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If you have a versatile 1 handed weapon (like a longsword) though, you can wield it with 2 hands.
I have not been able to get a fighter to have more than one attack per round if they are carrying a heavy weapon unless they use Action Surge. I do not unlock Extra Attack until level 5 Fighter which I still need about 1800-1900 more XP to do so. But I can give any character that wields 2 Light weapons the ability to use a bonus action to make an offhand attack.
Here comes the broken parts...
Not sure that all melee weapons are created equal because some are versatile and I can't equip a second weapon but if my memory is correct I can equip the weapon and a shield.
With a rogue, it tracks your action and bonus action at the bottom of the of the screen with the green square and upside down orange triangle. For whatever reason I have two bonus actions now and since it doesn't track whether or not I am using my offhand attack once per round, my rogue can attack 3 times and I am only level 4 (as mentioned previously).
Then there is the mechanic that wizards can learn literally any spell as long as their level is high enough. This extends to learning additional cantrips (cantrips are memorized and not recorded in a spellbook so you can't copy them into it - doesn't make sense to me but that is RAW for 5e) and learning spells outside the wizard spell list. Why have a cleric when you can use a wizard?
Is there a special benefit of doing this?
Yes - It increases the damage die.
It may be a small increase but if you don't need the extra 10% evasion chance from a shield (2AC) then every little bit counts.
I don't know if monsters have DR in the EA as I haven't played it very far (can't decide what class to play, don't usually play any that are currently available) but you need every bit of base damage to overcome that, and it makes crits bigger.
I'm not familiar with 5e, but used to be monsters had flat damage reductions of 5/10 etc to certain types of damage. Like for example skeletons had DR5 to slashing so you lost 5pt of damage from hits flat and in those cases, your actual damage was almost doubled with just the difference between 1d8 and 1d10 because it was 1d10 -5 vs 1d8 -5 (if you rolled max damage)
In 5e you dont have modifiers on things, you either double or half.
You can have double or half proficiency with certain effects. You can double damage dice with crits. You can double or half damage with resistance/vulnerability. And you can roll double and take better or worse on most rolls with different effects.
All of the modifiers are capped and there are only a limited number of modifiers which any roll uses. What little complexity there still is is now on the DC side of things.
More damage.
This game automatically forces you to two-hand a versatile weapon, if you are not using anything in your off-hand.
That is interesting, but i think that the solution of D&D 3.x and Pathfinder to increase the strength bonus to x 1.5 is better, because it increases the minimum and maximum damage. With the restricted ability scores of D&D 5 this would not be overpowered, because getting even a + 2 bonus will take some time.