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I see thanks. Kinda wastes some of the skills of the pact of the blade since it is redundant with hex blade.
Yes, they changed it.
Bad choices there.
Yep. I don't think they bothered to consider balance whatsoever for the patch... All of the new subclasses seem superior to the base game subclasses.
Its fine as it is now. It was changed because Hexblades complained about pact of the blade being useless for them as they already had extra attack in the subclass. The first take on hexblades had them with their own extra attack.
So Larian removed the extra attack from the subclass. So you have to get it through Blade Pact. You are a meleer, so you should always have pact of the blade.
But i agree on shadow sorcerers, a very bad implementation.
Warlocks already gets a selectable Booming Blade. Dont need to be high or high half elf for it.
Warlocks, Wizards, Sorcerers, eldritch knight and arcane trickster can choose arcane cantrips.
Not bards however
Yeah I was just doing some testing not playing my Hexblade (where it doesn't matter that you need Blade Pact now for extra attack because it's so OP regardless). :p :P
Glamour's Mantle of Inspiration charms act like Fey Presence in that there's no immunity at least based on usual charm conditions (Humanoid for Charm Person, Beast for Animal Friendship). I haven't tried it vs. undead yet for example to see whether it bypasses such tags as well.
There's also some goofy things you can do with Mantle of Majesty with say Warlocks or Thief Rogues due to Majesty actions being bonus actions:
One can use "One with Shadows" warlock invocation (action to go invisible in obscured/dark areas until you move) as a better Blink or better Greater Invisibility. First you crowd control with Majesty's Flee or Approach commands causing enemies to provoke attacks of opportunity from allies. Then go invisible with One with Shadows in an obscured area (or in Darkness Spell) as your action at the end of a turn.
And/or combo with Rogue Thief extra "bonus," bonus action. :D
Anyways so far it seems pretty good when you combine Glamour with Archfey at least and turn your Glamour Bard into a short rest charm/CC bot (3 short rests to recharge Warlock spell slots which can be used for Bard spells, Bardic Inspiration points on short rest for many Mantles of Inspirations, and 4 uses of AoE charm or fear from Fey Presence per day).
Not to mention they can still hit like a truck with EB uaing Agonising Blast, Potent Robe + other gear, full charisma class progression with spell attack, and high DCs from CHA proficiency. Focusing on max/highest CHA possible of course for good "SAD," meaning Single Ability (score) Dependent (which is a very good thing for any build).
But two years ago when the game came out, Larian probably had no idea they would actually bring the hex blade into the game, and pact of the blade on its own without charisma scaling is pretty lame, so I understand why they folded it into the blade pact. It does mean that it doesn't change things to much for the hex blade since, yea, we've had charisma scaling for two years now.
You can dual wield with cha based attack/dmg now, since the pacts affect only one weapon and now you have pacts to cast.
My suggestion: hexblade 5/6, sword blade 3, swashbuckler 3/4.
Hexpact completely replaces Pact of the Blade's bind. You do not get both. You'd have to Hexpact one weapon, and summon the Shadowblade for your offhand to Charisma dualwield.
https://steamcommunity.com/sharedfiles/filedetails/?id=3465029083