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In order to dual wield in 5e both weapons have to have the light property. At level 4 you can take a feat called "Dual Wield" that will let you use any one-handed weapon, not just light weapons. You are supposed to be able to choose whether you want to use a versatile weapon one-handed or two-handed. Currently, in the game, if your off-hand is empty you will use the weapon two-handed. The only way to use it one-handed is to equip a shield or have the "Dual Wield" feat and another weapon in your off-hand. There's not really a bug here, except that you can't use a versatile weapon one-handed with an empty off-hand (which isn't an issue, unless you have the Duelist style).
If you take the Thief archetype, at level 3 your Rogue gets an additional bonus action from the Fast Hands ability. It works differently in PnP, basically it's supposed to give you a bonus action that can be used for: dash, disengage, hide, sleight of hand, use an object, disarm a trap or open a lock. The game just gives you an extra bonus action which can be used for any purposes including an additional off-hand attack. Giving an extra bonus action may be intentional, because IIRC the Thief archetype (like the Ranger) was one of the things Larian was working on upgrading with WotC.
That said, you're only supposed to be able to make the off-hand attack as a bonus action after you've made a main-hand attack. Currently you don't have to make a main-hand attack to make an off-hand attack. So there are some deviations from PnP with regards to making off-hand attacks with bonus actions.
However, there's a bug with sneak attack. If you select sneak attack from your hotbar instead of attack and are dual wielding, you will attack with both hands, but only use an action (not an action and a bonus action). This means a Rogue can get 4 attacks per round (sneak attack and two off-hand attacks).
Yeah, this is just a bug.
In my game at least if you have two weapons equipped the toggle let's you disable the automatic offhand attack, and if you have a versatile weapon it lets you toggle the damage type.
you automatically use it with 2 hands if you don't have anything else in the other hand
The toggle 'x' works for me for dual wielding, but I haven't been able to get it to work with versatile weapons.
Nope, if you get the Dueling feat (even if not using finess weapons) you get +2 on all your rolls while not using a weapon in your offhand. That makes one handed on par with 2handed if not better.
your minimum dmg will be superior but your maximum dmg will still be lower
To my knowledge (and i may be making a mistake here) there is no dash option allowing a character to move double movement at the cost of their attack action.
This is a serious disadvantage for the fighter classes coupled with (and again i may be wrong) the complete lack of a "ready" option allowing fighter to form a protective screen in front of spellcasters and attack anything that comes within range.
Its early days, but if this is the case these are pretty glaring omissions from a combat system that is supposed the represent the core 5e rule sets.
Most of my combat seems to involve firing bows and casting spells at people perched in trees or on rooftops who singularly target my spell casters (regardless of their intelligence)
Further refinement is required.
I think that this is the effect of much larger combat areas compared to the tabletop game and a height bonus that increases the range of missle weapons and spells. I think that the range of missle weapons and spells should be reduced from 18 meters to 15 meters and dodge (disadvantage on attack rolls) should be available as a bonus action.
DID YOU KNOW THAT BREATHING PREVENTS YOU FROM DYING?
DID YOU KNOW THAT WATER CAN HYDRATE YOU?
♥♥♥♥ i hate the "tutorials" in modern post 2010 gaming that truly gives credit to the "dumbing down of society" nutjobs.
1 handed chad weapons: no bane spam and you dont get fatigued from swinging it. like a blue warhammer you can get off one of the three bosses in the goblin camp.
These are not all not broken.
Fighters don't have more than 1 attack a round unless they use AS.
Unless you have a dual wielder feat the weapons in BOTH hands must be light to dual wield. There are no weapons that are both versatile and light so you can't wield a longsword and a dagger for example.
Thiefs in BG3 get 2 bonus actions. I haven't tried this but I think this means you can attack with your main hand (action) with your offhand (bonus) and again with your offhand (bonus). This is not 5e RAW but it is in the description of thief and how it is intended to work.
Are you trying to use one of the absolute weapons? Those will give you BANE if you do not have the mark of the absolute. That is not a bug, those weapons are cursed unless you have the mark of the absolute
That is the only time I have had any of my characters get baned like you are describing.
I tend to like it better as it is implemented. Also this would cause problems with 2-handed vs versatile weapons. My 20str fighter would do 1d10+7 (12.5) with a versatile longsword but less with heavy weapons which are truely 2-handed. He would only do 2d6+5 (12) with a greatsword or 1d10+5 (10.5) with a glaive if you gave an extra half-strength bonus for versatile weapons. unless you also gave it for heavy weapons.
If you want extra damage with a 2-handed weapon there is both a fighting style and great weapon master that will boost damage.
Ah yes the good old days of wielding to great swords with monkey grip and a high strength, what a mickey mouse rule that was...lol