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Some minor spoilers. You get special things to happen in certain situations and scenarios if you have certain persons with you. So I would say that 2 to 3 Person coup is the best way to play the game. But I have not tryed out with 4… so it can be fun also, but I think that 2 or 3 player is the sweet spot and you can change who is with the rest of the party in each part of the story. But even that is not essential. This is very nice co-op experience. We use steam voice chat and it works like a charm in this game.
You will be missing companion dialogue, since the party size is limited to 4 with or without other players. This means in a 2 player game, you can both get 1 companion to follow you around each (significantly less than having 3), in a 3 player game one person can get a companion, and none in a 4 player game.
No the game isn't any harder. Other players take up the slots in the party that normally are filled by companions, there's no need for it to be harder because it's still 4 adventurers. The only time the game will be easier because of this is the tutorial, or before you would have recruited 3 other members.
This, I still have a campaign going with friends we started in patch 5? or 6? and still are not out of act 1.
very co-op i would rate. it has many intuitive mechanics and co-op friendly mechanics.
assuming vanilla (no mods) you have 4 slots you can fill with you and your buddies. if you have less than 4 players, the remainder slots can be used by the usual companions. whichever player speaks to the companion and asks them to join the group will assume control of the companion. the player can then ask the companion to return to camp, and another player can ask it to join, and assume control.
the game treats every character as the 'hero'. if one character runs a cutscene, then another character does the other, the game treats all characters as if they all did it. this is a bit un-immersive, but makes sense to maintain coherency.
ALL players can watch each other's curscene by clicking on an icon.... or they can wander off and do something else. sometimes it can be like herding cats, but its very nice that all players can wander off and do their own thing. if anyone runs into trouble they can usually flee and escape..... OR they can wait patiently (by not completing their turn), for their buddies to stop screwing around and come back and join into the fight. that is also a but un-immersive, but its cool that you can always just wait for help.
the campaign is structured like this: there is a core plot story to which no character is particularly relavent. there is no 'hero'. this is why it's easy to play in co-op. many of the companions and the dark urge main character have backgrounds which open up a few more plots ADJACENT to the core story, but none of them are critical, and yes, you will obviously miss out on those plots/content if you multi-play with no companion/origin characters. BUT none of you will miss out on any of the core story as you play of which there is plenty of content. ps. you can also, all the players choose to play the game as one of the origin characters, thus you four of you will experience all the content of those 4 origin characters.
all these features to me, make it a very co-op friendly game.
difficulty does not scale. but you can scale it, eg. if its just three players, and you refuse to fill the 4th slot, the fights will be harder. but overall the game is very easy even on honour mode (once you are familiar with the combat mechanics)
(even when i mod them to have extra action and extra bns action, i can still beat the difficulty with a full team of 4 characters, though i will use a lot more health potions and even revivify scrolls, which normally you seldom have to use. but thats a good thing... the game provides too much consumables (even for honour mode). if there was more scarcity it would be more difficult).
Make sure everyone has Eavesdropping enabled in their game settings, which should prevent anyone from missing any dialogue as long as they're in range. Other players can indicate the dialogue options they prefer but only the player who initiated the conversation has the agency to choose which one to go with.
Sharing intimate moments is a separate setting; enabling it in your game means they can't see key romance moments but others may have it disabled and you'll be treated to theirs. Discuss this before you start so no one has to feel awkward later.
You're still limited to 4 party members total, players and companions combined, unless you mod for a larger party. A companion will be in a party with one player, who will drive their actions in combat, and they will only interact with that player until they are removed from the party.
However, companion approval and disapproval is only conferred to the player character doing the talking. It's best to establish a method by which your characters will engage in dialogues with NPCs before you start.
Expect at least a few instances of "why are we suddenly in combat?" Try to be the reason for it at least once. Have fun!
Steam chat works like a charm…
You can make a character in another person's game