Baldur's Gate 3

Baldur's Gate 3

View Stats:
Phoenix_z Jan 16, 2021 @ 9:03am
epic levels and multi-class
I translate using google translator, so sorry if it is not clear. Will the game have epic character levels and multi-class capabilities like previous games in the series and NWN 1-2? It will be great if there is an opportunity to take two classes.
< >
Showing 1-15 of 24 comments
Z3PH97 Jan 16, 2021 @ 9:12am 
I do not know about epic classes, as the game is based on 5th edition D&D. However, multiclassing should be possible on full release. At least I hope.
Last edited by Z3PH97; Jan 16, 2021 @ 9:12am
alanc9 Jan 16, 2021 @ 10:14am 
The level limit is supposed to be 12 or so, so no chance of Epics.
Dragon Master Jan 16, 2021 @ 10:31am 
Originally posted by alanc9:
The level limit is supposed to be 12 or so, so no chance of Epics.

Do you have a source for level 12?
Decker Jan 16, 2021 @ 10:39am 
Originally posted by Phoenix_z:
I translate using google translator, so sorry if it is not clear. Will the game have epic character levels and multi-class capabilities like previous games in the series and NWN 1-2? It will be great if there is an opportunity to take two classes.

No epic levels as they don't exist in 5e. It will have multiclassing.
guard65 Jan 16, 2021 @ 3:15pm 
I keep hoping for multi-classing but so far I have seen nothing in the files to indicate it :(

Based on 5e it should offer multi-classing but will GB3 actually?



Invisible Jan 16, 2021 @ 3:20pm 
I wonder if dual classing is still a thing in 5e
Planeforger Jan 16, 2021 @ 3:57pm 
Originally posted by Dragon Master:
Originally posted by alanc9:
The level limit is supposed to be 12 or so, so no chance of Epics.

Do you have a source for level 12?
I'm not sure where the source is, but I remember the developers originally planning a level cap in the 10-12 range, and then reconsidering that around the time of the Early Access release.

Even if they change it, I doubt the cap will be any higher than level 14-15. Most published 5e campaigns only go up to around level 13.
Last edited by Planeforger; Jan 16, 2021 @ 3:57pm
Oku (Banned) Jan 16, 2021 @ 4:16pm 
The absolute maximum level we can expect would be around 15 or so. Any higher than that and you move out of the overall character power levels of storied adventurers and start getting in to the realm of "flying around the cosmos killing rogue deities". Larian plans on only going up to around 12 but it might go higher depending on feedback, but not by much.

So hard no on Epic Levels, which don't even exist in 5e anyway.

Multiclassing is a planned feature last I heard but I don't have source on hand.

This game however will without a doubt have heavy mod support so you can expect to see stuff like that added via mods after release.
guard65 Jan 16, 2021 @ 4:31pm 
Because of EA mods are going to be everywhere.

I can already make custom classes, potions, weapons, armor, scrolls, books, and so on.

I am sorting out how to increase difficulty of enemies by giving them additional levels not extra armor and hp. Also looking at clone spawns so 5 enemies would become 10.
ATAMAH Jan 16, 2021 @ 5:06pm 
Originally posted by Phoenix_z:
I translate using google translator, so sorry if it is not clear. Will the game have epic character levels and multi-class capabilities like previous games in the series and NWN 1-2? It will be great if there is an opportunity to take two classes.
бро отвечу тебе без гугл переводчика,судя по всему обещанный лвл будет не больше 12 , честно говоря самого очень волнует данный вопрос ,очень хотелось бы эпик классы как это было сделано в невере 1 и 2!
Decker Jan 17, 2021 @ 2:48am 
Originally posted by guard65:
I keep hoping for multi-classing but so far I have seen nothing in the files to indicate it :(

Based on 5e it should offer multi-classing but will GB3 actually?

Larian has confirmed multiclassing.
-=EDF=- Kouta Seto Jan 17, 2021 @ 11:35am 
Sooo, they ignore the fact that D&D Is build around "you will be lvl 20, you will be powerfull AF later on etc.". And dont give me the "5e story's end with lvl 13" when a DM, a proper one that is, will change the foe level AND its stats as he likes? Same SHOULD be for BG3, at least for, and yes the option is already there but greyed out, CUSTOM STORY'S. Ya cant tell me that you all didnt see the button for "story" where its BG3 atm. and its greyed out as its EA? Otherwise i shall mod it to lvl 20 cap, as thats the only proper way to play a game in D&D universe (same with DSA and proper leveld 20k+ ap chars and ignoring the limits that the ruleset gives you (that are optional btw.)

So no, i doubt the level cap will remain lower than 20 for long. Its just the way D&D is ment to be and alway's was. Hell even in dark alliance, wich is BG, the cap is 20 (at least in 1 and 2, hope they increase it in 3 thou, dritz needs to be the godlike slaughtermashine that he is displayed as)
Runechaz Jan 17, 2021 @ 8:43pm 
Try to kill a Lich or an Ancient Red Dragon at LV 12...
mayrc Jan 18, 2021 @ 12:30am 
Its 5e edition..... the word epic doesnt exist here. Epic fail is abit too harsh i think.
asdf Jan 18, 2021 @ 1:59am 
Originally posted by Runechaz:
Try to kill a Lich or an Ancient Red Dragon at LV 12...

Honestly, I would bet that if an ancient red dragon was in the game right now people would still beat it even at level 4 (and I'm not just talking about with barrels and the like). A well optimized party of 4 using potions of haste, hill giant strength, wyvern poison etc. and starting the fight with a surprise attack could probably do enough damage to kill an ancient dragon before it got a turn with some save/reloading (I mean reloading from the start of the fight, not save/reloading in the middle of combat).
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Jan 16, 2021 @ 9:03am
Posts: 24