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I really hope that bad choices have bad consequences. i.e. you keep inviting the tadpole in and boom, you change or it completely takes over... and game over. That would suck to end your game early, but it would give you the dire consequence that if you flirt with the tadpole and covet its power, you have to walk a tight rope or you die.
In my Drow Female Ranger plays, my few times long resting alone (no party members recruited yet) she lays there debating on 'something needs to be done about the tadpole' and inevitably decides that its power must be controlled. Perhaps it was just my choices to resist the tadpole's influence on those two solo sleep occasions but I don't know for sure.
You might not of Long Rested enough times to get the sleep sequence.
You only really get the dream if you use it.
The more you use the tadpole in dialogue choices (which can be REALLY helpful) the more you get the dreams. My guess, if I were designing the game, is that at some point when in dialogue and there are choices, the tadpole will choose for you, And you'll be like, WTF? It'll be only occasional at first, it might force you into a battle or out of one. And if you keep choosing to use it, more and more it'll force dialogue choices for you. To the point where you no longer have any choices at all and it has completely taken over. Game over.
But, it won't be a result of bad die rolls. It'll be a result of player's choice to use the tadpole repeatedly.
That's a very good theory.
How does that play out with Shadow? Is she secretly in on the whole deal? Shar's eyes and ears in your party? Eventually betray you or manipulate you? Would romancing her have some effect on that story path? Or is she just swept up in the whole thing; rain falls on all people? Her secret mission in BG - what do you think it is, how does it play into that story line?
Really curious what ur thinking ...
Yes, when you go to The Hag and accept her option to kiss your eye, she takes your sight from said eye but then reels back in disgust after attempting to perform the removal since she had 'done it once before'. She then goes on to mention that it is indeed touched by shadow magic but it was a 'Netherese' shadow magic. Which is why they aren't showing symptoms yet.
I looked up the Netherese, and they apparently were/possibly still are remnants of, a hierarchical magocracy of Humans that were separated into two enclaves, the flying enclaves of High Netheril and the cities of Low Netheril located around the Narrow Sea. They also worshiped Shar for millennia and attempted to repair the Shadow Weave after the Spellplague. So it is indeed probable that Shar has a direct influence on what is happening to the tadpole's 'growth' and our MC lack of symptoms, instead gaining other 'gifts' or 'powers' as you will. Shar could also be this 'Absolute' or have an intermediary in
that place as a Herald, as she not only still wants to best her twin sister Selune, but also become stronger now that she has returned from the Second Sundering.
To try to answer your questions I will go with what I/we know currently:
-The Netherese worshiped Shar as their only allowed deity and built churches in her name, had their own people indoctrinated in her worship for a millennia, so that is where the 'Netherese Shadow Magic' the Hag spoke of comes from, I believe.
I think Shar has her on a different mission, but one not unlikely too far away in connection to the whole main scenario, because she too has the tampered tadpole within and suffers the same dreams as we. Plus, she mentioned she was told by 'the voice', that she would become a 'beautiful weapon' which gives possible insight into Shar's plans.
Unknown, once you get to know her a bit more and gain some measure of trust she tells you everything she can, but also lets you know that some things she cannot because she had her memories magically blocked from recollection to better complete her mission for Shar. It's still possible her 'Mother' might force her to betray us down the line.
Same as above question.
She carries a relic that is covered in Gith runes that she cannot force open. If you tried to get her out of the pod on the ship, and were cordial with her in the meeting outside the Dank Crypts' doors she is beating on but didn't have her join you, one will find her in the Druid Grove. She is trying to open the box and figure out the runes while sitting on a bench just above the Inner Grove area. Possibly, the part of her memories that were blocked could be those of intimate knowledge of the relic, and to better remove temptation of keeping it, selling it etc..., they were blocked to help her complete her mission. This is just my thoughts on the many runs I have tried and seen different things by trying different things.
Personally what I think would be more interesting is that instead of just instantly giving you a gameover, the more you give into the tadpole the more it starts to force its will upon you in dialogue options. So doing things that goes against its interest will start to require harder and harder wisdom checks to prevent it from deciding for you. That way you can still playthrough the game to the end while still feeling the consequences of your actions.
I have make her like his girlfriend - it's a character I've created in a old tabletop rpg
I think this will lead to a "Illithid end" where you side with this faction