Baldur's Gate 3

Baldur's Gate 3

View Stats:
Löffgren Jul 19, 2021 @ 8:01pm
Difficult Terrain no longer an obstacle
Half of the druid spell list involves creating difficult terrain, whether to act as a road block or to slow down enemies to buy time. The problem here is now the way the AI enemies operate; it neuters the effectiveness of the spells. If you cast Spike Growth to deny them ground and to cause damage, they will simply jump out of the area and use the rest of their movement + action with no further concequence. Hope you weren't hoping to do that 2d4 per 5 feet, or force them to dash to get out of it on their turn, because they can circumvent all that immediately with only a bonus action.

I had one goblin priest jump into the middle of it, throw a guiding bolt and on her next turn jump out of it again and whack Gale, all without suffering any damage or hindered movement. She got more protection and use out of the spikes than I did! The only time it was worth a damn was when Wyll and Lae'zel were pushing them through the spikes.

Now, I'm not saying that they need to make the AI dumber, far from it. But perhaps we could have the Jump ability disabled when on difficult terrain? This would make the spells that cause difficult terrain worth a damn.

In addition, does anyone else feel the area of Entangle is incredibly small? It's supposed to be as large as Faerie Fire and Spike Growth but seems to be barely large enough to entrap any creatures that there's almost no point in using it. You're better off becoming a Giant Spider and using the Web attack as a bonus action.
< >
Showing 1-2 of 2 comments
Shadow♥ Jul 19, 2021 @ 9:05pm 
I noticed that the enemies just pretty much jump out of the area when you cast the thorny area. they definitely are not getting the damage they used to from it. I actually had my wizard and Gale both cast it in two areas right next to each other to cover a larger area but the npcs just jump out or avoid the areas all together. The goblins just didnt move at all for several turns so they would not run through my thorns. I usually have my wizards learn that large area thorn spell because it is typically really good. but it has changed in patch 5. enemy AI is definitely smarter when it comes to combat now. I also use that spell with the gith patrol too but they are buffed up this patch now too.
Quintosential Jul 19, 2021 @ 10:23pm 
I wish they made those kinds of spells stick more. Maybe having the enemy be stuck in place no matter what for like 2 turns before rolling to get out. Plus adding a no jumping action when stuck. I think that is a simple fix that needs to be up voted on more. Hoping they check these comments as frequent as possible.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jul 19, 2021 @ 8:01pm
Posts: 2