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I was thinking that as well. I mean in the game we really just see the early portion of the underdark then everything ends with us venturing deeper into it, which will presumably progressively become more dangerous.
I know that in 5e the underdark suddenly got changed to a Experience circus that ranges from 1-20.
I am talking about the Lore that was written for decades in tons of Novels. And yes i know they are all irrelevant in 5e now. But still Forgotten Realms came to live in theese novels and not in 5e Rulebook.
So basically you are admitting they are all irrelevant with 5E which made a change to how things are. Which is reflected in the game. Which is based on 5e. You've just decided they should suddenly become relevant because you happen to like some novels (what year were they written and which series?) based in the forgotten realms?
The other question would be what time period these novels take place in then? As BG3 has pushed what is it? 100 years later than the original BGs? Over 100 years a lot could change in a world, a lot could happen.
Edit: I want to know which series so I can read them, can get anything off amazon these days and we are in lockdown.
There is a six book serious called " Forgotten Realms: The War of the Spider-Queen" series. This goes into the Drow, the Underdark, and a lot more. I think this series is a must read for all D&D fans personally.
It talks about Underdark depths in relation to dangerous, not necessarily "level" but they could be synonymous.
I personaly love when Artemis Entreri becomes captured in the underdark and suddenly realizes there are far MORE dangerous beeings than himself (and that says alot) down there. :P
I picked up Drizzt's first adventure once (don't recall the title), but I found it kind of dense and even my love of everything D&D didn't get me through it. I might take a look at the Spiderqueen novels.
On subject, The Underdark does feel dangerous and scary- I had the same reservations about coming here at level 4! But I find the monsters fitting and the atmosphere perfect- Bulletes, Myconids and Duegar seem like the right choices, and I think we all know that bigger things lurk in the depths-I think there's a draconic skeleton near the lake, among other details.
Still, if we're fighting Bulettes and Minotaurs at level 4, I think we're skipping an awesome slate of mid-range monsters and will be fighting devils and demons in no time. One thing I think 5e did well was round out the ridiculous power creep of 3.5e, but if we're back to fighting powerful stuff at level 4, I dunno man. My experience GM'ing 5e has been much less frustrating than 3.5, but it looks like some of the old problems are stlll around.
However imo part of the issue peeps seem to have with some of these encounters is that Larian has given creatures abilities they do NOT have in the monster manual. The minos I've seen peeps post should not have that knockdown damage leap and are instead suppose to have a charge ability...which would work the same as the boar pet ability, spear special attack or the tadpole power dash attack.
The same problem doesnt only apply to Minotaurs..... The problem is in general that Larian doesnt care for Monster Manual and i must say i can understand them. With all that homebrew larian rules they NEED to adapt monsters too. With all that super Mario jumping height race and Barelmancy and environmental exploits you NEED to modify monsters to stay challenging.
That's fair. They've been pretty respectful, lore-wise of the Monster Manual (I play with it on the shelf next to me) and the abilities I've seen don't seem out of character. Can we take a hot minute to appreciate how they've adapted the Hag to be the terrible villain that creature was always meant to be? Fantastic.
Not at all.
Rangers are a prime example. Natural Explorer and Favored Enemy are widely regarded to be subpar features, both so niche that they're nigh-useless outside of that niche, and within that niche, they largely handwave the pillar they are meant to interact with, resulting less interaction than there would be without these features.
And the Monster Manual has its fair share of statblocks that are not necessarily representative of the CR they are stated to be.
Not sure you answered my question. The fact that Ranger needed to be re-worked justifies all the Larian home brew? That doesn't seem right.
And I think the Ranger in BG3 is in alignment with the new WoTC book that reworked the Ranger, that was not Larian homebrew.
rangers were fun to play before unearthed arcana explored changing them
home brew tools are necessary if you're going to offer a persistent world kit
at least 4 people want to be able to make dragonlance or dark sun games
every cool or weird idea we have equates to a customer who pays exactly the same amount for the game. i like exploding barrels. i carry them great distances and blow things up. so do some of the new artificer types. in pen and paper games.. we've blown up boats and caves. why is this different?
i got pwnd in the underdark. and i'm ok with it. i'll try again when i can front load my xp cuz i'm a completionish type of player.
but i also hope you all enjoy the game cuz i hope to play multiplayer in a persistant world with all of you some day and i hope it's super weird. otherwise... it won't be an adventure.