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As for how much is in the game...it varies. A bunch of goblins have alchemist's fire, and a bunch of ambush spots have explosive barrels.
It's certainly a lot less prevalent than DOS2, and I'd say most fights don't feature them at all.
IMO, those vocal minority in this forum have been painting quite a distorted picture about DOS2 and its influence over BG3.
Despite how they may want you to believe it, combats in DOS2 are not all about stacking up oil barrels and blowing the entire screen with them.
Of course, the game allows you to do such things. But it's just one of the many opportunities it provides for the players which were not possible in other games, rather than something you are forced to do in order to win in DOS2.
One of the biggest reason why DOS2 was so successful is because of the freedom it provides to the players, in terms of many creative strategies and multiple ways to resolve the quests.
As such, I think the introduction of such DOS-like elements to BG3 is more of a blessing than a curse. You can of course, pretend they don't exist and play it the old way. And of course, I have no right to force you to play the game this or that way.
But I can say that it might be better if you can try to be a bit more open-minded about such things, because they exist because the game developers intended to add a new dimension to their game using such elements, and many BG1/2 fans including myself have been enjoying BG3 all the more because of them.
Shoving not quite so bad - more an issue that it is a bonus action not a main action.
The number of barrels in my opinion should be greatly toned down. Having said that I only use them myself once or twice, there's no need. Knowing they are there, however, BUGS ME.
You can't go five feet without hitting barrels, fire, acid, slime, water, cliffs, balustrades, twisting vines, rock traps, burning webs, verticalities of all kinds, environmental hazards and aids are absolutely constant in this game. I could do with fewer liquid hazards, specifically, as I think Larian has a hard-on for them in all of their recent games, but yeah, environmental presence in combat is completely unavoidable. Whether you choose to use it to your advantage is up to you.
I wouldn't look to this game for any deep story telling. It's meant for Playstation/Xbox and isn't a real follow up to BG2.
It's not the combat.
It's the lack of text.
It's the lack of being able to solve any combat through roleplaying/non-violent solutions.
This game is more a dating sim for 14 year olds and was designed to be like Baldur's Gate: Dark Alliance, with better graphics and Final Fantasy Tactics fighting.
*shrug*
Don't expect much. This game is for kids.