Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's probably a little overpowered, but hey, it makes positioning a bit more important during fights.
When Astarion sneaks into your bedroll at night ;)
The limitations described on the ability itself are true. They are not suggestions. And yes, just being behind a target will usually qualify them for a sneak attack, even if they're aware of you, assuming no disadvantage is in play.
Now all we need to do is figure out why some things in the Underdark are always obscured by shadow, even while glowing with a dancing light right on top of them. It prevents all sneak attacks in all circumstances, apparently, as you can't erase that disadvantage and any disadvantage negates the attack.
Honestly just means that the sneak attack should just be an automatically applied modifier for the rogue instead of a select ability. I mean...rogues will ONLY be able to attack once and won't get another attack per round...if they're following the rules.
I don't think so, given that haste exists. It's obviously a choice when to use sneak attack, and making it automatic would probably just confuse people even more.
Also, for what it's worth, we should be able to choose to use our sneak attack on an off-hand attack as well. It's weird it's only usable on a main attack.