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But now i kinda think they won't do that. I can't really see them killing you or seriously debuffing you just cos you rested to much even if that would fix it.
Casual players would go berserk if they did that. Right now it's the opposite of that you get extra powers. And if they don't kill you or debuff you people who like mindflayer parasite powers will have extra option of unlimited rest so...
Not really sure how they gonna handle it this is why more feedback would be good...But they don't say much so it's hard to know.
So far it looks like they will just leave it as is, placebo balance resting with way way to much food all around.
Long Rest is like this only during Early Access, no way they will keep it like this in full release.
People were saying the same thing but after lots of threads and post people complaining they added food resting as a fix... But that didn't really fix anything. Just added abit of busywork and a placebo balance.
AS far as i know no one cares how anyone else plays the game it's still a singleplayer game last i checked. YOu do you...
But if anyone likes it the way it is right now please do share cos i really want to know. Why do you like it and how do you use it.
Maybe i missed something and i don't know how to use it the right way.
And if don't want to do that well then there is no point in posting in this thread is there.
For me Song of rest is a method to go longer without a long rest, depending on party composition. Especially on higher levels later it might come handy, ie for Warlocks who get stuff back on short rests etc.
On my first playthough i didn't see the parasite powers cos i didn't rest much..:)
Anyway yeah that's the only usefull thing about it i guess. if you DM your own game. but if i get tempted by long rest it all goes to crapper and that's bound to happen.
i Would jsut think a class skill would do more i guess... Even IF we had restricted rest it would depand on you team comp on how usefull it is.
Hope they add options like that or i'll have to do the same in fullgame.
But like few said. If you dont like it.. you dont need to use. I dont even need to use normal short rest with bard. In future it might have give bonuses if there is time limited events.
However, I don't think in general that translates that well into video games. Gamers in general (and obviously there are exceptions) tend to want to use all their nice powers as much as possible, and tend to be less accepting of limiting that. "Why add Fireball if I can't use it?".
So, I think it's easy to complain about long resting being to accessible in this game, however I think that finding a solution that satisfies as many people as possible to that problem is extremly hard.
It is easy to only look at this problem from our perspective. From our perspective it is easy - Just make it less accessible and limit the long rests.
However a more generalized solution? I don't really have one to be honest.