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Shadow Blade is a full spell version of the previously ring granted summoned weapon, and doing full psychic damage. Which can be doubled with the resonance stone from late act 2.
Which leaves only Hexblades and Bladesingers capable of using it at full upcast, and still having an extra attack.
https://bg3.wiki/wiki/Shadow_Blade
A 5th spellslot version of Shadow Blade makes it dole out 4d8 psychic damage. The spell version does NOT require concentration unlike the ring version. Remember, its a summoned weapon without any duration to it as long you keep it on you.
So I think everyone is holding their breath for if Shadow Blade escapes unscathed.
Druids does not have Spirit Guardians.
i'm aware but they are the only class that learns moon beam. which is still vastly more utility then simply blinding. However dipping into cleric is always great for druid. i'm aware ancient paladins learn moon beam but arguing to a paladin they should use a spell on moon beam and not smite is a losing battle. Not to mention druids have higher level spells than paladins so Moonbeam on druids is often better than any other concentration.
I wouldn't call it restrictive: as long as your cantrips match omen elemental damage, you’ve a sorcerer able to regain consistently their sorcery points, regaining spell slots.
With the ability to use metamagic that much more frequently.
It may appear a hassle and half, but considering what sorcerers can already do, making it too easy would have broken the game.
I’m looking forward to the shadow sorcerer.
I would say that create water+ call lightning is still better, utility wise (bar vs undead ofc, where sunbeam is king)
https://baldursgate3.wiki.fextralife.com/Shadow+Magic
Look at the top comment that describes quite well whats wrong with shadow sorcerers.
at level 1
superior dark vision regardless of race. Cool
when you get killed you instantly pop back up once per long rest. Dope normally a spell/racial in a class passive.
completely ignoring darkness going off you're love of sunbeam
level 6 a dog that can semi tank, expecially paired with AID spell. a chance to recover sorc points the only sorc that currently can do this without using spells to sorcpoint. Meaning if you get lucky and spread you're attacks via damage type a legit if not tricky way to get inf spell slots turning sorc point into spell slots (probably not worth it).
level 11 a free darkness misty step... the only thing shadowmonk had but now on a much better class. No other sorc can do this.
Arguably yes draconic AC/fly often better however fly is meaningless if you go worm in act 3. AC is nice though resistant to element also cool.
Wild magic is a meme and i love it, ultimately bad but the most fun.
storm sorc still not great all things considering, worse than shadow sorc in most regards other than free fly at level 1 using rituals.
Damage wise shadow sorc has a higher potential, not to mention dog clones have CC, and dog will do damage every turn unless it dies. Tank wise even i think it still evens out compared to draconic if only because more enemies on the field means archers more likely to be threated thus disadvantage, also AI might target the dog and not you. you can also wet the ground hide in a darkness cloud and wet'n'zap while being much harder to hit.