Baldur's Gate 3

Baldur's Gate 3

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so which new class will you play ?
the patch is arriving soon and im gonna cosplay jamie from street fighter and play a drunken fist monk
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Exibindo comentários 3145 de 93
Illaoi Bot 12 de abr. às 13:33 
Escrito originalmente por Mike Garrison:
Escrito originalmente por Illaoi Bot:
its based on a real fighting style actually called Zuì Quán

https://en.wikipedia.org/wiki/Drunken_boxing
The fighting style *imitates* being drunk. Actually being drunk is not part of the style.


yeah should have noted that under it my bad
Escrito originalmente por Illaoi Bot:
the patch is arriving soon and im gonna cosplay jamie from street fighter and play a drunken fist monk
When does it come out? I havent played the game in awhile.
Illaoi Bot 12 de abr. às 14:01 
Escrito originalmente por Intoxicated Pianist:
Escrito originalmente por Illaoi Bot:
the patch is arriving soon and im gonna cosplay jamie from street fighter and play a drunken fist monk
When does it come out? I havent played the game in awhile.


tuesday if everything goes well
Escrito originalmente por Illaoi Bot:
Escrito originalmente por Intoxicated Pianist:
When does it come out? I havent played the game in awhile.


tuesday if everything goes well
will I have to make a new game to use the classes?
Illaoi Bot 12 de abr. às 14:05 
Escrito originalmente por Intoxicated Pianist:
Escrito originalmente por Illaoi Bot:


tuesday if everything goes well
will I have to make a new game to use the classes?


that is something i dont know but you can propably use them in your old playthroughs (if they arent moddet of course)
Chaosolous 12 de abr. às 14:11 
I'm thinking

Giant Barb
Drunky Monky
Shadow Sorc
...Death Cleric? Hexblade?

Not sure on the 4th slot.
Captain_Narol 12 de abr. às 14:18 
Escrito originalmente por Moonbane:
Escrito originalmente por Captain_Narol:

Yeah, maybe better to rebuild him as Rogue 3 / Bladesinger 3

He will lose action surge and Second Wind but get more spells and Bladesinging bonus, could be fun !

Another option for Bladesinger would be Gale as pure Bladesinger instead of Evocator, but I don't feel it suits his personality.

You might find this build guide for Bladesingers of interest. It goes really indepth. The primary setup is 10 Bladesinger/2 Oath of Crown.
https://www.reddit.com/r/BG3Builds/comments/1je59xl/smite_shadow_singer_sss_102_wizardin_honor_mode/

Thank you, very interesting and inspiring theorycrafting !

However I want to stay true to the roots of the original Bladesinger (first introduced as a Prestige Class reserved to Elves and Half-Elves in DD3.5) so I'll think I'll go with Astarion and story-wise taking some levels in Paladin doesn't really suits him IMHO...

Minthara, on the other hand, could make an interesting Drow Paladin/Bladesinger...


For the pleasure, sharing the flavor text of the original Prestige Class in D&D3.5 :

"Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole. In battle, a bladesinger’s lithe movements and subtle tactics are beautiful, belying their deadly martial efficiency.

Multiclass fighter/wizards are the most obvious candidates for the prestige class, although any elf who can wield a martial weapon and cast arcane spells can become a bladesinger. Bladesinger ranger/wizards, rogue/wizards, and even bards are not unknown.

Bladesingers command great respect in most elf communities, and NPC bladesingers usually serve as itinerant guardians and champions of the elf community at large."
Última edição por Captain_Narol; 12 de abr. às 14:19
Moonbane 12 de abr. às 14:18 
I am not impressed by Death Clerics or Shadow Sorcerers, both are severely underwhelming. The Shadow Sorcerer kit is just bad. You only get supervision with blind imunity when channeling the special darkness that also takes sorcery points. The dog costs 3 sorcery points to summon, and it might or might not give you a sorcery point if its special bite lands with the correct damage done by you.

https://bg3.wiki/wiki/Hound%27s_Omen_(Condition)
If you after the dog do the same damage type to the target omened by the dog, you get one sorcery point back.

Needlessly restrictive.
Moonbane 12 de abr. às 14:27 
Bladesingers is a good multi for paladins as they get full caster growth and extra attack. So a lot of spellslots to drain for smite spells.
Nirain 12 de abr. às 14:27 
start by saying i'm aware this game isn't about "metas" however when comparing classes it's hard not to be like "well 9/10 x would be better than Y" that being said all of this is my opinion have fun playing the way you want too.

so many are good, i'm looking forward to;

-Non-multi class i'll probably play-
Hexblade will probably the first one will try however i was more excited about it when it was announced less so now with the mech changes, not a big fan of needed pact of the blade for multi attack, like i get it... but i'd rather they just change pact of the blade hence forth to more match 5e, as it was intended to be Hexblade in a pact and now it seems like you're forced to get it as a hexblade for multi attack... kinda ♥♥♥♥♥♥. was excited to abuse pact of the chain and mutli attack...

Shadowsorc's dog seems really good for recovering spell slots. also it has a dog. honestly great RP, damage of a sorc, natural see in magical darkness... all positives? some how still effected by shadowcurse... seems odd but like story mechs gotta story mech.

Death cleric, cleric is already so strong death cleric is that but stronger bit of a single target counterpart to the light cleric with multi target, more excited about toll of dead. solid class

The swarm ranger is one of my favorite RP rangers for dnd, used to play a ebonwood warforged who had a nest of bees living in it's hollow body i'm excited to see the elemental applications of swarm ranger but like... i'm aware the fun part about that class is the rp and this game's class based RP is all head cannon. def not useless... might be a decent dip.

-Good multi class-
Arcane archer could be fun, fighter has really good options hard to choose, 6 swords bard 6 arcane archer might be good? or 3 bard 3 thief. arcane archer could be alot of fun but we'll have to see, it needed INT for saves similar to eldritch/trickster which kinda sucks so you'd need to be INT and DEX/STR based could use str bow with elixir meaning thief would be "useless" which is fine we'll see... bad main character choice IMO. skill checks would be low unless you speced into bard/thief

Druid... it has good potential... as a light cleric dip. Now going pure star has it's argument spell druids are really strong but before this update would completely disregard you're animal charges. (yes i know spore druid uses them it's different; great for necromancers), i recently did a play through as a light cleric which if you pair with the full luminous set, reverb boots and callous glow ring you can easly solo Honor mode as just a solo cleric. Nothing "should" be able to hit you, yada yada radiant orb set OP nothing to do with druid. 3 dipping into star druid would give you moon beam(one of the best spells in 5e even better in BG3) which is radiant themed and a light source as well as archer form giving you a 1d8+wis mod... so 6-13 radiant damage as a bonus action which would proc all the orb sets again this would make this set EVEN MORE overpowered. now a counter argument of 3 levels cleric(of you're choice knowledge for expertise maybe?) for spirit guardians 9 starry druid might be better? depends on if you want more cleric skills or druid. i might like druid spells more.

-Classes that might be fun but get classified as RP by me-

I don't like paladins as a class in general, i get the allure but it's single target usually people who are told "Paladin highest potential DPS" I also don't like the vibe of holier then thou that paladin gives off you get spell slots you never use on spells because "SMITE SMITE SMITE". Now add RP NPC guard energy... nah i'm good.

Sword singer looks cool, seems situational but i've not really felt anything from seeing game play. other than har har climax... i'm sure it's better than i'm reading into it just seems HIGHLY situational, a class that's better the worse you are at party comp. most fights even end game should be over in less time then it should take for sword singer to be fully climax ready... but i've not actually tested it and wizards can be really good.

Swashbuckler "could" be cool, i'll probably enjoy this more than i expect too just hard to not want a thief dip. might be an interesting hybrid sword bard swashbuckler for skill monkey or swash/stalker because move farther multi attack?... i guess? It's just hard not to want rouge as a thief dip in every class case...

I have no feelings on the new bard, in real DND it's more of an RP class like swarm druid... i'm sure it'd be good but like. Lore bard is a skill monkey, sword bard is crazy strong hard not to pick those two. I'm also not a big fan of the "evil" vibes of glamour bards, using magical charm to force people the way you want them... kinda messed up.

The monk disappointed, I was really hoping being drunk buffed you but it seems like it's just for RP which, this game can be as RP heavy as you like and there's no shame to the RP it's just not as good as either open or elemental monk. yeah i get half my ki points back once a day... cool? all monks get that though except shadowmonk RIP. Would probably be fun RPing a drunk character with friends, good youtube content? still 10x better than shadow monk. RIP shadowmonk, yes i know they "can" work but the amount of forcing you need to do to get that square peg into that triangle hole could be used for so much more in life.

-class a i think is way to hyped-

Giant barb... honestly i get why people are excited but i hate to tell people this, it's not as good as people at first think. Berserk barb will always do more damage with throwing if only because with thief even on honor mode this gives you 2 extra attacks (compared to all barbs) a turn Normally if you're using melee zerker you can't use both bonus actions to melee attack in honormode this is not the case with throw attack(maybe an oversight). Also being able to throw as a bonus action is useful for potions if you're party somehow dies. But if you want to be a giant and a barb knock your self out like i get it this is an RP game it's fun, but if you're sitting here saying it's the best for throw damage the numbers are there but with 6 zerker, 3 fighter, 3 thief you're looking at 6 throw actions a turn on honormode before haste. this subclass just seems like a worse version of something already in the game; melee go bear, ranged go Zerker even melee zerker is probably better. Hell even wild magic is at least more entertaining unless you're a spartan through and through and NEED that kick action. It can be argued that in a "non-mutli class play through" maybe it "could" be better than zerker for throw builds but again you're giving up a whole extra attack for a few extra damage per throw? i'd rather just have a whole extra throw... extra chance to crit at the very least?
Última edição por Nirain; 12 de abr. às 14:51
Agent Chieftain 12 de abr. às 14:35 
I want to try a Death Cleric 6 / Bladesinger 6 build. Death Cleric for passive necrotic damage features and Spirit Guardians, and Wizard for the other Necromancy spells. Duellist's Prerogative should fit into the build very nicely as well, since it also deals necrotic damage and already slots nicely into the requirements of Bladesinger.
Moonbane 12 de abr. às 14:36 
Sunbeam, the lvl 6 spell, is part of the druid kit. Unlike the one cast from Blood of Lathander, the spell version can be recast every round only needing an action and concentration, expending no spellslots. Druids can wear Luminous armor.
Edit: Sunbeam blinds targets too.

Concentration is something which dragon constellation star druids excells at. Clerics does not get Sunbeam. Sunbeam does 6-48 radiant damage to all in the effect.
Última edição por Moonbane; 12 de abr. às 14:37
anonymous316 12 de abr. às 14:50 
It'll be my first actual play through. Trying to decide between Hexblade Warlock or College of Swords Bard
Millstone85 12 de abr. às 14:57 
Hexblade.
I am especially curious if combining it with the blade pact will allow to dual Cha wield.
Nirain 12 de abr. às 15:01 
Escrito originalmente por Moonbane:
Sunbeam, the lvl 6 spell, is part of the druid kit. Unlike the one cast from Blood of Lathander, the spell version can be recast every round only needing an action and concentration, expending no spellslots. Druids can wear Luminous armor.
Edit: Sunbeam blinds targets too.

Concentration is something which dragon constellation star druids excells at. Clerics does not get Sunbeam. Sunbeam does 6-48 radiant damage to all in the effect.

Realistically as good as sunbeam can be, in most cases 6th level spirit guardians and using you're action to do anything else is often just better. yes no blinding but SG is honestly just so strong, i'd even argue moon beam could be better than sunbeam as you can move it per action sure doesn't blind but less likely to hit friendlies will always do damage on cast and start of their turn. which 6th level moon beam (since sunbeam is 6th level) is 6d10 on cast, 6d10 on movement of spell on turn or per action, 6d10 on start of turn in moon beam. Also great party synergy as you can use a throw barb to throw enemies into the moon beam or thunderwaving/eldritch blast/pushing attack things into/through moon beam dealing 6d10 on entry as well as if they land in the circle at the start of their turn. honestly the only thing moon beam wont do is proc radiant orb. Also side note, lethander mace isn't a concentration sunbeam (IE it only works once per long rest for 1 turn only) which means you "could" use that on a target that's currently in a moon beam but realistically if you're casting moon beam at 6 th level just "move" moon beam to the same spot per turn.

Sunbeam just isn't that great if all you're using it for is blind, at the risk of doing massive damage to allies and blinding them.
Última edição por Nirain; 12 de abr. às 15:04
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