Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorcerer can cast a spell as a bonus action, but it costs sorcery points. I'm mentioning this just so someone doesn't go "um, actually" even though I explicitly said I was referring only to classes that don't rely on resources for this.
Now cue someone trying to be funny and going "um, actually" anyway.
Um, actually...[Lol] a Warlock can technically do more than 1 spell in a turn with Eldritch Blast. As your character levels up, it increases the strength of it in a unique way. That is, instead of you rolling a 3D10 for Firebolt, you roll the die individually for each Eldritch Blast die (At level 11, you can cast 3 Eldritch Blasts for 1D10 each). You can pair this with metamagic on a Sorcerer to cast like 6 Eldritch Blasts in one turn.
Technically, all of them can with Haste... But there are Bonus action spells which you can use along side other spells. Warlock can do this and they make a good weapon user as well. While only Hexblade gets medium armor and shields you can still take advantage of other means of increasing your AC or active defenses.
Druid Can turn into a a beast form as an action normally or as a bonus action with Moon druid. They're some of the tankiest characters in the game and eventually can attack 3 times in their wildshape. They have a few spells they can use for bonus action such as Healing word, but for Major uses of bonus action you'll be looking at Spore druid with spreading spores much later into the game or Stars druid with Stary forms which all give you a bonus action ability. Stars druid isn't out yet, but expect it in patch 8. Spores Druid also really likes wielding Hand crossbows so they can get a bonus action crossbow attack early in the game.
Sorcerer has quickened spell which lets them cast any spell that would normally take an action as a bonus action.
War Cleric gets a bonus action attack several times a day and has healing word, sanctuary, and a few other spells which can be used as a bonus action.
Wizard has the largest spell list so they can do a lot... They don't have a lot of bonus action spells though.. And they don't get much from their subclasses to use that bonus action. Except for Bladesinger which comes in patch 8. Bladesinger also gets to attack twice with their action so...
Personally, I love Casters. But if you want to do a lot in a single turn by attacking multiple times a turn, I'd suggest Fighter, Barbarian, Ranger, Monk, Paladin of them. They might be more your speed.
Some spells only cast using bonus actions, like healing word and spiritual weapon. Most spells only cast using your action, so typically you can only cast once.
Sorcerers can use "quickened spell" to cast with their bonus action, so they can cast two spells per turn (as long as they have enough "metamagic" points to use).
Late in the game, if you have an ability called "Awakened", then you can use your tadpole powers with a bonus action, thus allowing you to cast a spell and use a spell-like power in the same turn.
on top of the Tonnes of healing and combat spells you get
you also can get THREE passive team bonuses. the immune to fear one is very good.
Bard and Cleric are the only 2 full casters who can't get haste by level 5 in BG3. And bard can get it by level 6... Cleric kinda loses out in this one..
... That is one spell, not multiple spells. Being able to target different enemies does not constitute casting multiple spells in a turn.
There are spells that are multi-attack spells like Magic Missile, Scorching Ray, or the Eldritch Blast cantrip at character level 5 and 10. Scorching Ray and Eldritch Blast can miss but each attack is it's own roll so most of the time you're getting at least 1 hit.