Baldur's Gate 3

Baldur's Gate 3

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What is the point of mage armor ?
We need to be naked to cast it and it only provide +3 AC:.. not sure I get it
Lot of armors provide better protection even self robe
Първоначално публикувано от RealDealBreaker:
A robe does not add AC. THe base armor class calculation is 10 + DEX modifier. Armor replaces the 10 with the armor's value (e.g., leather is 11, studded leather is 12) and then DEX is added based on the type of armor (full dex modifier for light, up to +2 for medium or + 3 with a feat, and no dex modifier for heavy armor. You will notice the robe is 10+dex and it does not count as armor. You CAN cast mage armor while wearing a robe, or a shirt and pants, or naked if you prefer and it works the same.

The point of mage armor is that wizards do not have proficiency in ANY armor so mage armor increasing their AC from 10 + DEX to 13 +DEX is a big deal. Besides, mage armor is actually better protection than studded leather strictly in terms of the AC it provides since studded leather is 12 + DEX and mage armor is 13 + DEX.
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Показване на 16-30 от 57 коментара


Първоначално публикувано от Dellecross:

And where did I state that it is bad?


Първоначално публикувано от Dellecross:
The way I see it, Mage Armor is definitely not a great design decision
having no concentration is part of design decision...
Последно редактиран от dolby; 18 юли 2021 в 11:40
Първоначално публикувано от Dellecross:
Първоначално публикувано от RealDealBreaker:
Giving robes +3 to AC would not do the same thing. THe point is in order to have the protection from mage armor, you must use a spell slot (or scroll) every day to have it. Simply giving robes +3 AC would make light armor not only useless, but less effective than simple robes.

That's on an assumption that no other changes are done to the armor. I'm not suggesting the change, just describing that in 99.9% cases it will just do the same as if the robe was granting +3 AC.
So you are proposing a complete reqork of the armor system as well. That is not a small change. The game is based on 5e and making big changes like that makes it into a completely different system (as would changes like changing spell slots for cooldowns/recharge ever fight as some people are suggesting in other threads). I'm not saying that it and other 5e mechanics are the best mechanics for a game, but many of the mechanics that people are taking issue with are core to 5e D&D.
This discussion makes me wonder, if/when they add Sorcerers how will they handle the massive boon that is effectively a permenant Mage Armor for Dragonic sorcerers.
Първоначално публикувано от Xyrn:
This discussion makes me wonder, if/when they add Sorcerers how will they handle the massive boon that is effectively a permenant Mage Armor for Dragonic sorcerers.
Simple. It just is. It really isn't an issue as it is part and parcel with being a dragon sorc.
Ok so this is perfectly answering my question. And sorry if I did not see it. My warlock is now wearing a mage robe with it mage armor.

Does the mage armor last until rest ? I could see it is not link to concentration

EDIT. just saw the small indicator indicating it remain until long rest
Последно редактиран от DeLastOne; 18 юли 2021 в 12:14
Първоначално публикувано от DeLastOne:
Ok so this is perfectly answering my question. And sorry if I did not see it. My warlock is now wearing a mage robe with it mage armor.

Does the mage armor last until rest ? I could see it is not link to concentration
Mage armor on a warlock is less of an obvious choice since warlocks get proficiency in light armor. It's not a bad choice to take mage armor on a warlock, but it is less necessary than with a wizard.

In tabletop mage armor lasts for 8 hours. In BG3 they made it last until long rest.

You could not see it's link to concentration, because it does not require concentration.
Why isn’t shield spell available yet? And what a wonderful day it will be when we can get wands of mage armor or lots of mage armor scrolls so that we don’t have to be taxed each day by this spell.
Първоначално публикувано от hoshuoso:
Why isn’t shield spell available yet? And what a wonderful day it will be when we can get wands of mage armor or lots of mage armor scrolls so that we don’t have to be taxed each day by this spell.
mage armor scrolls exist already in 5e and in BG3. Wands of mage armor have never been a thing in any printed material that I am aware of (though nothing would stop a DM from making them a thing).
Първоначално публикувано от RealDealBreaker:
Първоначално публикувано от DeLastOne:
Ok so this is perfectly answering my question. And sorry if I did not see it. My warlock is now wearing a mage robe with it mage armor.

Does the mage armor last until rest ? I could see it is not link to concentration
Mage armor on a warlock is less of an obvious choice since warlocks get proficiency in light armor. It's not a bad choice to take mage armor on a warlock, but it is less necessary than with a wizard.

In tabletop mage armor lasts for 8 hours. In BG3 they made it last until long rest.

You could not see it's link to concentration, because it does not require concentration.


Yeah, and they get an Invocation that gives it to them for free, although I'm pretty sure light armor is better.
Първоначално публикувано от pandariuskairos:
Първоначално публикувано от RealDealBreaker:
Mage armor on a warlock is less of an obvious choice since warlocks get proficiency in light armor. It's not a bad choice to take mage armor on a warlock, but it is less necessary than with a wizard.

In tabletop mage armor lasts for 8 hours. In BG3 they made it last until long rest.

You could not see it's link to concentration, because it does not require concentration.


Yeah, and they get an Invocation that gives it to them for free, although I'm pretty sure light armor is better.
Nope, unless it is studded leather at +2 or greater, mage armor will be better than light armor on a given character since mage armor is 13 + dex for AC and studded leather (the best non-magic light armor) is 12 +dex. The only way it is better on warlock is that that innvocation 'slot' may be better used with a different innvocation.
Последно редактиран от RealDealBreaker; 18 юли 2021 в 17:29
Първоначално публикувано от RealDealBreaker:
Първоначално публикувано от pandariuskairos:


Yeah, and they get an Invocation that gives it to them for free, although I'm pretty sure light armor is better.
Nope, unless it is studded leather at +2 or greater, mage armor will be better than light armor on a given character since mage armor is 13 + dex for AC and studded leather (the best non-magic light armor) is 12 +dex. The only way it is better on warlock is that that innvocation 'slot' may be better used with a different innvocation.

It's equal to leather +2 or studded leather +1. Both of which I am sure will be in BG3 and not particularly rare. And you will eventually find even better, either leather +3 or studded +2 or higher. Not to mention bracers or cloaks of defense.

If I were a Warlock, I wouldn't bother with Mage Armor since you (eventually) get better for free.
Първоначално публикувано от RealDealBreaker:
Първоначално публикувано от Dellecross:

That's on an assumption that no other changes are done to the armor. I'm not suggesting the change, just describing that in 99.9% cases it will just do the same as if the robe was granting +3 AC.
So you are proposing a complete reqork of the armor system as well. That is not a small change. The game is based on 5e and making big changes like that makes it into a completely different system (as would changes like changing spell slots for cooldowns/recharge ever fight as some people are suggesting in other threads). I'm not saying that it and other 5e mechanics are the best mechanics for a game, but many of the mechanics that people are taking issue with are core to 5e D&D.

No, I don't propose anything. I just see the must have spell doing must have stuff that's comparable to a simple stat boost as a chore.
Guys don't forget that Larian could also implement cloth+3/4 like Solasta did. My mage in Solasta had also ~20 AC in the end (+4 dex, +4 cloth, +1 ring +1 neclace) like the other heroes.
Първоначално публикувано от Dellecross:
Първоначално публикувано от RealDealBreaker:
So you are proposing a complete reqork of the armor system as well. That is not a small change. The game is based on 5e and making big changes like that makes it into a completely different system (as would changes like changing spell slots for cooldowns/recharge ever fight as some people are suggesting in other threads). I'm not saying that it and other 5e mechanics are the best mechanics for a game, but many of the mechanics that people are taking issue with are core to 5e D&D.

No, I don't propose anything. I just see the must have spell doing must have stuff that's comparable to a simple stat boost as a chore.

It comes at a cost of a spell slot so you use up resources to use it. Either don't cast it or use it. It doesn't need to be changed.
Първоначално публикувано от Zaris:
Guys don't forget that Larian could also implement cloth+3/4 like Solasta did. My mage in Solasta had also ~20 AC in the end (+4 dex, +4 cloth, +1 ring +1 neclace) like the other heroes.

That is unbalanced as hell.
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Дата на публикуване: 18 юли 2021 в 9:36
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