Baldur's Gate 3

Baldur's Gate 3

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Navigatorco Oct 19, 2020 @ 1:31am
2 Hand weapon use as 1 hand weapon
Someone now how its works use 2Handweapons as 1Handweapons ????
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Showing 16-30 of 33 comments
wendigo211 Oct 19, 2020 @ 4:29am 
Originally posted by golfan88:
Not sure that all melee weapons are created equal because some are versatile and I can't equip a second weapon but if my memory is correct I can equip the weapon and a shield.

In order to dual wield in 5e both weapons have to have the light property. At level 4 you can take a feat called "Dual Wield" that will let you use any one-handed weapon, not just light weapons. You are supposed to be able to choose whether you want to use a versatile weapon one-handed or two-handed. Currently, in the game, if your off-hand is empty you will use the weapon two-handed. The only way to use it one-handed is to equip a shield or have the "Dual Wield" feat and another weapon in your off-hand. There's not really a bug here, except that you can't use a versatile weapon one-handed with an empty off-hand (which isn't an issue, unless you have the Duelist style).

With a rogue, it tracks your action and bonus action at the bottom of the of the screen with the green square and upside down orange triangle. For whatever reason I have two bonus actions now and since it doesn't track whether or not I am using my offhand attack once per round, my rogue can attack 3 times and I am only level 4 (as mentioned previously).

If you take the Thief archetype, at level 3 your Rogue gets an additional bonus action from the Fast Hands ability. It works differently in PnP, basically it's supposed to give you a bonus action that can be used for: dash, disengage, hide, sleight of hand, use an object, disarm a trap or open a lock. The game just gives you an extra bonus action which can be used for any purposes including an additional off-hand attack. Giving an extra bonus action may be intentional, because IIRC the Thief archetype (like the Ranger) was one of the things Larian was working on upgrading with WotC.

That said, you're only supposed to be able to make the off-hand attack as a bonus action after you've made a main-hand attack. Currently you don't have to make a main-hand attack to make an off-hand attack. So there are some deviations from PnP with regards to making off-hand attacks with bonus actions.

However, there's a bug with sneak attack. If you select sneak attack from your hotbar instead of attack and are dual wielding, you will attack with both hands, but only use an action (not an action and a bonus action). This means a Rogue can get 4 attacks per round (sneak attack and two off-hand attacks).

Then there is the mechanic that wizards can learn literally any spell as long as their level is high enough. This extends to learning additional cantrips (cantrips are memorized and not recorded in a spellbook so you can't copy them into it - doesn't make sense to me but that is RAW for 5e) and learning spells outside the wizard spell list. Why have a cleric when you can use a wizard?

Yeah, this is just a bug.
Sniperfox47 Oct 19, 2020 @ 4:36am 
Originally posted by wendigo211:
Originally posted by golfan88:
Not sure that all melee weapons are created equal because some are versatile and I can't equip a second weapon but if my memory is correct I can equip the weapon and a shield.

In order to dual wield in 5e both weapons have to have the light property. At level 4 you can take a feat called "Dual Wield" that will let you use any one-handed weapon, not just light weapons. You are supposed to be able to choose whether you want to use a versatile weapon one-handed or two-handed. Currently, in the game, if your off-hand is empty you will use the weapon two-handed. The only way to use it one-handed is to equip a shield or have the "Dual Wield" feat and another weapon in your off-hand. There's not really a bug here, except that you can't use a versatile weapon one-handed with an empty off-hand (which isn't an issue, unless you have the Duelist style).
Don't you just click the little toggle below your weapon selection and swap it from two-handed to one-handed?
In my game at least if you have two weapons equipped the toggle let's you disable the automatic offhand attack, and if you have a versatile weapon it lets you toggle the damage type.
Gibolin Oct 19, 2020 @ 4:37am 
Originally posted by Sniperfox47:
Originally posted by Navigatorco:
Someone now how its works use 2Handweapons as 1Handweapons ????
You can't.

If you have a versatile 1 handed weapon (like a longsword) though, you can wield it with 2 hands.

you automatically use it with 2 hands if you don't have anything else in the other hand
wendigo211 Oct 19, 2020 @ 4:37am 
Originally posted by Sniperfox47:
In my game at least if you have two weapons equipped the toggle let's you disable the automatic offhand attack, and if you have a versatile weapon it lets you toggle the damage type.

The toggle 'x' works for me for dual wielding, but I haven't been able to get it to work with versatile weapons.
Siegdarth Oct 19, 2020 @ 4:37am 
Originally posted by Joe Chip:
Originally posted by wizard1200:

Is there a special benefit of doing this?

More damage.

This game automatically forces you to two-hand a versatile weapon, if you are not using anything in your off-hand.

Nope, if you get the Dueling feat (even if not using finess weapons) you get +2 on all your rolls while not using a weapon in your offhand. That makes one handed on par with 2handed if not better.
Gibolin Oct 19, 2020 @ 4:49am 
Originally posted by Siegdarth:
Originally posted by Joe Chip:

More damage.

This game automatically forces you to two-hand a versatile weapon, if you are not using anything in your off-hand.

Nope, if you get the Dueling feat (even if not using finess weapons) you get +2 on all your rolls while not using a weapon in your offhand. That makes one handed on par with 2handed if not better.

your minimum dmg will be superior but your maximum dmg will still be lower
trikkydikky Oct 19, 2020 @ 5:08am 
How are people finding the combat system in general, I have a few concerns that I hope the developers are going to address

To my knowledge (and i may be making a mistake here) there is no dash option allowing a character to move double movement at the cost of their attack action.
This is a serious disadvantage for the fighter classes coupled with (and again i may be wrong) the complete lack of a "ready" option allowing fighter to form a protective screen in front of spellcasters and attack anything that comes within range.
Its early days, but if this is the case these are pretty glaring omissions from a combat system that is supposed the represent the core 5e rule sets.
Most of my combat seems to involve firing bows and casting spells at people perched in trees or on rooftops who singularly target my spell casters (regardless of their intelligence)
Further refinement is required.
Fendelphi Oct 19, 2020 @ 5:20am 
Originally posted by trikkydikky:
How are people finding the combat system in general, I have a few concerns that I hope the developers are going to address

To my knowledge (and i may be making a mistake here) there is no dash option allowing a character to move double movement at the cost of their attack action.
This is a serious disadvantage for the fighter classes coupled with (and again i may be wrong) the complete lack of a "ready" option allowing fighter to form a protective screen in front of spellcasters and attack anything that comes within range.
Its early days, but if this is the case these are pretty glaring omissions from a combat system that is supposed the represent the core 5e rule sets.
Most of my combat seems to involve firing bows and casting spells at people perched in trees or on rooftops who singularly target my spell casters (regardless of their intelligence)
Further refinement is required.
There is a dash action. It is below some of the bonus action options. There is currently no ready action, and I believe that would be hard to add, since it would need to be extremely context sensitive.
wizard1200 Oct 19, 2020 @ 5:48am 
Originally posted by trikkydikky:
Most of my combat seems to involve firing bows and casting spells at people perched in trees or on rooftops who singularly target my spell casters (regardless of their intelligence)

I think that this is the effect of much larger combat areas compared to the tabletop game and a height bonus that increases the range of missle weapons and spells. I think that the range of missle weapons and spells should be reduced from 18 meters to 15 meters and dodge (disadvantage on attack rolls) should be available as a bonus action.
Last edited by wizard1200; Oct 19, 2020 @ 5:52am
Curious Mando Oct 19, 2020 @ 6:13am 
2 handed weapons: Bane spam, giving yourself bane whatever the hell that is. EXTREMELY rng based and missing enemies you are close to so badly that you buy a sword IRL and use it on a practice dummy to cope with FATIGUED, another debuff the ♥♥♥♥♥♥ tutorials dont talk about BUT HEY "Did you know health potions heal you?"

DID YOU KNOW THAT BREATHING PREVENTS YOU FROM DYING?
DID YOU KNOW THAT WATER CAN HYDRATE YOU?

♥♥♥♥ i hate the "tutorials" in modern post 2010 gaming that truly gives credit to the "dumbing down of society" nutjobs.

1 handed chad weapons: no bane spam and you dont get fatigued from swinging it. like a blue warhammer you can get off one of the three bosses in the goblin camp.
Last edited by Curious Mando; Oct 19, 2020 @ 6:16am
Auburn2 Oct 19, 2020 @ 6:21am 
Originally posted by golfan88:
But if you want to talk BROKEN 5e MECHANICS...

I have not been able to get a fighter to have more than one attack per round if they are carrying a heavy weapon unless they use Action Surge. I do not unlock Extra Attack until level 5 Fighter which I still need about 1800-1900 more XP to do so. But I can give any character that wields 2 Light weapons the ability to use a bonus action to make an offhand attack.

Here comes the broken parts...

Not sure that all melee weapons are created equal because some are versatile and I can't equip a second weapon but if my memory is correct I can equip the weapon and a shield.

With a rogue, it tracks your action and bonus action at the bottom of the of the screen with the green square and upside down orange triangle. For whatever reason I have two bonus actions now and since it doesn't track whether or not I am using my offhand attack once per round, my rogue can attack 3 times and I am only level 4 (as mentioned previously).

Then there is the mechanic that wizards can learn literally any spell as long as their level is high enough. This extends to learning additional cantrips (cantrips are memorized and not recorded in a spellbook so you can't copy them into it - doesn't make sense to me but that is RAW for 5e) and learning spells outside the wizard spell list. Why have a cleric when you can use a wizard?

These are not all not broken.
Fighters don't have more than 1 attack a round unless they use AS.

Unless you have a dual wielder feat the weapons in BOTH hands must be light to dual wield. There are no weapons that are both versatile and light so you can't wield a longsword and a dagger for example.

Thiefs in BG3 get 2 bonus actions. I haven't tried this but I think this means you can attack with your main hand (action) with your offhand (bonus) and again with your offhand (bonus). This is not 5e RAW but it is in the description of thief and how it is intended to work.
qwerty Oct 19, 2020 @ 6:23am 
In DnD games like NWN you can learn ability "monkey grip" wich allows you to use 2h weapon as 1h with -4 penalty. But this is not DnD game.
Auburn2 Oct 19, 2020 @ 6:23am 
Originally posted by Curious Mando:
2 handed weapons: Bane spam, giving yourself bane whatever the hell that is.

1 handed chad weapons: no bane spam and you dont get fatigued from swinging it. like a blue warhammer you can get off one of the three bosses in the goblin camp.

Are you trying to use one of the absolute weapons? Those will give you BANE if you do not have the mark of the absolute. That is not a bug, those weapons are cursed unless you have the mark of the absolute

That is the only time I have had any of my characters get baned like you are describing.
Last edited by Auburn2; Oct 19, 2020 @ 6:24am
Auburn2 Oct 19, 2020 @ 9:30am 
Originally posted by wizard1200:

That is interesting, but i think that the solution of D&D 3.x and Pathfinder to increase the strength bonus to x 1.5 is better, because it increases the minimum and maximum damage. With the restricted ability scores of D&D 5 this would not be overpowered, because getting even a + 2 bonus will take some time.

I tend to like it better as it is implemented. Also this would cause problems with 2-handed vs versatile weapons. My 20str fighter would do 1d10+7 (12.5) with a versatile longsword but less with heavy weapons which are truely 2-handed. He would only do 2d6+5 (12) with a greatsword or 1d10+5 (10.5) with a glaive if you gave an extra half-strength bonus for versatile weapons. unless you also gave it for heavy weapons.

If you want extra damage with a 2-handed weapon there is both a fighting style and great weapon master that will boost damage.
lindad7999 Oct 19, 2020 @ 9:41am 
Originally posted by Solomon Kane:
no monkeygrip anymore, sorry

Ah yes the good old days of wielding to great swords with monkey grip and a high strength, what a mickey mouse rule that was...lol
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Date Posted: Oct 19, 2020 @ 1:31am
Posts: 33