Baldur's Gate 3

Baldur's Gate 3

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Navigatorco Oct 19, 2020 @ 1:31am
2 Hand weapon use as 1 hand weapon
Someone now how its works use 2Handweapons as 1Handweapons ????
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Showing 1-15 of 33 comments
Sniperfox47 Oct 19, 2020 @ 1:36am 
Originally posted by Navigatorco:
Someone now how its works use 2Handweapons as 1Handweapons ????
You can't.

If you have a versatile 1 handed weapon (like a longsword) though, you can wield it with 2 hands.
Solomon Kane Oct 19, 2020 @ 1:44am 
no monkeygrip anymore, sorry
mayrc Oct 19, 2020 @ 1:46am 
You are talking about old and complex DND rules. This is 5E edition with Divinity houserules.
golfan88 Oct 19, 2020 @ 2:34am 
But if you want to talk BROKEN 5e MECHANICS...

I have not been able to get a fighter to have more than one attack per round if they are carrying a heavy weapon unless they use Action Surge. I do not unlock Extra Attack until level 5 Fighter which I still need about 1800-1900 more XP to do so. But I can give any character that wields 2 Light weapons the ability to use a bonus action to make an offhand attack.

Here comes the broken parts...

Not sure that all melee weapons are created equal because some are versatile and I can't equip a second weapon but if my memory is correct I can equip the weapon and a shield.

With a rogue, it tracks your action and bonus action at the bottom of the of the screen with the green square and upside down orange triangle. For whatever reason I have two bonus actions now and since it doesn't track whether or not I am using my offhand attack once per round, my rogue can attack 3 times and I am only level 4 (as mentioned previously).

Then there is the mechanic that wizards can learn literally any spell as long as their level is high enough. This extends to learning additional cantrips (cantrips are memorized and not recorded in a spellbook so you can't copy them into it - doesn't make sense to me but that is RAW for 5e) and learning spells outside the wizard spell list. Why have a cleric when you can use a wizard?
wizard1200 Oct 19, 2020 @ 2:45am 
Originally posted by Sniperfox47:
If you have a versatile 1 handed weapon (like a longsword) though, you can wield it with 2 hands.

Is there a special benefit of doing this?
golfan88 Oct 19, 2020 @ 2:48am 
Originally posted by wizard1200:
Originally posted by Sniperfox47:
If you have a versatile 1 handed weapon (like a longsword) though, you can wield it with 2 hands.

Is there a special benefit of doing this?

Yes - It increases the damage die.
Sniperfox47 Oct 19, 2020 @ 2:51am 
Originally posted by golfan88:
Originally posted by wizard1200:

Is there a special benefit of doing this?

Yes - It increases the damage die.
And to clarify what this means in an actual gameplay situation is an average increase by 1 point of damage as 1d8 averages to 4.5 and 1d10 averages to 5.5.

It may be a small increase but if you don't need the extra 10% evasion chance from a shield (2AC) then every little bit counts.
Last edited by Sniperfox47; Oct 19, 2020 @ 2:52am
Hex Oct 19, 2020 @ 3:18am 
Originally posted by Sniperfox47:
Originally posted by golfan88:

Yes - It increases the damage die.
And to clarify what this means in an actual gameplay situation is an average increase by 1 point of damage as 1d8 averages to 4.5 and 1d10 averages to 5.5.

It may be a small increase but if you don't need the extra 10% evasion chance from a shield (2AC) then every little bit counts.

I don't know if monsters have DR in the EA as I haven't played it very far (can't decide what class to play, don't usually play any that are currently available) but you need every bit of base damage to overcome that, and it makes crits bigger.
Sniperfox47 Oct 19, 2020 @ 3:24am 
Originally posted by Hex:
Originally posted by Sniperfox47:
And to clarify what this means in an actual gameplay situation is an average increase by 1 point of damage as 1d8 averages to 4.5 and 1d10 averages to 5.5.

It may be a small increase but if you don't need the extra 10% evasion chance from a shield (2AC) then every little bit counts.

I don't know if monsters have DR in the EA as I haven't played it very far (can't decide what class to play, don't usually play any that are currently available) but you need every bit of base damage to overcome that, and it makes crits bigger.
DR isn't a thing in 5e? Are you thinking Resistance? Each point of damage matters even less if a for is resistant to it, since each point of damage is halved. And an average increase of 1 is only a crit increase by 2. Which is more damage but is rarely going to be the difference between killing a monster or not killing them.
Hex Oct 19, 2020 @ 3:28am 
Originally posted by Sniperfox47:
Originally posted by Hex:

I don't know if monsters have DR in the EA as I haven't played it very far (can't decide what class to play, don't usually play any that are currently available) but you need every bit of base damage to overcome that, and it makes crits bigger.
DR isn't a thing in 5e? Are you thinking Resistance? Each point of damage matters even less if a for is resistant to it, since each point of damage is halved. And an average increase of 1 is only a crit increase by 2. Which is more damage but is rarely going to be the difference between killing a monster or not killing them.

I'm not familiar with 5e, but used to be monsters had flat damage reductions of 5/10 etc to certain types of damage. Like for example skeletons had DR5 to slashing so you lost 5pt of damage from hits flat and in those cases, your actual damage was almost doubled with just the difference between 1d8 and 1d10 because it was 1d10 -5 vs 1d8 -5 (if you rolled max damage)
Last edited by Hex; Oct 19, 2020 @ 3:30am
Sniperfox47 Oct 19, 2020 @ 3:37am 
Originally posted by Hex:
Originally posted by Sniperfox47:
DR isn't a thing in 5e? Are you thinking Resistance? Each point of damage matters even less if a for is resistant to it, since each point of damage is halved. And an average increase of 1 is only a crit increase by 2. Which is more damage but is rarely going to be the difference between killing a monster or not killing them.

I'm not familiar with 5e, but used to be monsters had flat damage reductions of 5/10 etc to certain types of damage. Like for example skeletons had DR5 to slashing so you lost 5pt of damage from hits flat and in those cases, your actual damage was almost doubled with just the difference between 1d8 and 1d10 because it was 1d10 -5 vs 1d8 -5 (if you rolled max damage)
Not sure why you're explaining 3.5 to me when in the last thread you were arguing with me in I was quoting 3.5e rules to you and you were just telling me I'm stupid with no argument behind it, but whatever. I'm well aware of how DR works in older versions thank you.

In 5e you dont have modifiers on things, you either double or half.

You can have double or half proficiency with certain effects. You can double damage dice with crits. You can double or half damage with resistance/vulnerability. And you can roll double and take better or worse on most rolls with different effects.

All of the modifiers are capped and there are only a limited number of modifiers which any roll uses. What little complexity there still is is now on the DC side of things.
Last edited by Sniperfox47; Oct 19, 2020 @ 3:38am
Free Luigi M. Oct 19, 2020 @ 3:39am 
Originally posted by wizard1200:
Originally posted by Sniperfox47:
If you have a versatile 1 handed weapon (like a longsword) though, you can wield it with 2 hands.

Is there a special benefit of doing this?

More damage.

This game automatically forces you to two-hand a versatile weapon, if you are not using anything in your off-hand.
wizard1200 Oct 19, 2020 @ 3:41am 
Originally posted by Sniperfox47:
Originally posted by golfan88:

Yes - It increases the damage die.
And to clarify what this means in an actual gameplay situation is an average increase by 1 point of damage as 1d8 averages to 4.5 and 1d10 averages to 5.5.

It may be a small increase but if you don't need the extra 10% evasion chance from a shield (2AC) then every little bit counts.

That is interesting, but i think that the solution of D&D 3.x and Pathfinder to increase the strength bonus to x 1.5 is better, because it increases the minimum and maximum damage. With the restricted ability scores of D&D 5 this would not be overpowered, because getting even a + 2 bonus will take some time.
Last edited by wizard1200; Oct 19, 2020 @ 3:42am
Fendelphi Oct 19, 2020 @ 4:17am 
Originally posted by Sniperfox47:
Originally posted by Hex:

I'm not familiar with 5e, but used to be monsters had flat damage reductions of 5/10 etc to certain types of damage. Like for example skeletons had DR5 to slashing so you lost 5pt of damage from hits flat and in those cases, your actual damage was almost doubled with just the difference between 1d8 and 1d10 because it was 1d10 -5 vs 1d8 -5 (if you rolled max damage)
Not sure why you're explaining 3.5 to me when in the last thread you were arguing with me in I was quoting 3.5e rules to you and you were just telling me I'm stupid with no argument behind it, but whatever. I'm well aware of how DR works in older versions thank you.

In 5e you dont have modifiers on things, you either double or half.

You can have double or half proficiency with certain effects. You can double damage dice with crits. You can double or half damage with resistance/vulnerability. And you can roll double and take better or worse on most rolls with different effects.

All of the modifiers are capped and there are only a limited number of modifiers which any roll uses. What little complexity there still is is now on the DC side of things.
There are a few cases in 5e with flat reduction, but they are fairly rare. For instance, there is an heavy armor feat that allows you to reduce non-magical physical damage by 3.
Last edited by Fendelphi; Oct 19, 2020 @ 4:17am
Sniperfox47 Oct 19, 2020 @ 4:27am 
Originally posted by Fendelphi:
Originally posted by Sniperfox47:
Not sure why you're explaining 3.5 to me when in the last thread you were arguing with me in I was quoting 3.5e rules to you and you were just telling me I'm stupid with no argument behind it, but whatever. I'm well aware of how DR works in older versions thank you.

In 5e you dont have modifiers on things, you either double or half.

You can have double or half proficiency with certain effects. You can double damage dice with crits. You can double or half damage with resistance/vulnerability. And you can roll double and take better or worse on most rolls with different effects.

All of the modifiers are capped and there are only a limited number of modifiers which any roll uses. What little complexity there still is is now on the DC side of things.
There are a few cases in 5e with flat reduction, but they are fairly rare. For instance, there is an heavy armor feat that allows you to reduce non-magical physical damage by 3.
Damage Reduction is a more specific thing than just something that reduces damage though. There were some specific kinks about how it worked in 3.5e that made it worthwhile to just overwhelm it by stacking raw damage.
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Date Posted: Oct 19, 2020 @ 1:31am
Posts: 33