if don't want to do that well then there is no point in posting in this thread is there.
I tend to try to wait out long rests, even if it slows down story progression.
yeah i do that too cos the game is way too easy otherwise.
On my first playthough i didn't see the parasite powers cos i didn't rest much..:)

Anyway yeah that's the only usefull thing about it i guess. if you DM your own game. but if i get tempted by long rest it all goes to crapper and that's bound to happen.

i Would jsut think a class skill would do more i guess... Even IF we had restricted rest it would depand on you team comp on how usefull it is.
dolby Jul 15, 2022 @ 3:24am 
Originally posted by Cladeus:
Ya the long resting in this game still feels incomplete, I actually just spent some time today modding my game and now have a mod that increases the required supplies to 100 while simultaneously making consumables rarer. The pacing feels much more balanced.
I bet...
Hope they add options like that or i'll have to do the same in fullgame.
Kenneth Jul 15, 2022 @ 3:25am 
I woke up one day and decided to quit smoking after nearly 30 years of doing so. All it took was willpower.
Lepakko Jul 15, 2022 @ 3:26am 
Its super powerful if used with classes who gain a lot with short rest. Like Warlocks and Warriors. But you can rest as much as like because there is no problem getting camping supply. Still just with 1 ability you get big heal and a lot of abilities back. So its one of most powerful abilities for healing and ability refresh.

But like few said. If you dont like it.. you dont need to use. I dont even need to use normal short rest with bard. In future it might have give bonuses if there is time limited events.
Originally posted by dolby:
Originally posted by (っ◔◡◔)っ ♥ Rusty ♥:
I tend to try to wait out long rests, even if it slows down story progression.
yeah i do that too cos the game is way too easy otherwise.
On my first playthough i didn't see the parasite powers cos i didn't rest much..:)

Anyway yeah that's the only usefull thing about it i guess. if you DM your own game. but if i get tempted by long rest it all goes to crapper and that's bound to happen.

i Would jsut think a class skill would do more i guess... Even IF we had restricted rest it would depand on you team comp on how usefull it is.
Well, long rest in the TTRPG are mainly a way for resource management. You want to limit the resources, so players don't just go fireballing everything but challenge them to come up with more creative solutions.
However, I don't think in general that translates that well into video games. Gamers in general (and obviously there are exceptions) tend to want to use all their nice powers as much as possible, and tend to be less accepting of limiting that. "Why add Fireball if I can't use it?".
So, I think it's easy to complain about long resting being to accessible in this game, however I think that finding a solution that satisfies as many people as possible to that problem is extremly hard.
It is easy to only look at this problem from our perspective. From our perspective it is easy - Just make it less accessible and limit the long rests.
However a more generalized solution? I don't really have one to be honest.
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Date Posted: Jul 14, 2022 @ 10:21pm
Posts: 30