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what are you talking about.... lol
-Early stuff. Like Pool of radiance+curse of the azure bonds (floppy disks). This game almost pulls it off.
But then focuses too much on "sex-oriented dungeon-mastering"(this is a thing...really... it is) so it loses alot of its edge that those games I mentioned had.
-No random encounters. This here is the poorest idea. Once an area is clear. Its clear forever. Not even a point in replaying the game. If its the same every damn time minus "i killed or didnt kill someone" is ♥♥♥♥♥♥ storytelling. Random stuff spruces up encounters. And playthroughs. This was a terrible ♥♥♥♥ idea. I hope it gets changed.
"Dungeon of the Dragon Knight" actually felt more like "Legend of Grimrock".
Baldur's Gate 1 + 2 was somehow too long ago these games had
also a D&D set of rules from version 3th.
At that time I had played more Playstation 1 and had not done BG1 + 2 DLC.
There were a lot of licensed cucumbers that were just bad or hadn't been fun for long.
Otherwise I had more to do with Warhammer video games.
The Baldurs Gate series is actually the first thing I played as a D&D game.
It all depends.
I'm an even bigger fan of the Ultima series, starting with IV and ending with VII.
BG3 reminds me of Ultima more than anything else.
And yes there are many others that have come before an sense that are proper adaptations of a Dice system. Heck may I point at the Shadowrun games.
It's a good game, terrible adaption. There's a difference you know.